Thursday, August 13, 2026

Dark Muse News: Unearthing Black Gate, and the Cave of Wonders – Interviewing John O’Neill

Simulcast on  Black Gate :


Dark Muse News: Unearthing Black Gate, and the Cave of Wonders – Interviewing John O’Neill

Issue and cover artists: 1  Keith Parkinson (2000), 4  Charles Keegan (2002), 10 Denis Rodier (2007), 12 Bruce Pennington (2008), 15 Donato Giancola (2011)

Learn the lore and allure of Black Gate!

Building on our June 2026 coverage of The Legend of Top-Shelf Books Open Mic, the near-mythical, yet true, confluence of many Black Gate contributors and authors, this Dark Muse News post corners Chief Editor John O'Neill to detail the history of the magazine. It's over 25 years old!

I learned about Black Gate magazine in 2010 at the World Fantasy Convention, when Howard Andrew Jones espoused about it on a panel. I immediately ordered Issue #15, and then the print run ended! Eh gad. I was late for the party again! (Context in The Legend of Top-Shelf Books post).

What I adore about Black Gate is its community of contributors and readers. It attracts people ("Blackgaters") who love fantasy literature and helping others enjoy it. If you are like me, you did not join back in 2000, and the magazine, in all its forms, deserves some explanation.

A condensed history of Black Gate magazine.

  • 2000: Publisher and Editor John O'Neill launched Black Gate's website in August, ahead of the print release at the World Fantasy Convention in Corpus Christi in October.
  • 2008: Howard Andrew Jones spearheaded the Black Gate: Adventures in Fantasy Literature blog to create a premier destination for heroic fantasy on the internet.
  • 2011: The 15th and final print issue was released, and the blog transformed to post free, original pieces of short fiction every Sunday alongside non-fiction essays.
  • 2016: Black Gate crossed 2 million page views per month and won both an Alfie Award from George R.R. Martin and a prestigious World Fantasy Award.
  • 2026: You are here!

Learn the secrets of the grimoire that you are reading now.

Become part of the lore. Record your Black Gate memories in the comments!

John O'Neill in Ottawa in 2022

Thanks for answering our questions, John. Why the name “Black Gate”?

I love this question, because it delves right into the nitty-gritty of BG’s history.

Black Gate came out of the dot.com boom of the mid-nineties. I’d invested in a company called Cyberus – a play on Cerberus, the 3-headed dog that guarded the gate to the underworld – that grew to become the largest ISP in Ottawa, Canada. During the heady days of the 90s, we dreamed of leveraging that success into other ventures, like an online gaming company. My friend Wayne MacLaurin, CEO of Cyberus, registered blackgate.com as a possible subsidiary of Cyberus, keeping that underworld motif alive.

Fast-forward a few years, and I’m researching prospective names for my new fantasy magazine. Every URL I came up with had been nabbed by that point. But I was surprised that one of my favorites was held by none other than Wayne MacLaurin. With one quick email, Wayne and I partnered to launch blackgate.com. Once we had the name, the magazine’s identity came together quickly.

What were your motivations? The initial editorials (BG #1 and #2) show a passion for keeping the fantasy magazine form alive.

I thought of Black Gate primarily as an online business in those days. By the late 90s, I’d been deeply involved in a number of internet startups, and had helped Dell Magazines and others launch the first websites for Asimov’s SF, Analog, The Magazine of Fantasy & Science Fiction, and many others. Demand for online content was exploding.

In 1995 I created an online science fiction hub called SF Site, using Cyberus equipment and expertise. It grew to over a hundred thousand monthly readers with virtually zero marketing, and we hosted F&SF and other magazines for decades. Based on that success, I thought there was a golden opportunity to launch a print magazine with a cutting-edge digital presence.

In those days, magazines didn’t even sell subscriptions online. I was convinced we could quickly establish a sizable online presence, and show the world how to use the internet to rapidly grow a reader base and launch a digital brand. I didn’t want us to repeat ourselves with another SF property, so we chose fantasy.

I picked a genre that the market was clearly clamoring for – adventure fantasy – and leveraged much of the talent we’d already attracted with SF Site. We launched the website on August 30, 2000, and our first issue went to press a few weeks later, just in time for the World Fantasy Convention in October.

Somehow you got a crew of a dozen people to launch the magazine. How did you enlist them?

That was easy. At that point SF Site had over 30 regular reviewers and staff, and I invited the most talented among that crew to contribute – including Rich Horton, Victoria Strauss, Don Bassingthwaite, Marc Goldstein, David Soyka, Charlene L. Brusso, Lisa DuMond, Paul J. McAuley, and Todd Ruthman.

The big difference, of course, was that SF Site was a fan site, whereas Black Gate was a professional publication – meaning we paid for content. It was not a hardship to get most of the team to join.


 Print Issues/Cover Artist: 1  Keith Parkinson, 2 Hung Ving Mac, 3 Hung Vinh Mac, 4  Charles Keegan, 5  Chris Pepper, 6  Todd Lockwood, 7   Terri Lindsey, 8   Kenn Brown, 9  Dan Krall, 10 Denis Rodier, 11  Alessanda Kelley, 12 Bruce Pennington, 13   Malcolm McClinton, 14 Bruce Pennington, 15 Donato Giancola.

Black Gate 1 - November 2000, the print magazine was born, but the first edition is a different size than the rest. I recall you had a story about that. What was it?

Glad you asked about that. By 1998 I was part of the Business Operations team for Motorola, in Schaumburg, Illinois, doing software acquisitions. In one of the great bits of serendipity of my life, the corporate lawyer I worked with on those deals was a guy named David Kenzer. I worked with him every day for two years before discovering that he was the same David Kenzer who owned one of my favorite game companies, Kenzer & Company, publishers of Knights of the Dinner Table.

When Dave learned I wanted to publish a magazine, he brought me to Skokie to introduce me to his printer, A to Z Printing. I knew that I wanted a magazine that had the same sense of fun and adventure as the pulp magazines I loved, and for that first meeting I brought a copy of Astounding Science Fiction from the 1930s with me, to show the printer the size and feel I was aiming for.

We settled on the oversize format we used for the first issue, partly because it was the same size as the RPG supplements the printer was used to. But we quickly discovered that a small reduction would allow us to use smaller paper, at significant savings. Later issues were all published at the smaller size.


Alfie Award for Integrity and Boneheadedness - Honored by George RR Martin

This excerpt from John O'Neill comes from an Aug 2016 post. Watch the award acceptance speech on Youtube

Yesterday, while I was walking through the crowded halls of Worldcon in the Kansas City Convention Center, I was given an invitation to the Hugo Losers party, courtesy of the party’s distinguished host, George RR Martin. I was quite flattered, as Black Gate was not even up for a Hugo (we declined the nomination, as we did last year, to make room for another nominee on the ballot), but didn’t think much more about it.

The Hugo Losers party is the hottest ticket of the convention, as I soon discovered. George personally hands out the Alfie Awards to those Hugo losers whom he feels (quite rightly, I think) were unjustly robbed of an award by slate shenanigans. And this year he spared no expense to do it in style, renting out the Midland Theater, hiring a band, and plying hundreds of guests with fabulous food and drink. The Awards themselves are gorgeous, constructed of vintage hood ornaments, in honor of the design inspiration for the first Hugo Awards.

George funds and hosts the awards, but the Alfie’s are in truth a fan award… the winners are determined by the results of the Hugo voting. But after the first few were awarded, George announced that the Alfie committee had the right to give out special awards. And as the sole member of the committee, he’d decided to give a special award this year to recognize one publication “for integrity” in declining a Hugo nomination two years in a row. Without further ado, George announced the award was to be given to Black Gate, and I was called to the stage to accept it.

It was a very real honor for me. In a very real way George exemplifies all that’s best about fandom — its inclusiveness, its quest to reward excellence, and especially its talent for building a community. I was very proud to accept the award on behalf of everyone who’s worked so hard to make Black Gate a success these last few years.

 Photo Credits - Patty Templeton

Black Gate wins World Fantasy Award

Oct. 2016, John O'Neill posted about winning the award; excerpt below.

Wow.

In 1996, I started SF Site, one of the first genre websites. It quickly grew to over 150,000 readers per month. By 1998, as the most innovative and forward-thinking publications in the genre were creating the first ground-breaking websites, we decided to do something REALLY forward-thinking: Launch a print magazine.

Black Gate lasted for 15 print issues, until 2011. In November 2008 our Managing Editor, Howard Andrew Jones, said we should revamp the magazine’s website. I was the voice of reason. “Seriously, who wants to read more than one article a month, Jones?”

Undaunted, Howard put together a top-notch team of writers, and committed to putting daily content on the Black Gate blog. It was his vision, and speaking personally, I still think it’s completely bonkers.

But thanks to Bill Ward, David Soyka, Scott Oden, James Enge, EE Knight, Judith Berman, Rich Horton, and especially Ryan Harvey for getting the site off the ground (I still think it’s a crazy idea).

In 2010, C.S.E. Cooney commented that my articles would be taken more seriously if the majority of the words were spelled correctly. She became our first website editor, and she did an extraordinary job. She raised our standards enormously.

Today Black Gate has 58 regular and semi-regular bloggers — including many of you in the audience. Our mandate is to cover the best neglected fantasy, past and present.

We’ve received many honors over the last decade, but nothing like this. This is the highlight of 20 years of love and celebration of fantasy, and on behalf of the entire Black Gate community, thank you from the bottom of my heart.


John O'Neill and Howard Andrew Jones at the World Science Fiction Convention, Washington DC, December 19, 2021

Howard Andrew Jones championed expanding the Black Gate website, transforming it into a mega-blog as it complemented the print issue.

In January 2025, after Howard Andrew Jones lost his life to brain cancer, John O'Neill remembered his dear friend; the excerpt below captures Howard's heroism.

Howard has been a huge part of my personal and professional life since 2002, when I opened a submission to Black Gate magazine and found a long, rambling, and extremely enthusiastic cover letter from him, expressing his delight at finding a quality magazine devoted to heroic fantasy. The letter ended with “I want in, bad,” and was attached to a terrific tale featuring two adventurers named Dabir and Asim…

In November 2008 Howard told me he wanted to remake our website, and post new articles every single day, instead of a few times a month. I told him he was crazy. How in the world could we produce that much content, especially without a budget?

Undaunted, Howard put together a top-notch team of writers, and committed to putting daily content on the Black Gate blog. It was his vision, and he executed it magnificently, with a little help from Bill Ward, David Soyka, Scott Oden, James Enge, EE Knight, Ryan Harvey, and others. Eight years later, the website won a World Fantasy Award — an honor that I still believe should have been presented to Howard.

Thoughts on the last print issue/stopping print?

Ending the print magazine with issue #15 was a hard decision to make. I loved the magazine, and I deeply loved publishing fiction -- especially finding new writers, like James Enge, Harry Connolly, Iain Rowan, Aaron Bradford Starr, Michael Livingston, John C. Hocking, Matthew David Surridge, Sarah Avery, and many others.

Black Gate started as a business, and that meant keeping costs manageable. But it was always a side hustle, something I did at night and on weekends while holding down a full time job. As my career advanced, those jobs became more and more demanding, and it became more and more clear that Black Gate was unlikely to ever make enough to allow me to quit the day job.

As Black Gate became more of a hobby, rather than a potential off-ramp to my business career, that meant I could treat it as one, and I no longer had to be quite so rigorous controlling costs. I didn’t mind spending an extra $300 if it meant getting the cover art I wanted. Or $685 to add an extra 32 pages. Or $2,300 so we could continue to have top quality interior art. Gradually it became harder and harder to make the compromises that were keeping us profitable.

By our tenth year in business we were losing over $12,000 an issue. No one on the staff was paid, including me. At that point the magazine was a true labor of love, and we were publishing only one issue a year – a huge annual production, nearly 400 pages of original fiction, art, and reviews, most of which I paid for out of my own pocket. As long as I was employed, the cost really wasn’t a burden.

But in 2012 I left my job as CEO of a small software business in central Illinois, and the senior position I was expecting at Motorola didn’t materialize, as the company abruptly announced it was being acquired by Google. The print version of Black Gate was the first expense that had to go to stabilize our family finances. I found a job just a few months later, but by that point it was too late to save the magazine.

I sometimes wonder if there was some way we could have saved the print version by bridging those months with a crowdfunding campaign or something similar. But the hard truth is that the print version never sold more than 1,600 copies per issue. Giving it up allowed us to put all our focus on the online version of Black Gate, which reached vastly more readers.

By 2015 we finally surpassed SF Site, with over a hundred thousand monthly readers and 1.6 million page views/month, and in 2016 we won a World Fantasy Award. Our readership has gone up and down in the years since, but our core readership has proven incredibly loyal, sticking with us through multiple ups and downs as we’ve weathered the storms of industry change and provider hiccups.

Are PDFs or back issues still available?

We still have a small number of print copies. Some of our older issues are sold out, but the rest can still be purchased here.

That's not the case with PDFs. A few years ago, when we transitioned from the legacy Cyberus servers to our new service provider, Hostgator, we lost the custom download functionality our architect Rose had built for us. We also lost the original PDF files. We'd love to rebuild it at Hostgator, but step one is recreating the high-quality PDFs. Most of our original production files were lost in a hardware failure in 2006, so this is a more challenging task than we'd like. But we haven't given up, and hope to recreate the original PDFs in the next year or so.

Can we talk about unearthing your basement? Are Black Gate relics in there?

[Click the images for Cave-of-Wonder sizes.]

I don't recommend lining your workspace walls with games like this. Believe me -- it's too easy to get distracted.


There's certainly a fair amount of Black Gate history!

In the late 90s we finished our basement, and I built an oversize desk as a work space. That humble office was the global headquarters for Black Gate's vast publishing empire for the next two decades. I assembled all the magazines there, and handed all the printing, distribution, and financial details. When 2,000 copies of Black Gate magazine arrived from the printer and were dumped in our garage, the whole family would gather in the kitchen to help me stuff them in envelopes by hand.

 Bookcase #31 in The Black Gate Cave of Wonders

Obviously, we haven't had to do that since the print version died in 2011. This summer I finally dismantled the desk and cleared out the old filing cabinets, getting rid of 25-year old fax messages, tax receipts, distributor correspondence, and the metric ton of paperwork that goes with running a small business. That included two cabinets worth of editorial work, mostly hand-corrected printer galleys of our first dozen issues. (Why did I keep those? No idea).



 It can be hard to get around in the Cave of Wonders

When we finished the basement we left it as a single room, to give the kids a place to run around. Over the years I built 56 bookshelves lining the walls of the basement, and those gradually filled with computers games, books, pulps, comics, science fiction magazines, and vintage role playing games. Howard used to call it the Cave of Wonders, because it sort of looked like a well-stocked gaming store.

The ladder to the comic nook in the Cave of Wonders

When we finished the basement the contractor asked what we wanted to do with our two crawlspaces. On a whim we decided to have them carpeted, and put in some lighting. Our kids called them 'comic nooks,' because on rainy days they'd crawl inside to read comics or play board games. Over the next 25 years they gradually filled floor-to-ceiling with comics and old games. Mostly I stay out of them now, and they're home to a lot of spiders.

These days the back half of the Cave of Wonders is filled with metal shelving

About a decade ago I started building shelving units to house my growing paperback collection. Those fill half of the basement now, making a lot of twisting corridors. Each shelf holds 35 long boxes, or about 3600 paperbacks or old magazines. It's a great way to store a lot of old paper, but it does make it tough to find what you're looking for. Especially since the collection isn't organized nearly as well as it should be.




he shelves are inexpensive, and they get everything off the floor, which has helped a lot with navigating around the Cave.[/caption]

I've posted a few pics below to give you a sense of what the Cave looks like today.


Most of the long boxes on the shelves are filled with vintage paperbacks, although a lot also hold old magazines.


 Most of these boxes are not labeled. I spend a lot of my free time labeling and organizing these days.


I'm not completely sure where all these corridors go.

There are many hundreds of hours of enjoyable cataloging and fondling ahead to get all these paperback bagged and organized.



The shelves are positioned in front of bookcases, which can make it tough to find some of the older games. If you want something specific in the Cave of Wonders, you need a lot of patience. And a map.


 I don't go into the crawl spaces much anymore. There's not much room to move around.

 For the love of God, stay out of the crawlspace


 One last photo, and then we'll leave this crawlspace undisturbed for another decade[/caption]

Any reflections about most-fun/memorable/impressive submissions or interactions with artists/authors/fans?

When I look back at the last 25 years, they're filled with countless fond memories. It's true what they say. You forget the tough times, and remember the good.

I don't want to close out without sharing a few of my favorite memories. First and foremost, there were the writers. Being an editor is a thankless task, especially if you can't afford to pay yourself. But what made it all worthwhile was finding those magical stories in the slush pile. The tales from an unknown -- or relative unknown -- that dragged you to the edge of you seat, and got your pulse pounding. Finding and publishing the first tale of Morlock, by the amazing James Enge. Publishing an early story by Cory Doctorow. Derek Kunsken's third published story. Discovering Harry Connolly. Publishing early work by Martha Wells, Judith Berman, Howard Andrew Jones, Richard Parks, John R. Fultz, Devon Monk, David B. Coe, Constance Cooper, David Wesley Hill, Ellen Klages, Tina Jens, Peadar Ã’ Guilin, Iain Rowan, Aaron Bradford Starr, Michael Livingston, Jonathan L. Howard, Edward Carmien, Matthew David Surridge, David Evan Harris, Pete Butler, and so many more.

Something I haven't had the chance to talk about much was the artwork. I was very proud of the fact that we published so much amazing artwork by some many brilliant artists. Richard Corben, Chris Pepper, Bernie Mireault, Chuck Lukacs, Charles Keegan, Todd Lockwood, Leif Jones, Jim Pavelec, Malcolm McClinton, and so many others.

The last thing I want to talk about is how welcoming the fantasy community was, and is. We received immediate support and incredible advice from countless corners as we tried to get our humble magazine off the ground. There was a very fine fantasy magazine that had just gone on hiatus, and the publisher contacted me -- unsolicited -- and quietly emailed me his entire subscription database. We had a surprising number of subscriptions before we even released our first issue. Rich Horton sent me a check for an 8-isusue sub a week after we announced the magazine.

The fantasy community is still centered around conventions, and they're still the place to be if you want to meet readers, writers, and artists, and get plugged into what's happening in the field.

There are more fantasy magazines alive today then there were when we got started in 1999. Most of them are, like Black Gate, very small, and run by folks with very little experience, but a whole lot of love for the genre.

It's heartwarming to see that grass-roots drive to create is still alive in this field. I hope to stay a part of it for a long time.


S.E. Lindberg is a Managing Editor at Blackgate.com, regularly reviewing books, interviewing authors on ‘Beauty & Art in Weird-Fantasy Fiction’, and running Dark Muse News. He has taken lead roles organizing the Gen Con Writers’ Symposium (2021-2023) and the Goodreads Sword & Sorcery Group; he even interned for Tales from the Magician’s Skull magazine and is an Assistant Editor for Battleborn magazine. As for crafting stories, he has contributed eight entries across Perseid Press’s Heroes in Hell and Heroika series, and has an entry in Weirdbook Annual #3: Zombies. He independently publishes novels under the banner Dyscrasia Fiction®; short stories of these have appeared in Whetstone and Swords & Sorcery online magazine, Rogues In the House Podcast’s A Book of Blades (Vol. I and Vol. II), DMR’s Terra Incognita, Tales From the Magician’s Skull, Savage Realms Magazine, and Michael Stackpole’s S&S Chain Story 2 Project.

 

Saturday, August 8, 2026

Gen Con 2026 - Highlights

Gen Con 2026 Chronicles:

This summarizes S.E. Lindberg's exploits over the July 29th-Aug 2nd Gen Con event in five parts:

  • Gen Con 2026  - GCWS Highlights  <-- You Are Here

Gen Con 2026 Sword & Sorcery and Grave's Daughters Launch

Gen Con 2026 Family, Tornados, and More

Yes, a tornado came through at 5:15 PM on Sat, Aug 1st!

Gen Con 2026 Selfies with Authors, Fans, Volunteers

Gen Con 2026 Panels and Workshops

Sunday, August 2, 2026

Dark Muse News: Sword & Sorcery Chain Story (#24-#28)

Simulcast on Blackgate:Dark Muse News: Sword & Sorcery Chain Story (#24-#28)



In August 2025, we hailed the emergence of a second Chain Story project championed by Michael A. Stackpole. This is a Sword & Sorcery-focused, contagious set of connected (“chained”) stories.

Each is:

  • A standalone tale
  • Readable in any order
  • Free to read! (for at least three months from its posting date)
  • Interconnected via a theme involving a Crown

We round up groups every several weeks, but check the Chain Story website for the latest. Here we highlight the latest set of five, Episodes 24-28.

#28    Damage And Alatra In The Tower of True Love

Jason Fry (Star Wars The Last Jedi novelization) and Bryan Young (BattleTech: Ghosts of Timkovichi), working in a universe created by blockbuster LitRPG author Luke Chlimenko, have collaborated to offer a story that is both a part of the chain, with an interesting tie to the story of Tarru-Syn, and a sneak-peak at their upcoming collaboration in a new sword and sorcery world.

#27  The Krells of Tancras Moor by Michael Stackpole

A tale of revenge in pursuit of redemption.

#26  The Evil Eye by James D. Mills

A brilliant Bronze Age tale of wishes, evil, and the consequences when they are intertwined,

#25  Pigborne by Thomas Grayfson

Malion, a warrior of porcine origin, enters the Nexus Dimension with a coterie of compatriots, intent on destroying an ensorcelled sapphire before it consumes all life in his home.

#24  Duel at High Moon by Alina Lee

This is the second adventure for Rowan Grim, mystical wanderer in the Badlands—and in this tale the locale has certainly earned its name.

Previous Black Gate posts have chronicled groups of the growing chain:

 

The Chain Story:

Entry

Chain_Post_Date

Story
(Link to Free version)

Author(s)

Abstract

28

June 24th, 2026

Damage And Alatra In The Tower of True Love

Bryan Young,
Jason Fry,
Luke Chmilenko

Damage and Alatra are opposites in every way. thrown together as a gladiator pair and bound by the interaction of their talents so that they can't be more than four paces apart. Together, they must navigate the perils of the Blood Crown and a dangerous world marked by brutality and sorcery. In the The Tower of True Love, they get a break from the gladiator pits and have been loaned out to protect a traveling caravan. In their travels, they stumble across a mysterious tower that could prove a vulnerability to their employ and are forced to investigate. They get far more than they bargained for when they discover the tower is cursed and they must complete a series of mystical tests to survive.

27

June 10, 2026

The Krells of Tancras Moor

Michael Stackpole

Enemies destroyed Black Morgan of Aldare’s life through deception and guile. They tricked him into shattering everything, everyone, he loved.
Their only failure was in letting him live. And now he is stalking them, intent on putting an end to their evil.

26

May 27, 2026

The Evil Eye 

James D. Mills

Gora Younger, the First Son of the Chieftain is exiled from his village in the Great Cave after vainly pursuing his betrothed, who left him to live beneath the sky. After years sealed away in the dark, Gora is summoned home to investigate a demonic presence that has taken the tribe’s best warriors and afflicted the Chieftain with a strange malady, slowly turning his flesh to stone. Diving into uncharted depths alongside a healer from a strange city, Gora must dispel a curse that has long shackled his people… and his soul.

25

May 27, 2026

PIGBORNE

Thomas Grayfson

Captain Malion is one of the last defenders of Genlina, an animal kingdom reduced to feral instinct by the sapphire of Tarru-Syn. As his mission into the Nexus Dimension unravels and his comrades are irrevocably transformed, he must decide what he is willing to sacrifice to reclaim his world.

A grimdark animal fantasy in the spirit of Redwall, Pigborne is a brutal tale of loyalty and ruin.

24

May 13, 2026

Chain Story Project: Duel at High Moon

Alina Lee

Rowan Grim’s fearful hunger is sated, at least for a bit, so her only desire is for a hot meal, a warm bath, deep sleep and perhaps a dream. Galant’s Gultch looks like the town that can provide all that and even a little whiskey.

But there are forces in the town which see her as something more than a weary traveler. They think she will sate a hunger they have. And, under the Scarlet Moon, the truth of the matter will be revealed.

23

March 25, 2026

A Feast For Pan

James D. Mills

IN THE WASTES, ALL ARE FODDER FOR PAN. In a return to the world of SOIL and Ashen Rider, Hromgir and Arvid of Clan Sparrow are on the run after a raid gone wrong. Braving the frozen wastes of the northern coast, they must reach the mountain pass to escape the Wystran riders close on their heels. Hiding from the riders, they take shelter in the depths of a strange cave, unearthing otherworldly horrors better left buried....

22

March 11, 2026

Abhartach’s Castle

Aaron Canton

A trio of student witches head off on a dangerous adventure to obtain a powerful artifact—aiming to retrieve it and keep it out of the hands of sinister forces.
Unexpectedly they meet opposition in the form of a classmate they’d once all considered a friend, but who has become a most dangerous foe.

21

February 25, 2026

Into The Badlands

Alina Lee

Rowan Grim’s world is one which is long on places you don’t want to travel to, and few people return from. But what is out there draws her, and she willingly embraces the challenges which have devoured so many others.

20

February 9, 2026

The Hunt For Violet Shatterwing

Bryan Young

Now returned to Nightfall Forest, and in the company of the fox bard Ashley, Pip finds the hamlet of Riveroak ablaze. The mouse knight, his war cat, and companion race to quench the fires and hunt the leader of the crow cult, intent on putting an end to her evil.

19

January 28, 2026

Of Crowns & Consequences

Jason M. Waltz

Direk, wielder of the magickal sword Retribution, has been dispatched to destroy an old enemy at the behest of his King. In his pursuit he encounters a newly awakened power which challenges his knowledge of the world, and threatens to up end all he knows to be true.

18

January 19, 2026

The Sapphire and the Sorceress

Bryan Young

As with all good heroes, Pip does not shrink from danger and adventure. Still, there are times when it would be good to relax at home. But Pip is far from home, and is searching for a powerful sorceress who can help him on his way.

17

January 14, 2026

Terror Above Icehenge

Malcolm T. North

To reach her, however, he’ll have to venture through the Chaos Realm and, as every true hero knows if you undertake that journey lightly, it will end quickly. But Pip has no choice, and therein our adventure begins.

16

December 31, 2025

Demonfire: A Tale of Shintaro Oba 

C. L. Werner

A forbidden ritual conducted in secret, bathed in blood and death enables a demon to grasp unimaginable power—the power to destroy all enemies and raise himself above all others.

15

December 24, 2025

In The Land of the Giants,

Bryan Young

A Samurai, whose duty calls for him to hunt down such a creature. A destiny he must pursue even as the world burns around him.

14

December 10, 2025

Blight

Katherine Monasterio

Forest Ranger Hazel Boncliff is a Green Speaker, a person with the magical ability to commune with plants. When the king summons Hazel and her assistant to the capital to heal the strange blight affecting his hunting grounds, she’s reluctant to help—least of all because he’s insisting his inexperienced secretary go along for the journey. But with a reward she can’t refuse and the blight’s effects more harrowing by the moment, she’ll take all the help she can get.

13

November 26, 2025

Ice Hawk’s Aerie,

Bryan Young

A chance meeting in the dark forest. A tale of woe and injustice.
Pip Strongpaw, the last of the fabled Great Catriders, must once again wield the runed-sword Feathersbane, to end the chilling menace threatening to destroy the hamlet of Riveroak. A menace of sorcerous origins against which even the bravest of heroes may not prevail.

12

November 12, 2025

Blood for the River

Michael Stackpole

Chased into a swamp by homicidal cultists, Kellach and Serinna encounter a fire mage who saves their lives, and then leads them on an adventure that is sure to get them killed.

11

October 14, 2025

Of Nightmares & Jewels

Robert Greenberger

Something drew the mage onward, always toward the northwest, through restless evenings and dark dreams of ill portent. Yet when Jareth’s traveling companion, the swordswoman Talin, asks him why, he has no idea.
And then they reached a tiny town at the edge of nowhere, wherein lurked an evil with roots sunk deep in times beyond remembering; an evil that has chosen their visit as a time to awaken.

10

October 14, 2025

The Cursed Cuff

Aaron Rosenberg

She came to them spinning a tale of woe. An army of undead lay siege to the Manor she called home. She had barely escaped and sough adventurers brave enough to free her people.
But to do that Birr Blackjaw and his companions would have to wrest an ancient artifact from the hands of a cult leader who had his own army, and a hellish pet none could hope to defeat.

9

October 1, 2025

The Monastery Plot

Bryan Young

Shield Maiden and legendary sleuth Sister Agatha, accompanied by her faithful initiate, Brother Dominguez, sought to enjoy peace and quiet at  the Monastery of St. Maryam.Despite their desires, they soon find themselves investigating twin murders. Murders which become all that much more bizarre when the name Tarru-Syn turns up, and their search leads them into the very bowels of the earth, to face a foe from beyond their reality.

8

September 24, 2025

On Memories

Michael Stackpole

Dancillius Hrekt is fairly new to the world of Monster Fighting. All he wants to do is to make a good impression with his peers.  And all they want is for  him and his best friend to die.

7

September 10, 2025

The Village of Morvoss

Thomas Grayfson

In this new Kavion adventure, our tormented knight clings to the last threads of family and sanity as he navigates the mysterious Village of Morvoss. Haunted by fractured memories, he must confront the darkness around him—and within.

6

August 27, 2025

Fragment of a Sorcerous Crown

Joan Marie Verba

In this tale from the Chronicles of the Library of Sorcery, the sorcerers investigate a dangerous magical artifact of mysterious origin. Can the sorcerers uncover the truth?Sorcerer Serena is called to investigate an enormous, carnivorous plant. She finds that a mysterious magical artifact is behind the phenomenon. To find out where the artifact came from and what its properties might be, she consults the Library of Sorcery, where she uncovers the answers, but not on the Library shelves. Can the artifact be banished from the sorcerous regions before it becomes a more deathly threat?

5

August 13, 2025

Grave's Brood

S.E. Lindberg

Doktor Grave sends Brood to recover a crown from the Red Orchard, only for Brood to find it is the source of a bloody plague caused by Grave’s experiments. Facing vampiric plants and their loyal clan, Brood must confront his past and question whether he can trust Grave or escape the nightmare himself.

4

July 28, 2025

Shard of Song

Rigel Ailur

Two wizards search desperately for a way to stave off a vicious magical-musical attack before the dragons succumb.  A powerful relic ancient beyond memory calls to them, but do they dare use it?

3

July 16, 2025

Forest of the Fallen Colossus

Bryan Young

A dying robber hands Laila and Zaki a mysterious artifact in the middle of a fae-haunted wood. “Danger,” the robber manages before dying. Suddenly sister and brother find themselves safeguarding an unwanted gift—on the run for their lives in the Forest of the Fallen Colossus.

2

July 3, 2025

Death Grip

Michael Stackpole

The man hadn’t died easily.A smoking hole sat where his heart should have been. Terror twisted his features, and he clutched an emerald reeking of magick as if would somehow save him. Neryon and Magistrate-Martial Logan find themselves in a race to find the killer before he has a chance to harvest more victims. But, with the amount of power used on his first target, there was a big gulf between finding and stopping; and no guarantee he wouldn’t kill them, too.

1

July 3, 2025

Blade of the Storm Witch

Robert E. Vardeman

Her vengeance became elemental! The Conqueror-King's minion murdered her pirate husband.  The Lady Rennata was condemned to follow him into a watery grave—until wind and wave swept her to a magical blade that commands all of Nature.














 


S.E. Lindberg is a Managing Editor at Black Gate, regularly reviewing books and interviewing authors on the topic of “Beauty & Art in Weird-Fantasy Fiction.” He has taken lead roles organizing the Gen Con Writers’ Symposium (chairing it in 2023), is the lead moderator of the Goodreads Sword & Sorcery Group, and was an intern for Tales from the Magician’s Skull magazine. As for crafting stories, he has contributed eight entries across Perseid Press’s Heroes in Hell and Heroika series, and has an entry in Weirdbook Annual #3: Zombies. He independently publishes novels under the banner Dyscrasia Fiction; short stories of Dyscrasia Fiction have appeared in Whetstone Amateur S&S Magazine, Swords & Sorcery online magazine, Rogues In the House Podcast’s A Book of Blades Vol I & II, DMR’s Terra Incognita, the 9th issue of Tales From the Magician’s Skull, Savage Realms Magazine, and Michael Stackpole’s S&S Chain Story 2 Project.