Sunday, April 17, 2016

Serpent Goddess Katrina Sisowath - Interview by S.E.


The series of "Art & Beauty in Weird/Fantasy Fiction" interviews engage contemporary authors & artists to reveal their muses; this one features Katrina Sisowath, contributing author at Ancient-Origins.net. The Doom of Undal is a beautiful blend historical fiction and alchemical fantasy (Doom-S.E. review and Fall of Undal -S.E. review). The Dragon Court series continues with the recently released Fall of Undal. Let's learn about the author’s muses. Thanks to Katrina Sisowath for sharing her weird attraction to serpents, mythology, and sacred pregnancies!


About Katrina Sisowath

Katrina Sisowath, (1979--) British-American, born in Frankfurt, Germany. Grew up in South-east Asia and Europe, now lives in England. Mother of 2.5 children (dog thinks he's human), experienced in making brownies.

On a personal level, Katrina is an avid book reader and loves mythology, history, ancient civilizations and anything to do with occult ideologies and practices. Mages, Serpent Priestesses and the 'real' Gods, aka the ANNUNAKI (the prototypes for those we know today in the form of Greek, Roman, Indian and even the Biblical characters) are all addressed on her website, with descriptions of Dragons, consciousness altering drinks and powders and what the scarlet clad priestesses really got up to in their sacred chamber. She also is a guest writer on Ancient Origins, writing about the Serpent Cult, Mystery Schools and their politico-military branches. 'Serpent Priestess of the Annunaki' (Dragon Court Series #1), published by 5 Prince Publishing was released June 19, 2014, quickly rising up the Mythology charts, becoming a best-seller. This was followed by Doom of Undal (#2, 2015), and now Fall of Undal (#3, 2016).

1) SE: The Dragon Court series seems to be both alternate history and mythology. The Annunaki deities in your books appeared based on a variety of ancient cultures (Greek, Roman, Indian and even Biblical characters). Can you reveal inspirations, both real and fantastical? Likewise, are there some design aspects, such as associating certain fictional-characters with particular real-cultures?

KS: The Dragon Court is based on the ancient Serpent Cult, which seems to have originated in Sumer and spread to Cambodia, China, India, Egypt and eventually Europe. I’ve studied the works of authors such as Arthur Waite, Dr Waddell, Laurence Gardner, Gerald Gardner, Philip Gardiner and Gary Osborn, who have researched various aspects and written very interesting books. My inspiration comes from their research as well as mythology, the occult and even the Bible (which has a lot to say about Serpents).

I’ve found that there are a lot of correlating accounts between the various mythologies, so that the same stories are told in many countries, with the gods and goddesses given different names. The fact that many of them are tied in some way with the dragon or serpent mythology led me to create a world in which figures like Innana were real and the Serpent Cult was a powerful entity of kingdoms devoted to the religion. It may have been the first advanced civilization which kept its power through sending emissaries to newly developing kingdoms, offering wealth and knowledge in return for fealty, with a marriage cementing the deal. This may be why most of the Royal Families of today claim descent from a Serpent Prince or Princess who had come from over the seas. What’s interesting is that it’s through that marriage the Royal Family was able to claim divinity.

It is this idea that the Serpent Cult existed and was focused on protecting its bloodline that sparked the story in my head. In some accounts they were wise and noble, in others they were a danger to humanity. I hope to be able to balance both accounts in the Dragon Court series, showing those involved to be fallible and thus capable of being good or evil.
 

2) Are you afraid of snakes in real life (or serpents in your dreams)? If so, is it therapeutic to create art (i.e.,write) about your fears? Did you ever have a nightmare about giving birth to a serpent?

KS: I'm not actually scared of snakes, I once thought a wire in our garden in Indonesia was a snake and my mom caught me pulling it out of the ground (luckily in time). I'm more likely to scream when I see a mouse than a snake.Inline image 1I do find these images disturbing, though, and I wonder if they spark the same response in others. So if there is therapy in my writing, it's trying to come to terms with the emotions I feel when I see these images and balance the stories about them with the writings of David Icke and Graham Hancock. I still don't know what to make of them.
 I think I find the legacy of family, beliefs and expectations to be quite terrifying and restrictive (descendant of Jewish Huguenots, have traced our ancestry back far enough to learn the names of those sent to the stake) in terms of how others view you and how you view yourself and your family tree.

 I've never dreamt of giving birth to a serpent, but I have worried about passing on my fears, faults, and foibles to my children.


3) "The Doom of Undal" had an interesting blend of young female protagonists involved with some fairly dark rituals, especially with pregnancy. What is your take on balancing the "beauty" many associate with woman & birth against "darkness"? 

KS: I know that in many stories, particularly romance tales, the idea that a man and woman fall in love and pregnancy is the result is treated as the most wondrous moment of their lives. And it can be, but there is also the issue of arranged marriages, difficult pregnancies and traumatic childbirths, and I think in the ancient world the news that you were about to be married would have been terrifying for a lot of girls.

(Ecce Ancilla Domini (1850),
Tate Britain, London, D. G Rossetti)
I think the expression on Mary’s face in this painting sums it all up (see inset).

With Serpent Priestess of the Annunaki, I focussed on the beginning of a bloodline and the rituals, beliefs and procedures fomented to protect it. With The Doom of Undal, a lot of time has passed and the children born into the Dragon Court have their paths set out for them almost from birth. Yet the question is what happens when they choose their own path? What are the consequences?

For women, in particular, when the emphasis is on maintaining a bloodline, there is perhaps no greater act of rebellion than in choosing to have a child ‘without permission’. The Undal books look at the weakening of the bloodline through inbreeding, the old guard still maintaining strict control on each generation and follow three sisters from childhood into adulthood.  The eldest does as is expected, while the two younger deviate from the norm. But only one causes a great schism and worldwide war.

Although the Dragon Court series is fantasy, I still try to maintain a sense of realism in the storyline and the characters themselves.

4) What are your artistic muses?

KS: I seem to be drawn to the Pre-Raphaelite artists and so William Holman Hunt, Dante Gabriel Rossetti, John William Waterhouse and the other members of the Brotherhood have created my favourite paintings.

5) Besides writing, do you practice other art? If so, please share which media.

KS: I wish. My mother is a fantastic artist, as are my grandfather, my cousins and my eldest daughter. It seems to have by-passed me entirely. My grandmother and uncle were incredible musicians, but I do not possess a musical bone in my body. My father’s side is fonder of putting words to paper, so I seem to have inherited that trait. I do appreciate music and art, though.

6) Any inspirational fine art to share? 

K.S. Happily. These are some of my favourites and there is a lot of symbolism contained in these images, while telling stories that are familiar to us.

 

The Fall of Undal is out now via Amazon website globally (US centric link provided).

The lines are drawn between the Royal House of Undal and the Dragon Court, led by the Royal House of Magan. Cronous and Rhea have gathered to their side ten nations, forming their own empire, one great enough to confront their former friends and allies. Yet victory is not assured. The Annunaki have their own plans on how to deal with the upstart King and Queen and they keep their own counsel, leaving those that serve them uncertain of what is to come.  
With both sides forced to seek out new allies, to make and carry out plans never before conceived in order to win the war, who will go too far? At what point will one side tip the balance in war and unleash devastation upon the entire planet?  


Drawing upon accounts of devastation and global war from ancient texts (including the Bible) and exploring the concept of ‘passing through fire’ and the Baal rites, The Fall of Undal is the thrilling conclusion to The Doom of Undal. 

Friday, April 1, 2016

Tales of Direk - Lord of Vengeance - Review by S.E.

Vengeance is My Lord's: Tales of Direk, Lord of VengeanceVengeance is My Lord's: Tales of Direk, Lord of Vengeance by Jason M. Waltz
My rating: 5 of 5 stars
“There is a monster for each of us to face. Some we conquer; some we flee; some we negotiate with; some we suffer; some we… become.” editor Jason M. Waltz.
So opens Jason M. Waltz's introduction to Rage of the Behemoth--it is appropriate to quote it in this review of Vengeance is My Lord's: Tales of Direk, Lord of Vengeance for two reasons: (1) the hero Direk is tasked with serving the King and is granted magical/god-like powers to deliver vengeance; each instance he calls upon his shadow powers to perform a killing he is consumed a little bit more, and transforms from a human into a monster; (2) Jason Waltz is transforming himself too, in a great way, from editor to author, so noting his past achievements and trajectory in heroic fiction is a must.

Under the banner of Rogue Blade Entertainment, Jason edited the above mentioned Rage of the Behemoth which was a superb thematic anthology following the landmark 2008 Return of the Sword (a must read for heroic fiction fans). Demons: A Clash of Steel Anthology was a fair third in the series. Jason Waltz then delivered his first nonfiction collection Writing Fantasy Heroes, with insights from a panel of notable authors (Orson Scott Card, Brian Sanderson, Steve Erikson, Glen Cook, Janet & Chris Morris, Ian Esslemont, Paul Kearney, Howard Andrew Jones...etc.). In all these books, he always provided awesome introductions which were as compelling as any of the stories.

With Vengeance is My Lord's: Tales of Direk, Lord of Vengeance, he introduces us to his own dark hero. In addition to being cursed/empowered by dark powers, he also carries a sword named Retribution. There are other swords in existence i.e., Justice which are bound to the avatar wielding it. It's a simple but awesome premise delivered excellently.

Any criticism of this would be that it is very short, just two stories...one of which has been published already ("As Retribution Falls, so too Truth" which had appeared in Tales of the Black Arts: A Sword and Sorcery Anthology, and "Collecting Vengeance". That said, it was very affordable and marks the beginning of what promises to be an awesome series (note that the book is labelled Volume 1). I am anxious to learn more of Direk's plight, why he became a servant of the Kind Wincuff and the gods Otuus & Ez-Wrayal... and what will become of his as he transforms completely into a demon. Jason Waltz is dedicated to the Sword & Sorcery / Heroic Fiction genre, and witnessing the birth of his inner-monsters is a pleasure.

The artist of the cover is noteworthy. Didier Normand provided coverart and interior illustrations for Rage of the Behemoth and has established relationship with Rogue Blade authors such as Jason Thummel to provide cover art.

Vengeance is My Lord's Tales of Direk, Lord of Vengeance by Jason M. Waltz Writing Fantasy Heroes by Jason M. Waltz Rage of the Behemoth by Jason M. Waltz Return of the Sword by Jason M. Waltz, Demons A Clash of Steel Anthology by Jason M. Waltz

View all my reviews

Thursday, March 31, 2016

A Sinner's Prayer is a Beautiful Intro to a Dark Asunda - S.E. Review

Untamed-GNThe Untamed: A Sinner's Prayer by Sebastian A. Jones
S.E. rating: 5 of 5 stars

Fantastic Introduction to Asunda’s Beautiful-Dark World: I learned about Stranger Comic’s The Untamed: Sinner’s Prayer while browsing Kickstarter. The art and story were captivating and the campaign organized well, so I backed a reward that was essentially a pre-order. This served as my introduction to the World of Asunda and Stranger Comics (led in part by Sebastian A. Jones). In short, the hardcover exceeded my expectations: for $30USD we get 260pages of great story telling and art. This work serves as an outstanding introduction to deep, fantastic world that will appeal to dark fantasy fans (from Spawn to Conan to all those Grimdark folk).

Contents: The Untamed: A Sinner's Prayer is an omnibus that contains all seven comic book issues of the Stranger’s journey back from Hell (one issue for each day the Stranger has to complete his tasks)…plus tons of bonus content on “the making-of” in the appendix.
The Untamed: A Sinner's Prayer #1
The Untamed: A Sinner's Prayer #2
The Untamed: A Sinner's Prayer #3
The Untamed: A Sinner's Prayer #4
The Untamed: A Sinner's Prayer #5
The Untamed: A Sinner's Prayer #6
The Untamed: A Sinner's Prayer #7

Premise and Milieu : This is for mature readers. The publisher’s summary is concise and true:
A cloaked Stranger slips into the rustic Town of Oasis, changing things forever. Ten years it has been since he ran this town with malice and harshness. Even then, there was hope for his soul. His wife and daughter were on the verge of turning him from wickedness. But they were murdered, and so was he. Now he has returned, hell-bent on killing. Written by Sebastian A. Jones; Art by Peter Bergting; Layouts by Darrell May
Without spoiling, readers should know that this work focuses on the titular character (the sinner/stranger) but has abundant background for Niobe (a female heroine with her own set of comics). The unnamed stranger starts his journey leaving Hell to complete a deal: 7 days to return 7 souls and redeem himself. On the surface, the town of Oasis in Asunda presents many fantasy tropes (elves, humans, dwarves) with a fresh spin (unique names and twists in culture… i.e., it is not as European-Medieval centric as one may expect) and beautifully presented art that is both angelic and brutal. The attention to detail as in the cover (red had embracing the stranger) is presented throughout. The covers of the series represent the art within:
Untamed-GNuntamed-1untamed-2 untamed-3 untamed-4 untamed-5 untamed-6 untamed-7
The Untamed A Sinner's Prayer #1 by Sebastian A. Jones The Untamed A Sinner's Prayer #2 by Sebastian A. Jones The Untamed A Sinner's Prayer #3 by Sebastian A. Jones The Untamed A Sinner's Prayer #4 by Sebastian A. Jones The Untamed A Sinner's Prayer #5 by Sebastian A. Jones The Untamed A Sinner's Prayer #6 by Sebastian A. Jones The Untamed A Sinner's Prayer #7 by Sebastian A. Jones

Other World of Asunda Works: As this moment (Spring 2016) the other Asunda works are not compiled in an omnibus yet. There are novellas and more comics that promise to be equally compelling, such as NIOBE: She is Life, Issue One; Niobe: She Is Life #2 and Dusu: Path of the Ancient #1.




View all my reviews

Sunday, March 27, 2016

Silent Hill Omnibus #2 - review by S.E.

Silent Hill Omnibus, Volume 2Silent Hill Omnibus, Volume 2 by Tom Waltz
S.E. rating: 4 of 5 stars

Cathartic Reading: As a longtime Silent Hill fan (since the original) I needed a fix to overcome the disappointing issues plaguing game publisher Konami: Silent Hills for PS4 promised to be awesome (involvement with Guillermo del Toro and Norman Reedus-walking dead actor). Then it got abruptly cancelled. I turned to Silent Hill Omnibus and Silent Hill Omnibus, Volume 2 to satiate my need to roam thru a ghost town.

Here's my review of Omnibus #1

The Silent Hill Omnibus omnibus #2 comprises 3 more installments of the comic adaptions for the Silent Hill game franchise from Konami. It contains the full versions of:
1) Silent Hill: Sinner's Reward
2) Silent Hill: Past Life
3) Silent Hill Downpour: Anne's Story

Like #1, this Omnibus is true to the canon/style of Silent Hill. The art in this one is more clear and understandable, yet remaining "weird" in a good way. Expect cameos from your favorite creatures; characters always being drawn into a ghost town to confront their past. The last two installments provide some extension of background story for the Postman and Anne featured in the game Downpour. On the whole, the story lines rely too heavily on adultery & murder (some variation would be nice), but they are well written.

The comics will not replace what-could-have-been the experience promised in Silent Hills (plural, the game), but they are a worthy part of the "Hill." Recommended for Hill fans.





View all my reviews

Saturday, March 19, 2016

Silent Hill comics satiate time between game installments

Silent Hill OmnibusSilent Hill Omnibus by Scott Ciencin
S.E. rating: 4 of 5 stars

Cathartic Reading: As a longtime Silent Hill fan (since the original) I needed a fix to overcome the disappointing issues plaguing game publisher Konami: Silent Hills for PS4 promised to be awesome (involvement with Guillermo del Toro and Norman Reedus-walking dead actor). Then it got abruptly cancelled. I turned to Silent Hill Omnibus and Silent Hill Omnibus, Volume 2 to satiate my need to roam thru a ghost town.

The Silent Hill Omnibus omnibus comprises 5 installments of the comic adaptions for the Silent Hill game franchise from Konami. The survival horror games are known for their Lovecraftian style of horror (weird, nondescript nightmares emphasized over sudden shock); typically a visitor goes to the town with serious emotional baggage, explores a ghost town, and comes face to face with realized version of their nightmares....that is the safe part of the workflow. Then visitors (gameplayers/readers) are taken to deeper levels of hell in which they yearn to revisit the haunting ghost town for safety. What is "real", "imagined", or "remembered" is never clear.

The comics are generally true to the ambiance. They introduce new characters, some of which mirror those in the games (i.e., police officers, a young girl). A few stories stretch the mood to include shoot-zombies-up gameplay vibes (ala Resident Evil) or B-rated horror (gratituous cheerleaders).

The art is likewise ambiguous; like the game's notorious fog that hides details, the art is not always clear. For Dying Inside (the fist chapter) this worked okay; by the end of the omnibus the art & story became confusing (too many characters that looked liked one another). The idea of intermixing various characters' memories, haunts, and stories was nice at first... but the story complexity diverged so much that the final story (which aims to bring closure to it all) remains confusing.

On the whole, the omnibus was satisfying and true enough for me to launch into Vol 2.. It's recommended to other Silent Hill fans needing a fix between games.

Silent Hill Omnibus Contains:
Silent Hill: Dying Inside
Silent Hill: Among the Damned
Silent Hill: Paint It Black
Silent Hill: The Grinning Man
Silent Hill: Dead/Alive

View all my reviews

Mage Maze Demon - short, pulpy, sword and sorcery

Mage Maze DemonMage Maze Demon by Charles Allen Gramlich
SE. rating: 5 of 5 stars

Mage Maze Demon by Charles Allen Gramlich is published by “BEAT to a PULP”. It is a short story that delivers the uber-fast adventure pulp fiction readers expect. For the unfamiliar, "the pulps" were inexpensive magazines published ~1920’s that gave birth to Weird Fiction, Sword & Sorcery, Lost World stories; a time when fantasy, sci-fi, and horror were blended together. This one is Sword & Sorcery fare. As in Harvest of War, Gramlich writes concise poetic fiction. The title is a good summary of what Bryle the barbarian has conflict with. Although a short story adhering to pulp roots, I would have enjoyed the story even more if it were about twice it length. I was ready for more, and I suspect Gramlich has more ready for us.

Here is the opening to convey Gramlich’s style:
“The most vicious of all predators hunts in the forest. The barbarian flees. His name is Bryle. He dodges standing trees, leaps fallen logs, bulls past thorns and briars. A trio of gray wolves runs as well. They swiftly pull ahead. Bryle picks up the pace, though dares not run himself to exhaustion—as the wolves are doing. The wolves will tire; the thing that hunts them all will not.
…. It is fire that hunts. The forest roils with flames. Tendrils of crimson and orange whirl between the trees like the churning legs of a giant. Sap explodes into a shrapnel of embers, lashing Bryle now to the greatest effort he can muster. Sweat slimes him. His chest heaves. He passes a wolf from earlier. It staggers, bloody froth at its muzzle. Its heart must be near rupturing. Nothing can be done.”

Charles Allen Gramlich is the author of the Talera fantasy trilogy, the thriller Cold in the Light, and the SF novel Under the Ember Star. His stories have been collected primarily in three anthologies, Bitter Steel, (fantasy), Midnight in Rosary (Vampires/Werewolves), and In the Language of Scorpions (Horror). He is also the author of Write With Fire, a book about writing and publishing. His works are available in print and ebook at Amazon, Barnes & Noble, and Wildside Press. Additionally, some of Charles's stories are available in novella length packets or as standalone ebooks from Amazon. These include Killing Trail (Westerns), Harmland (Noir/Horror), MicroWeird (Flash Fiction), and Harvest of War (Fantasy).


View all my reviews

Sunday, March 13, 2016

"Zagor Chronicles: Firestorm" - Obscure, Awesome Arcana for RPG-philes

Firestorm (The Zagor Chronicles, #1)Firestorm by Ian Livingstone
S.E. rating: 4 of 5 stars

Obscure, Awesome Arcana for RPG-philes: Firestorm is very dark (authentically “grimdark” in fact as discussed below), young-adult fantasy infused with RPG/Warhammer history. The pace is ridiculously epic, belying the purpose of the first book: introduce four adventures and the titular antagonist, Zagor. The heores are the trope-typical band of four: Braxus the Warrior ; Anvar the Barbarian; Stubble the beardless Dwarf; a female wizard Jallarial. In the span of every few pages, armies are introduced and destroyed; global swathes of destruction and conflict occur constantly; giant monsters come, kill, and then are thwarted or left to destroy. Very intense. The action is so fast and compact, that it is difficult to keep pace especially if the reader is not familiar with the series. For instance, the “Casket of Souls” artifact plays a key role in this book; but without reading the other books in the franchise, the reader would never know why it is suddenly introduced and used. Die-hard RPG would devour this, if they can track it down. It shows the evolution from Fighting Fantasy into the Warhammer games.

Fighting Fantasy – RPG gamebooks and Warhammer: My gateway into the Sword & Sorcery genre was most likely the Fighting Fantasy books (choose-your-own-adventures + dice) created by Steve Jackson and Ian Livingstone in the early 1980's (Games Workshop founders; these two would then co-found Warhammer). Before personal computers & smart phones could satiate the need for solo adventuring on the go, these books rocked. They were full of disturbing illustrations that still haunt me to this day. Interestingly, select ones (like Warlock of Firetop Mountain and Steve Jackson’s Sorcery) are now available on Kindle from Worldweaver and iTunes by Tinman games. The tablet evolution has revitalized these game books, check them out! Ostensibly marketed toward the young adult crowd, these are full of darkness. The artwork of the Games Workshop has always been top notch.

Kickstarter Reveals The Grimdark History: Jonathan Green, author of many novels including those under the Warhammer and Fighting Fantasy brands, recently (2014) led a Kickstarter campaign to create a history book detailing how these adventure books evolved. This 2012 effort was successful, and the print and eBook copies are now available. The resulting book You are the Hero (YATH) is 272 pages of illustrated goodness, with insights from authors, publishers, and artists. John Blanche, currently Games Workshop’s art director and “the man responsible for coming up with the look of the worlds of Warhammer and Warhammer 40,000” (p45 YATH) explicitly addresses the evolution of Grimness:
“The FF books were the early thoughts about fantasy needing to be dark and grim that became more fully developed in the worlds of Warhammer – and it is still happening today. The punk thing is a tribal street visual that pervades all history as far back as you wish – it’s a hint of shamanism, tribalism, barbarism, etc. People relate to that in a very enthusiastic manner. Fantasy is not about fairies and golden knights but about guys with shaved heads and zombies and a multitude of macabre horrific nastiness.” (p52, You Are The Hero, 2014)

The origin of Grimdark chronicled: Many cite Grimdark’s name as being evolved from the tagline of Game’s Workshop’s sci-fi brand of fiction/games: Warhammer 40,0000. The tagline follows: "In the grim darkness of the far future, there is only war.” Of course, GW also produces the fantasy Olde World line up too (medieval fantasy). Check out GW’s Black Library for their books. So before Warhammer 40,0000, what did GW produce? What spawned this tagline of Grim Darkness? The answer: Fighting Fantasy. Its development is chronicled in a new book, and the series has been revived in App/eBook form. Reading You are the Hero alerted me to awesome evolution of Zagor, the warlock in the first The Warlock of Firetop Mountain gamebook. Diehard Grimdark aficionados will hunt down The Zagor Chronicles.

Darth Maul , Zagor and Iain McCaig : Before designing the iconic Darth Maul for Starwars Episode I: The Phantom Menance, Iain McCaig had a lengthy collaboration with Ian Livingstone. Darth Maul is actually evolved from a cover from the FF series #5 City of Thieves. As the FF universe grew, they made a new type of puzzle book in which reader had to decipher a hidden spell from illustrations Casket of Souls (the casket has since become part of the Tomb King artifacts in Warhammer). Sallazar the Wizard is the narrator of “Casket” and his history becomes intertwined with several heroes in Firestorm and that of Zagor the necromancer.

In the Legend of Zagor, readers can “become” one of 4 heroes which they can read in the novel Firestorm: featured are the main heroes in Firestorm....Braxus the Warrior ; Anvar the Barbarian; Stubble the beardless Dwarf; Sallazar the Wizard (in Firestorm, Sallazar is replaced with a female wizard Jallarial).

Key Books in the history of ZAGOR:
Fighting Fantasy (Dice and paper) gamebooks re: Zagor
1982 - The Warlock of Firetop Mountain by Steve Jackson & Ian Livingstone
1992- Return to Firetop Mountain
1993 -Legend of Zagor
1987 Illustrated gamebook Casket of Souls

Zagor Chronicles:
1993 Firestorm
1993 Darkthrone
1994 Skullcrag
1994 Demonlord
Firestorm (The Zagor Chronicles, #1) by Ian Livingstone Darkthrone (The Zagor Chronicles, #2) by Ian Livingstone Skullcrag (The Zagor Chronicles, #3) by Ian Livingstone Demonlord (The Zagor Chronicles, #4) by Ian Livingstone


View all my reviews

Sunday, March 6, 2016

Rathen: The Legend of Ghrakus Castle by Grant Elliot Smith - Review by S.E.

Rathen: The Legend of Ghrakus CastleRathen: The Legend of Ghrakus Castle by Grant Smith
S.E. Rating: 4 of 5 stars

The titular Rathen (a retired soldier/captain) leads a band of misfit characters, mostly retired, needing money or companionship, to explore/tame mysterious dangers around Ghrakus Castle. The first 50% of the novel is the band forming, then it rockets into action that does not cease. The promise of betrayals among the party members, an intriguing mystery with castle-ruins to explore, and interesting back stories per character are compelling; most compelling is a wraith that haunts Rathen's dreams.

The cover art by Matthew Stawicki is well done; the author's blog documents its creation.  Below are some of his rough sketches.

Grant Smith's debut novel reads as an entertaining chronicle of a Role-Playing-Game (RPG) scenario. Plenty of fantasy-RPG tropes are executed well enough: a party of ~12 members of men, dwarves, clerics, mages go adventuring, promised gold to unravel the dangerous mystery behind Grakus Castle; the cultures of orc, half-orcs, demons, etc. are presented as if the reader is already familiar with them (they fit stereotypes as per Dungeons & Dragons, Warhammer, Warcraft, Diablo, etc.); adventuring from location-to-location, room-to-room, with time in between to heal/regroup resonates the RPG-game ambiance.

On the continuum between guilty-pleasure reading and high-literature, this leans toward the former. It is a fast-read with a style fitting for the young-adult crowd (i.e., erratic pacing and an abundance of exclamation marks!). The mystery behind Ghakus Castle and the dangers that surround it are confronted, but Grant Elliot Smith clearly intends for more adventures for Rathen. If you are a fan of gaming and fantasy fiction, then check this out.


Matthew Stawicki 











View all my reviews

Friday, February 26, 2016

RPG-tie-in AND Swords-n-Guns: Sword-n-Sorcery Groupread Topics for Mar-Apr 2016


The Sword & Sorcery Group on Goodreads invites you to read and discuss the following topics the next two months (Mar Apr 2016):

(a) Swords-n-Guns - link to folder
and
(b) RPG tie-in Discussion (link to folder)


What counts for these topics? Whatever you decide...just come discuss and be prepared to articulate the connection.


Banner Credits go to Raymond Swanland: 

Dungeons & Dragons - Forgotten Realms
Cover art (c) 2011 Raymond Swanland

Warhammer - Space Wolves
Cover art (c) 2014 by Raymond Swanland

The Legend of Drizzt The Collected Stories by R.A. Salvatore Blood of Asaheim by Chris Wraight 

Sunday, February 14, 2016

'Weird' is resurrected, and seeks your identity - Weirdbook Review by SE

Weirdbook 31Weirdbook 31 by Doug Draa
S.E> rating: 4 of 5 stars

'Weird' is resurrected, and seeks your identity: Weirdbook Magazine aims to deliver a menu of genres: “fantasy, dark fantasy, sword and sorcery, ghost, horror, heroic fantasy, science fantasy or just plain odd” (quote from their submission requests online). This is fitting because “Weird Fiction” grew out of the pulp magazine era (~1920’s) when the above list was all mashed into one genre. In 1967 W. Paul Ganley edited Weirdbook magazine, its compelling run ceased in 1997 (Back issues available via Ganley’s ebay store). A century from its origins, Weird Fiction still has followers, but its identity is split across myriad markets/venues; in 2015, editor Doug Draa partnered with John Betancourt of Wildside Press to reboot the magazine.

Cover and Themes: Weirdbook 31 contains 19 short stories ( ~10 are traditional length, ~9 are very short/flash fiction) and 8 poems. Many associate Weird Fiction with “Mythos/Lovecraft Horror”; expect some influence, but the net was cast wider. The vast majority of the 19 stories are modern-day ghost/horror stories; less represented are ones with sci-fi elements--which had ~3 entries, and the Sword-n-Sorcery/Fantasy-Myth type--numbering ~2. This mix was unexpected because the Front cover by artist Dusan Kostic appeals to Dark Fantasy readers. The cover arguably leads nicely into the opening story by John R. Fultz, which is one of my favorites of the collection. The back cover by Stephen Fabian was originally planned to be the front cover.
Weirdbook31 back cover by S. Fabian
If there is a predominant theme across these disparate stories, it is “Finding Personal Identity.” Greater than half of the stories deal with possession, haunts, or missions around the protagonists defining/dealing-with “who they are.” I enjoyed finding that theme but it was not clearly designed. I would have enjoyed the collection even more if there was an explicit sub-theme. With all that could be ‘Weird Fiction,” having a theme per issue would help readers know when they should delve in.

My personal favorites include: Fultz’s ghostly myth Chivaine, the two wilderness adventures from Riley and Aquilone (Into the Mountains with Mother Old Growth and The Grimlorn Under the Mountain), Schweitzer’s ghost story Boxes of Dead Children, and Laish’s plight of a raven The Jewels That Were Their Eyes. Short-fiction wise, Harriett’s Zucchini Season and Gregg Chamberlain’s Missed It By That Much both made me laugh aloud. On the poetry front, the one that most affected me as Bride of Death by Dave Reeder.

In all, Weirdbook is solidly reborn with #31; looking forward to see how #32 shapes up.

Content / Author/ milieu-tone
19 SHORT STORIES:

  • Chivaine by John R. Fultz (sword-n-sorcery, ghosts, myths)
  • Give Me the Daggers by Adrian Cole (modern/gothic noir, silly side of carnivals & crime)
  • The Music of Bleak Entrainment by Gary A. Braunbeck (modern horror sound - physics)
  • Into The Mountains with Mother Old Growth by Christian Riley (modern wilderness adventure-weird)
  • The Grimlorn Under the Mountain by James Aquilone (another modern wilderness adventures- weird)
  • Dolls by Paul Dale Anderson (modern possession ghost-like witches)
  • Gut Punch by Jason A. Wyckoff (modern possession – crazy mother and psychologists)
  • Educational Upgrade by Bret McCormick (modern Possession - Gypsy magic)
  • Boxes of Dead Children by Darrell Schweitzer (modern Ghost Story)
  • The Forgotten by D.C. Lozar (very short fiction – modern trippy experience)
  • Coffee with Dad’s Ghost by Jessica Amanda Salmonson (very short fiction – modern ghost story)
  • Missed It By That Much by Gregg Chamberlain (very short fiction – very funny zombie/writer theme)
  • A Clockwork Muse by Erica Ruppert (sci-fi-ish, robots)
  • The Rookery by Kurt Newton (very short fiction – modern day hunting story)
  • Wolf of Hunger Wolf of Shame by J. T. Glover (sci-fi-ish, non-humanoid protagonist)
  • Zucchini Season by Janet Harriett (very short, meet Death herself, she can laugh)
  • The Jewels That Were Their Eyes by Llanwyre Laish (medieval, non-humanoid protagonist)
  • The Twins by Kevin Strange (very short modern day, resurrection gone bad)
  • Princess or Warrior? by S.W. Lauden (sci-fi-ish, very short modern day)


8 POEMS:

  • The City in the Sands by Ann K. Schwader
  • NecRomance by Frederick J. Mayer
  • Walpurgis Eve by Kyle Opperman
  • Sonnets of an Eldritch Bent by W. H. Pugmire
  • Castle Csejthe by Ashley Dioses
  • The Shrine by Wade German
  • Bride of Death by Dave Reeder
  • Modern Primitive by Chad Hensley



View all my reviews

Monday, February 1, 2016

Ken Kelly Original - Found by Rathen (Grant Elliot Smith)!

Spawn of Dyscrasia - Original on the move!

Ken Kelly with Grant Elliot Smith
The concept and making of Spawn of Dyscrasia's cover by Ken Kelly is documented in three posts; in short, after springing for the commission and the rights to use it as a cover, I had exhausted my funds. To obtain copy for my house I purchased a signed giclee print in lieu of the original. At that point, I did not know what would become it. 

This month a fellow Sword & Sorcery author, Grant Elliot Smith, reached out to communicate that he had purchased the original from Ken. What an honor! It gratifying on many levels, and it is great to know where the original lives.  It is equally rewarding to connect with like-minded writers, and I'm proud to help with the cover reveal of Grant Smith's adventure due for release in Feb 2016:


Rathen: The Legend of Ghrakus Castle

by Grant Elliot Smith (cover by Matt Stawicki)


Rathen, a former Captain in King Delvant’s army, retired to a quiet backwater town after the Kingdom’s forces were dissolved following the King’s sudden death. Trying to forget his problems by the copious use of strong ale, he is approached by the emissaries of a powerful lord to lead a team of fighters, healers and mages to dispel brigands from his lands. Rathen quickly recruits his best friend, an ex-gladiator and landlord of the local tavern, Bulo, to assist him. The two join other members of the group and begin to hear stories of magical creatures and numerous dead in the land they are supposed to cleanse. Despite this, they head for Ghrakus Castle and on the way they learn of the Castle’s dark and mysterious history.
Finally arriving at Ghrakus, where the full horror of their task becomes clear, they realize that their chances of returning home were indeed very slim and that betrayal awaits him.

Sunday, January 31, 2016

Blackguards: Tales of Assassins, Mercenaries, and Rogues is Highly Recommended Dark Fantasy - Review by S.E.

Blackguards: Tales of Assassins, Mercenaries, and RoguesBlackguards: Tales of Assassins, Mercenaries, and Rogues by J.M. Martin
S.E. Lindberg rating: 5 of 5 stars

Blackguards: Tales of Assassins, Mercenaries, and Rogues is Highly Recommended Dark Fantasy: This collection is largely Dark Fantasy. As the subtitle says, this not just about Assassins--there are plenty similar lawbreakers featured: Thieves, Smugglers, and Mercenaries. As J.M. Martin clarifies in his introduction:
"Blackguard, by the way, is actually pronounced ‘blaggard,’ as in haggard. The term seemingly originated from scullions and kitchen-knaves, in particular those in courtly caravans who were in charge of the pots, pans, utensils, and the conveyance of coal … one could extrapolate that a ‘blaggard’—also ‘blagger’ in some texts—is a ‘rag-tag deceiver with grandiloquent habits.’"
Crowdfunded Gateway: Anthologies often function as a way to speed-date authors. Want to get acquainted with those who write about a theme you crave? Then find a thematic anthology and shop around! The Sword & Sorcery genre spawned from short stories; for many decades anthologies needed no classification. But in the last few decades, within the dark fantasy genre associated with S&S, there has been a move toward themes—which is great (i.e., Rogue Blade Entertainment’s Rage of the Behemoth and Heroika 1: Dragon Eaters come to mind). Blackguards: Tales of Assassins, Mercenaries, and Rogues provides a whopping 27 stories—24 of which are linked to established series. The “Roll-Credits” section in the end is designed to link readers to the authors they just liked. Classy. This book was launched via Kickstarter and Ragnarok Publications delivered a solid product. Me? I was just a Bung Nippers level supporter, but am still part of the band wagon and proud to be acknowledge in the contributor section.

Variety: A menu of 27 entries starts off with ~4 female protagonists, which was unexpected and enjoyable. The range of characters and milieu is truly broad. There is surprisingly little redundancy. As mentioned above, the Sword & Sorcery genre was influential: Michael J. Sullivan and Paul Kemp offer duos reminiscent of Fritz Leiber’s Lankhmar “Fafred and Mouser”; and Jon Sprunk seemed to write a pastiche/fan-fiction of Glen Cook’s The Black Company.
Many are tales of betrayal and grim situations; the most impactful was Peter Orullian ’s "A Length of Cherrywood" which was uber-dark, but very well written--this story is one you’ll enjoy reading once, and then never again. Not all these are grim. There are several comedic entries, the funniest for me was Richard Lee Byers’s "Troll Trouble" which had me laughing out loud. There are several others that have the protagonist as savior/hero, or the target of blackguards; Kenny Soward’s "Jancy's Justice” was one such which also offered a bit of steampunk/gnome technology. The last several entries really cast the net: James Enge casts Odysseus as a blackguard, Lian Hearn provides some Japanese inspired darkness, Snorri Kristjansson offers Viking flare, and Anton Strout brings a psychic- sorcery into contemporary art crime.

Personal Favorites: S.R. Cambridge’s "The Betyár and the Magus" blends magic into western-European history—great characters and setting. Equally entertaining & well written was Shawn Speakman’s dose of druidic/Celtic lore; his "The White Rose Thief" made me aware of “Rosenwyn Whyte” a musician with a dark past which I am anxious to read more about. Tim Marquitz ’s "A Taste of Agony" got me intrigued about the “outlaw, eunuch assassin Gryl”, even though the story’s mission was obscure. Anthony Ryan’s "The Lord Collector" offered it all—an intriguing world of assassins, dark magic, and interesting characters.

Art: The cover art by Arman Akopian is nicely done and representative on the book’s contents (yes, there are plenty of female protagonists). Interior art for each of the stories is bonus flare, well done by artists Orion Zangara and Oksana Dmitrienko

Contents:
Foreword by Glen Cook
Introduction by J.M. Martin
JEAN RABE, "Mainon" (Original tale) *
BRADLEY P. BEAULIEU, "Irindai" (Shattered Sands) *
CAT RAMBO, "The Subtler Art" (Serendib)
CAROL BERG, "Seeds" (Lighthouse Duet)
KENNY SOWARD, "Jancy's Justice" (GnomeSaga)
MICHAEL J. SULLIVAN, "Professional Integrity" (Riyria)
RICHARD LEE BYERS, "Troll Trouble" (Plague Knight)
PAUL S. KEMP, "A Better Man" (Egil and Nix) *
DJANGO WEXLER, "First Kill" (Shadow Campaigns)
MARK SMYLIE, "Manhunt" (The Known World)
JOHN GWYNNE, "Better to Live than to Die" (Faithful Fallen)
MARK LAWRENCE, "The Secret" (Broken Empire)
LAURA RESNICK, "Friendship" (Silerian Chronicles)
CLAY SANGER, "The First Kiss" **
SHAWN SPEAKMAN, "The White Rose Thief" (The Dark Thorn)
PETER ORULLIAN, "A Length of Cherrywood" (Aeshau Vaal)
TIM MARQUITZ, "A Taste of Agony" (Prodigy series)
JAMES A. MOORE, "What Gods Demand" (Seven Forges)
DAVID DALGLISH, "Take You Home" (Shadowdance)
JOSEPH R. LALLO, "Seeking the Shadow" (Book of Deacon)
JON SPRUNK, "Sun and Steel" (Shadow Saga)
S.R. CAMBRIDGE, "The Betyár and the Magus" **
SNORRI KRISTJANSSON, "A Kingdom and a Horse" (Valhalla Saga)
JAMES ENGE, "Thieves at the Gate" (Morlock)
LIAN HEARN, "His Kikuta Hands" (Tales of the Otori)
ANTHONY RYAN, "The Lord Collector" (Raven's Shadow novella)*
ANTON STROUT, "Scream" (Simon Canderous Chronicles)
* stretch goal achieved
** open submissions winners (


View all my reviews

Tuesday, January 19, 2016

Relic Hunted - Guest Post by Ohioan Terry Ervin

Today we welcome author Terry Ervin as guest blogger as he announces his newest novel Relic Hunted (released - January 18th, 2016).  Here he discusses his inspirations for writing.


Terry W. Ervin II is an English and science teacher who enjoys writing fantasy and science fiction. He hails from central Ohio. His First Civilization’s Legacy Series (fantasy) includes Flank HawkBlood Sword, and Soul ForgeThe Crax War Chronicles, his science fiction series, includes Relic Tech and Relic Hunted (his most recent release from Gryphonwood Press). In addition to writing novels, Terry’s short stories have appeared in over a dozen anthologies, magazines and ezines. Genre Shotgun is a collection containing all of his previously published short stories. You can get his work from a variety of vendors and sites (link).




What Ifs


Readers, and occasionally writers early in their careers, ask where I come up with ideas, because indeed, some of my ideas are out of the mainstream, even for fantasy and science fiction.

Thoughts strike me when driving and thinking, or while watching a Discovery or History Channel program on TV. Sometimes it’s the news or something I’m reading, or maybe simple curiosity on my part. Now, a lot of people have ideas and ‘what if’ questions that strike them. But a writer is someone like me that types (okay, word processes) them out, and gets them published for others to read.

My first published story “Tethered in Purgatory” originated from pondering what might happen to souls of individuals placed in cryogenic preservation. I was curious—heck, aren’t you, at least now that I brought it to your attention? So, after a research and reflection, I wrote a story that explored one possibility.

I read about and study history and follow modern politics, after a fashion. Recalling an episode of Space, Above and Beyond (a short-lived and moderately interesting series) that featured a black hole as part of its plot-line, while doing a little research on Winston Churchill, I came across one of his quotes:
"If you will not fight for right when you can easily win without bloodshed; if you will not fight when your victory is sure and not too costly; you may come to the moment when you will have to fight with all the odds against you and only a precarious chance of survival. There may even be a worse case. You may have to fight when there is no hope of victory, because it is better to perish than to live as slaves."
From that combination of thoughts (black hole, Churchill quote, modern politics), I wrote “Seconds of Eternity” where humanity, through shortsighted leadership, is on the brink, facing its twilight. Enter Mac ‘Race’ Parson, a second line fighter pilot with his green wingman, Bronco Bob, in their antiquated Starfury IVs. What will Mac Parson risk—be willing to endure—on a long shot bid to stave off humanity’s extinction for maybe another six months?

A fantasy example? That would be where the notion for Flank Hawk originated, which became the initial novel in my First Civilization’s Legacy Series. The initial spark occurred while driving home from work. I was thinking about two books I’d recently re-read, Zelazny’s Guns of Avalon and Turtledove’s World War: In the Balance. One of the main turning points in Guns of Avalon occurs when Prince Corwin discovers a way to get gunpowder to function in the magical city of Amber. In the Balance is about an alien invasion during the height of World War II. The disparity in technology between the invaders and humanity is a major element in the novel’s conflict. Then I began to ponder, what would happen if a dragon encountered a World War II aircraft? Okay, maybe one can see how the line of thought formed. From there I began to devise a world where such an encounter could take place.

Next came the people and creatures that would inhabit the post-apocalyptic world, how it came to be, and the long-running, multi-layered power struggle that would come to influence events in the plot that I was devising. Finally, came Krish and Lilly, Roos and Road Toad—the main characters in the novel.

Relic Tech, the first novel I wrote, but not the first one published (an interesting story there, but not germane to this article), came from a combination of me thinking about socio-economic disparity, and what type of socio situation might segregate humans in the future. The notion of technology, including access to and use of it, took center stage. Also, at the time, I was presenting some literary terms and devices to my classes (I’m an English teacher). One of those concepts was a Frame Story.

From there, Relic Tech was born, with the protagonist, 4th Class Security Specialist Krakista Keesay. Being an R-Tech or Relic, Specialist Keesay uses and depends on late 20th century technology to do his job—serving as a security specialist aboard the Kalavar, an aging interstellar civil transport. With shotgun and bayonet, brass knuckles, and a chip on his shoulder, Specialist Keesay gets caught up in political and corporate intrigue, all while trying to survive an overwhelming interstellar invasion that threatens humanity’s existence. Or, better yet for Specialist Keesay, killing as many Crax as possible before they bring him down.

That brings me to my newest release, Relic Hunted, the sequel to Relic Tech, as part of my Crax War Chronicles. To the backdrop of the continuing Crax War, again meaning plenty of action, the theme of security vs. personal identity is explored.



To contact Terry or learn more about his writing endeavors, visit his website at www.ervin-author.com and his blog, Up Around the Corner at uparoundthecorner.blogspot.com