Showing posts with label Reviews - by S.E.. Show all posts
Showing posts with label Reviews - by S.E.. Show all posts

Thursday, October 8, 2026

Dark Muse News: Heart of Vengeance & Other Tales of Azatlán by Gregory Mele - Review

Simulcast on Black Gate [Oct 9th 2026]: Dark Muse News: Heart of Vengeance & Other Tales of Azatlán by Gregory Mele – Review



Heart of Vengeance & Other Tales of Azatlán by Gregory Mele (Obsidian & Bronze Ltd , Aug 2026, 280 pages). Cover Art by Mark Smylie.

 

Mele’s Meso-American Mysteries, Melee & Mayhem Awaits

Gregory Mele brings swordplay, sorcery, and the dark gods of a lost Meso-American world vividly to life in his Heart of Vengeance & Other Tales of Azatlán (Obsidian & Bronze Ltd.); it is a thrilling collection of occult mysteries, brutal battles, and weird adventures where the dead rarely stay dead. Dark Muse News jumped on it became public in August 2026 (available in several places; check out the author’s website). It has 14 stories, 4 original and 10 published previously in various magazines.  Their connection? All share characters, deities, and the land of Tehanuwak (map below).  Sprucing up the milieu are fourteen full-page illustrations by Luigi Castellani, Nicole Allen, Gary McCluskey, Justin Pfeil, and Mark Smylie. Logan Dustin Whitney (Sword and Sorcery author and Rogue in the House member) assisted on cover design. The esteemed S&S champion David C. Smith penned the Foreword, who admits to getting nightmares from Mele’s Sipan.

“May you have such dreams after reading these great stories.”  David C. Smith’s Foreword

The author’s martial arts background shines through! To emphasize how mesmerizing these battles are, we provide Excerpts below. Readers may take note of the careful details regarding spacing between combatants and timing of attacks. Greg Mele is more than a practitioner of the arts, but a historian of sorts, having written several books on historic weaponry (In the Service of Mars: Proceedings from the Western Martial Arts Workshop 1999-2009, Volume I and Volume 2, and Flowers of Battle, Volume III: Florius de Arte Luctandi (Complete Martial Works of Fiore Dei Liberi, a Master-At-Arms).

Expect more too! Having read Heart of Vengeance & Other Tales of Aztalan, I hunger for more (and fantasized about taking a vacation to Meso-America so I could reread this collection closer to suitable ambience). Thankfully, Mele expressed in his introduction, “there is enough material for almost two more volumes, all from the ‘Wanderings of Sarrumos-cycle.”

For now, read! This post showcases the book’s structure, includes tons of must-read excerpts, and samples of the interior illustrations.

Back Cover Summary

Tehanuwak, the Land of Obsidian and Bronze, is a sweeping vista of ancient city-states steaming jungles of the deep south and vast grasslands ruled by camelops-riding, bison and mammoth-hunting warrior nomads in unmapped north. But its heartlands are ruled by the Three Empires, each proud and ambitious, bu none more so than that of Azatlán, City of the White Hearth. Ruled by the Naakali, a race of foreign conquerors whose distant homeland was lost beneath the Great Ice, Azatlán’s legions push ever outward, seeking to bring more of the world beneath the yoke of the Living Sun.

Even in Azatlán, life is not easy. Tehanuwak is a beautiful, diverse land, but it is not a gentle place. These are the lands of feathered serpents and ancient ruins long reclaimed by jungle vines. War is everywhere, both within and without human civilization. The bones of fallen cities litter the land, decaying monuments to forgotten greatness. Monsters created by vengeful powers hunt those who wander alone. Far to the north, the Great Ice grinds south, strange creatures migrating southward out of its path, including beasts not entirely mortal. Demons dwell in the Dark Between the Stars, ever pressing against the barriers erected by the Sun and His sister the Moon long ago. Should they ever pierce it, they will descend on the mortal world like locusts upon a field. The gods defend Their creation, but They grow weary and hungry in Their eternal vigilance, and that hunger can only be satiated with mortal blood.

In this collection of sword & sorcery, dark fantasy, occult detectives and weird fiction readers are given a panorama of a lost Bronze Age world, inspired by the legends and civilizations of Mesoamerica, the American Southwest and the ancient Near-East. Readers of Robert E. Howard, David Gemmel, andMiles Cameron will find something to love.

Map by Eli Kurtz – Mythic Gazetteer

Heart of Vengeance & Other Tales of Azatlán Structure:

Section / Genre

  • “Creation of the Fifth World” – 1x Story + Map / Myth
  • #1 Tales from the Journals of Ométl Five-Rabbit – 3x Stories / Occult Detective
  • #2 Tales of the Borderlands – 4x Stories / Sword & Sorcery 
  • #3 Tales of the Underworld  – 6x Stories / Weird Sword & Sorcery
  • Glossary

Opening Myth

“Creation of the Fifth World” is an original, yet-unpublished story. Being a solid myth, it lays the foundation for the collection. The deities presented pervade all the stories, with Xatanatchoa (the Mother-Father of Nightmares) taking a primary role in the first section and Xokolatl (Lord of Death) in the third. Some are ubiquitous, like Hatûm’s represented by the sun whose burning shield begins its descent.

“Xatanatchoa was both Male and Female, and ejaculating semen into Her many mouths, becoming pregnant. From this act, and from continuous mating with Her own offspring, She gave birth to all living things… But Xatanatchoa’s passions were not yet abated. She mated with Her own shadow, from which was born a misshapen race of night creatures who cannot abide the light of day. Mating again and again with the strongest, and most horrific of Her own offspring, the Fecund One continued to sire monstrosities, each more terrible than the last.” – “Creation of the Fifth World” excerpt.

Deities and their Manifestation & Key Appearances

  • Xatanatchoa — primordial Mother-Father of Monstrous Life — focus of Section 1
  • Kouranós — Time/Fate Destiny, “Written on the Brow”
  • Hatûm — Sun/Courage Imperial religion, warriors, sacrifice
  • Atâna — Moon/Wisdom Moon Court, women, warriors, “Feast of the Hidden Moon”
  • Ktuunlós — Sea entity
  • Nanuwatta — Night/Abyss Stars, darkness, cosmic boundary
  • Xokolatl — Death — entire Section 3: Underworld Cycle



Mark Smylie artist

“Khalkeos, my employer, often likens my head’s thickness to a stone’s, but it proved a poor match for actual granite.” – Ométl character

Section #1: Tales from the Journals of Ométl Five-Rabbit

These are “occult detective” stories in a sword-and-sorcery world. These feature a duo with Khalkeos, a sorcerous inquisitor, and Ométl, his mixed-race warrior/bodyguard narrator, a skeptical, practical warrior who gets pushed into increasingly bizarre supernatural situations. Khalkeos and Ométl are hilarious together. Avoiding spoilers, watch out for their ‘crocodile dung’ predicaments. Anyway, Khalkeos investigates supernatural crimes, disappearances, hauntings, necromancy, and occult conspiracies, while Ométl provides the grounded warrior’s perspective and leads the way through the front lines of the crime scenes. The mysteries begin as seemingly mundane crimes or political problems before revealing the supernatural with gusto. The tone and adventure are reminiscent of Leiber’s Fafhrd and the Gray Mouser style.

  • “Shadows of a Forgotten Queen” previously appeared in Tales from the Magician’s Skull #6 (2021)
  • “Feast of the Hidden Moon” previously appeared in Crimson Quill Quarterly #7 (Sept 2025)
  • “The Headhunter of Taltopék” previously appeared in Crimson Quill Quarterly #9 (Jan 2026)

“I think the man we dispatched was actually happier to be traveling with a headless corpse than continuing with us.” – Ométl character

Section #2: Tales of the Borderlands

This section shifts dramatically away from the detective format. Expect classic Sword & Sorcery survival in the vein of Robert E. Howard-style adventure. Protagonists are thrown into dangerous situations, encountering monsters, hostile peoples, supernatural forces, and then have to fight, escape, endure, or outwit crazy odds. These are journeys from the northern border of the Empire to the pearl beds of Kaketzewán and eventually the distant Sea Isles.  The “Salt Tears” is a unique take on pearl diving that will haunt readers.

  • “Kai-Chilam’s Judgment” first time in this collection.
  • “Salt Tears” previously appeared in Whetstone #5 (2022)
  • “Bride-Price, Twice-Paid” previously appeared in Heroic Fantasy Quarterly #65 (2025)
  • “The Colossi of Zakatla” previously appeared in Anvil: Iron Age Magazine #5 (2026)

Section #3: Tales of the Underworld

The section follows Siwakalpa, a tepatiani (“spirit-healer”), and Sipan, an aging priest of Xokolatl, Lord Death.  The Siwalkalpa tales echo the original Ométl tales with a mystery flare, but she is more erotic and employs sorcery instead of a weapon. The mysteries she solves all involve ghosts. Expect lots of phantasms here, tormenting the living or being hunted across realms. These stories lean more toward Clark Ashton Smith than R.E. Howard. Rather than simply asking, “How do I defeat this monster?” these stories tend to ask, “What does death even mean and what happens when the boundary between the living and dead breaks down?”

  • “The Very Small People” previously appeared in Schlock! Magazine (October 2025)
  • “Old Ghosts” previously appeared in Heroic Fantasy Quarterly #49 (2021)
  • “Obsidian Butterfly” first time in this collection.
  • “Written on the Brow” first time in this collection.
  • “The Heart of Vengeance” first appeared in Heroic Fantasy Quarterly #44 (2020), and then in Die By the Sword, Volume 1, DMR Books (2023)
  • “Servant of the Black Wind” first appeared in Heroic Fantasy Quarterly #39 (2019) and then in We Who Are About to Die: An Anthology of Sacrifice, Rogue Blades Press (2022)


A sampling of books regarding historic melee arts by Greg Mele (a.k.a. Gregory D. Mele)

Excerpts

Mele’s Mesoamerican Melee – the author’s practice and study of martial arts shines through

Blood, or its facsimile, gushed, drenching my face; my attacker stumbled back with an altogether inhuman hiss. Monstrous, bat-like wings flared outward, blocking the moonlight. Scrambling to my feet, I saw now what had mauled and hunted the young priestess, though I had no name for it beyond demon. Its face was both anthropoid and pantherine, but the eyes held a malignant intelligence that was clearly mannish, while the body was some blasphemy of man, reptile, beast and bat, made all the more horrible by a random mingling of hair and scales, and the massive, membranous wings it bore.


I would have to cripple it again and try to flee before it regained its feet. I immediately went after the sickle arm again, as it was the demon’s greatest weapon. Unfortunately, it was no longer dysfunctional, and the demon parried my blow on that thick, horny forearm, then slashed at me. I barely dodged, and cut at it again, this time at the softer-looking elbow; again it parried, and the claw hand raked my ribs. I gasped in pain and thrust it through the heart.

It seems it didn’t have one, as nothing happened, other than I was now inside its grasp with my sword constrained. Too close for the sickle arm to disembowel me, I was not too close for the arms to crush me, as the restored tongue writhed toward my throat.


As Kai-Ch’ilam spiraled forward, mouth opening wide, the diver flexed his strong legs, kicking out sinuous as an eel, stroking with one hand. Just as the great fish reached him, the youth glided beneath it, his skin scraping against the pebbly hide, the tail fin flicking, striking him painfully as he pushed free and turned, once more spread-eagled, almost motionless. With a great surge the monster folded on itself and drove towards him once more, mouth shut now, long, blunted snout driving faster through the water than before. Along the rail the men saw little but whorls of water and impressionistic shadows of man and shark dueling below.

… Driving his cloth-wrapped left arm into the open maw, he wedged it against one of the jaw hinges, as one might a wild dog or wolf, and drove his obsidian knife to the hilt in its greyish belly, ripping viciously upward, then drew the knife free and repeated the blow, up and in behind one set of gills. The sea-jaguar was no dog, however, and the jaws squeezed down with tremendous force, crushing bone, driving even more air from now burning lungs.


Club and axe met straight on, forehand blow to forehand blow, crescent blade hooking over carved wood, but Atsál lacked the strength to wrench the bigger man’s weapon free from his grasp. Pushing Chipota’s weapon arm with his left hand, he fouled the man’s knife thrust and broke free, chopping backhanded at his neck. The blow was hasty, the axe too short; he scored only a tear in the feather-cloak and a thin red line of blood on a broad shoulder.

Chipota’s backswing was better placed, the club’s heavy rootball head catching Atsál just above the hip, knocking him back, which, ironically saved him from the knife-thrust driving at his face. The young warrior remained standing, but his breath came in gasps, and he knew ribs were broken. Slipping farther back he drew his own knife with his left hand.

…With a howl, the other man hurled his knife. Atsál tried twisting aside, but his hip failed him. The knife struck as his leg buckled, sinking into his thigh. He crumpled, felt his back strike something hard, and realized he lay splayed against the base of the Long Face. Chipota bore down on him, war-club gripped in both hands. Atsál willed himself to rise, failed, and the club was striking down at his skull. Gripping his axe in both hands, left hand beneath the head, he parried between his hands, grunting in pain at the force of the standing man’s blow. A foot lashed out, stomping his belly, broken rib howling, driving the wind and the fight from him. Atsál looked up into those rage-maddened eyes, saw the club lifted on high, heard Chipota’s triumphant war-howl.


Mark Smylie artist

 

Confrontations with Death

A circle of beheaded corpses, all women, lay strewn across the floor, their blood pooling across the flags. Lord Sennedjem, hands, arms and chest spattered red, shrank against the vault’s far wall, his eyes staring wide in horror at the luminescent figure of a woman whose long, ornately dressed blue-black hair was crowned with a tall, gold diadem with a large heliotrope bloodstone at its center, surmounted by a fan of white owl-feathers. Her jade and turquoise jewels were the emblems of royalty and her costume, elegant yet scandalous, suggested an antiquity far greater than the memory of any living creature. At the nobleman’s feet lay the leaf-bladed sword…

…I had long since drawn my sword, and good thing, for the headless corpses were gaining their feet now, tottering, but becoming steadier by the moment. Still lying scattered about the vault, seven disembodied sets of eyes scanned the room, and finding their slayer, seemed to guide their headless bodies towards him. Reanimated hands flexed, opening and closing as if to test their newly gained strength. A faint, luminous cloud of mist enveloped the monstrously animated dead, directing those lifeless hands towards Lord Sennedjem


…blood, or its facsimile, gushed, drenching my face; my attacker stumbled back with an altogether inhuman hiss. Monstrous, bat-like wings flared outward, blocking the moonlight.

Scrambling to my feet, I saw now what had mauled and hunted the young priestess, though I had no name for it beyond demon. Its face was both anthropoid and pantherine, but the eyes held a malignant intelligence that was clearly mannish, while the body was some blasphemy of man, reptile, beast and bat, made all the more horrible by a random mingling of hair and scales, and the massive, membranous wings it bore.


I stared in horrified bewilderment as I took in the blood-splattered scene. The vault was octagonal; as large as the shrine above but made oppressive by the low ceiling and the horrible, blood-stained idol that dominated the far wall. Its subject was an aged and yet pregnant woman, what parts of Her were woman at all. Nearly skeletal limbs, claw-like hands and breasts hanging flaccid from endless birthing. About her swollen belly was a skirt of writhing snakes and a necklace made of human hearts, hands, and skulls. A cadaverous, crone’s face, was surmounted on either side, by two facing serpents, and a long, alligator’s tail curled around Her clawed feet: Xatanatchoa, the Dark Grandmother, Source of Life and Mother of Nightmares.

 

Greg Mele (link to author page) 

About the Author Gregory D. Mele has had a passion for sword & sorcery and historical fiction for most of his life. An early love of dinosaurs led him to dragons, and from dragons…well, the rest should be obvious. From Robin Hood to Conan, Elric to Aragorn, Captain Blood to King Arthur, if there were swords being swung, he was probably reading it.   While a student at the University of Illinois in the early 1990s, he discovered that there was a vast collection of surviving technical works on fighting with the sword, rapier, lance and axe. Sword in one hand, book in the other, he never looked back. Since the late 90s, his passion has been the reconstruction and preservation of armizare, a martial art developed over 600 years ago by the famed Italian master-at-arms Fiore dei Liberi. He has become an internationally known researcher and author on the subject, via his work with the Chicago Swordplay Guild, which he founded in 1999, and Freelance Academy Press, a publisher in the fields of martial arts, arms and armour, chivalry, historical arts and Greg lives with his very tolerant family in the Chicago suburbs.

 



Artists: Left to Right, Gary McCluskey; Justin Pfeil, Gary McCluskey

 

 


S.E. Lindberg is a Managing Editor at Blackgate.com, regularly reviewing books, interviewing authors on ‘Beauty & Art in Weird-Fantasy Fiction’, and running Dark Muse News. He has taken lead roles organizing the Gen Con Writers’ Symposium (2021-2023) and the Goodreads Sword & Sorcery Group; he even interned for Tales from the Magician’s Skull magazine and is an Assistant Editor for Battleborn magazine. As for crafting stories, he has contributed eight entries across Perseid Press’s Heroes in Hell and Heroika series, and has an entry in Weirdbook Annual #3: Zombies. He independently publishes novels under the banner Dyscrasia Fiction®; short stories of these have appeared in Whetstone and Swords & Sorcery online magazine, Rogues In the House Podcast’s A Book of Blades (Vol. I and Vol. II), DMR’s Terra Incognita, Tales From the Magician’s Skull, Savage Realms Magazine, and Michael Stackpole’s S&S Chain Story 2 Project.

 

Friday, September 11, 2026

Dark Muse News: Mad Shadows Book Four: All The Colors of Darkness Review

As simulcast on Blackgate:Dark Muse News: Mad Shadows Book Four: All the Colors of Darkness by Joe Bonadonna

Mad Shadows 4: All of Colors of Darkness by Joe Bonadonna (305 pages, July 18, 2026). Book design by Ruth de Jauregui

Some mysteries leave no fingerprints or footprints — only shadows, strange colors, and the dead. As Dorgo the Dowser investigates necromancers, demons, and a zombie plague, he discovers that darkness comes in many shades.

Book 1: Mad Shadows: The Weird Tales of Dorgo the Dowser blessed our bookshelves in 2011 (winning the 2017 Golden Book Readers’ Choice Award for Fantasy). The protagonist wields a dowsing rod to sense otherworldly signatures, but this is no Harry Potter wand trickery. Bonadonna's style is more in line with Michael Shea and Fritz Leiber, and his Mad Shadows tackles supernatural mysteries. In television terms, this would appeal to fans of The X-Files , Supernatural, or Grimm. The author has been a blogger and regular guest at Black Gate forever, and his love for cinema shines through his work. We at Black Gate have already tracked Dorgo's adventures across three volumes, so we provide a tour guide here to showcase the series.

Hark, Mad Shadows Book Four: All the Colors of Darkness(MS4) is released! Available now (link). In short, readers do not need to read the first three to enjoy it. Bonadonna continues his episodic "Crime and Sorcery" (a.k.a. " Gothic Noir") in splendid fashion. In Books, 1,2, and 4 all the chapters are stand-alone while amplifying the tales in their respective volumes (Book 3 is a standout epic novel). The subtitle "All the Colors of Darkness" evokes H. P. Lovecraft's "The Colour Out of Space" (1927 cosmic horror short story about a mysterious meteorite that crashes on a remote farm and slowly destroys all surrounding life and sanity). Indeed, there are meteorites of alchemical (demonic?) origin that are highlighted in MS4. There are three intertwining stories, and you'll experience thievery, necromancy, ectoplasmic portraiture, and vampiric zombies. Along with Drogo, he'll be helped with several hybrid creatures and cyclops. As usual, he is motivated to set things right (and make enough money to eat).

In addition to the tour guide, this Dark Muse News post provides excerpts from MS4 to lure in readers, and for the lore-seekers, we have links to our key Black Gate archive, including interviews of, and articles, from the author.

Back cover of Mad Shadows 4: All of Colors of Darkness, by Joe Bonadonna


Mad Shadows #4: All the Colors of Darkness Blurb

Two years following the Battle for Echo Gate, Dorgo returns home to Valdar, hoping to start a new life. But Life has other plans for him. After his near-death experience at the Well of Tears, having suffered the wounds, horrors and trauma of war, he is a changed man. As he struggles with a growing sense of melancholia, he finds himself caught up in the hunt for a necromancer using trained zombies to steal Dragon Eye diamonds, the rarest and most valuable jewels in the world. Then, after a portrait and landscape artist is found horribly murdered, Dorgo is called upon to find the shaman and destroy the demon he unleashed — a demon using polychromatic ectoplasm to murder all the painters in Valdar.

Finally, Dorgo and his companions embark upon a treasure hunt to locate three chests of meteoric crystals believed to possess magical properties. But things turn dark when they decide to help two grieving fathers in a distant barony called the Court of the Crimson King, where they encounter two new breeds of the Undead unlike anything they have ever known. Dorgo must come to grips with the fact that he’s no longer the man he used to be in order to save the baron’s people from a plague of ghastly death and unholy resurrection... and the mysterious crystals are the key to it all.

Gothic Noir that straddles Heroic Fantasy and Sword & Sorcery fiction, Mad Shadows Book Four: All the Colors of Darkness, is filled with action, adventure, human drama, romance and tragedy, and a cast of unforgettable characters.

His dowsing rod can sense what mortal eyes cannot: the residue of magic, the presence of demons, and intangible truths. For Dorgo the Dowser, every supernatural crime leaves a trail — and every trail leads somewhere darker.

Who is Dorgo? What is Gothic Noir?

New readers may be asking some general questions: Who is this Dorgo character anyway? What is dowsing? And what the heck genre is this? Joe Bonadonna captured the essence of his style and Dorgo character in a 2011 Black Gate post: Dorgo the Dowser and Me. You know an author is genuinely inspired when they are passionate about developing a character for over a decade. Let’s answer some of the general questions with excerpts from his post.

Dorgo the Dowser is “a sort of private eye set in the 14th century of my alternate world. It is pulp-fiction, old-school sword and sorcery with a film noir twist."

One of the reasons Dorgo is known as the Dowser is because he’s a sort of private investigator, searching for clues and answers like someone searching for water with a dowsing rod. The other reason for his epithet is that he actually uses a special kind of dowsing rod in his line of work. There are all kinds of dowsing tools, and each has its own special use or ‘power.’ I even think that dowsing rods may be the inspiration for what we call ‘magic wands.'

But Dorgo’s dowsing rod is not used as a magic wand, (re: Harry Potter), nor can it be used as an offensive weapon. What the Dowser’s Y-shaped yew branch allows him to do is investigate crimes where the use of magic has been involved. With it, he can detect the ectoplasmic residue of any supernatural presence or demonic entity and sense the vestiges of sorcerous power used in the commission of a crime.

While the tales of Dorgo the Dowser are definitely grounded in sword and sorcery, I like to call them gothic noir. They’re filled with dark, macabre humor — gallows humor. All my influences are in these stories: Robert E. Howard, Fritz Leiber, Raymond Chandler, Dashiell Hammett, Willis O’Brien, and Ray Harryhausen. There’s even a touch of H.P. Lovecraft in my creation of the Nine Realms of Otherworlds that compose the Echoverse of alternate dimensions, one of which is the realm of demons and supernatural entities.

We grilled Joe Bonadonna in 2022 (or did we grill Dorgo?). Learn more about his writing style in: Making Weird Fiction Fun: Grilling Dorgo the Dowser!

EXCERPTS from Mad Shadows Book Four: All the Colors of Darkness

Okay, so now you know a bit about Dorgo. Here's an offering of what to expect in his chronicles.

Fun, Weird Melee

Yozinda and I tried to kick the ladder over, but the gólemai had too strong a hold on it. The creature climbing the ladder was near to the top when Yozinda took hold of her battle axe. When the golem’s head rose high enough for it to peak over the edge of the loft, she swung her axe and beheaded the monster. The homunculus toppled from the ladder while its head crashed to the floor and broke apart like a shattered vase. But then a strange thing occurred: the neck stump of the golem grew a new head. The six smaller homunculi turned and started toward me. Meanwhile, the golem that was climbing the ladder kept on climbing, Yozinda kept lopping off its head and the body kept on growing a new one.

Intense Negotiations

He removed the tarp from the easel, upon which a large painting had been propped: Khitan Lujeel’s thirteenth and final masterpiece: the Rainbow Demon, in all its kaleidoscopic and malevolent splendor. Set against a yellow background of dazzling sunlight, the creature stood inside a rainbow archway, tentacles raised and curled like a pair of cobras ready to strike. And there, at the top left-hand corner, scrawled Lujeel’s barely legible signature.

“What do you think?” he asked.

“Positively terrifying.”

“After creating all those paintings of ghosts and ghouls and vampires, Khitan was afraid to paint what I wanted. Can you imagine that? It took a bit of coercion on my part to convince him to paint and to paint fast.” He tapped the hilt of his dagger. “Needless to say, the old paint-slinger finally conceded to my demands. He did a nice job, too.”

“And then you killed him.” I wondered which knife he had used to murder Khitan Lujeel, the one he carried or the one sitting on the desk back in my office.

“I had to. A pity, though. He was an excellent painter.”

“What happened to Sabian?”

“No one cares about him. He’s out of the picture, if you’ll pardon the pun.”

The paradox was... I knew he was lying, but he was also telling the truth. “What about Tulara? I thought you loved her. Yet you killed her father and then moved in on her.”

Using the Dowsing Rods

I gasped for air when the jolt from the dowsing rod shot through my veins like a bolt of lightning. Closing my eyes, I saw rivers of black blood, heard the horrified screams of the living, the agonized cries of the dying, and the moaning of the reanimated dead. A miasma of evil magic hung in the air like a tangible, deathly pall. I sensed something cold and reptilian, too, something that made me go numb all over, as if I had fallen under the spell of a vampire. The smell of rot and decay was nauseating, filling me with a sense of overwhelming darkness and despair. So overcome by it all, I forgot to breathe and felt myself starting to collapse.

Weird creatures abound

“Save us!” pleaded another, her white hair mangy and wispy. There were five of them: two women, two men and a young boy. They were almost as thin as skeletons. Although mottled with faint, orange blotches, their skin was white as ice and so translucent you could see their greenish veins. Their faces were somewhat stretched into a sort of serpentine snout, and their eyes blazed with pinkish light, staring at us without blinking. They had the smell of death and the grave about them, too. Splotches and sores on parts of their bodies showed the beginnings of rot and decay. Four of them wore clothes made of simple homespun but were all torn and dirty. The woman with long and stringy blonde hair wore an elegant, white burial gown. Unlike the others, her face looked a bit more human…

They shuffled toward us, moving slowly, some with great difficulty. These wights were filthy, reeking of rotting flesh, all covered in maggots and oozing, open sores. Their white and orange-mottled flesh hung in tatters, their fingers were curled into claws and their eyes were dull and filmy, without a glimmer of intelligence. Sharp but rotten teeth clicked and clacked in anticipation of eating living flesh. As with the revenants that had ambushed us in the clearing, there was a kind of serpentine cast about their faces, which were almost snout-like in appearance. They didn’t speak beyond their guttural moans and groans, either. But they did possess the same two fangs and sharp-pointed, tubular tongues of the Undead we had encountered earlier.

Afterword Notes (insights directly from Joe Bonadonna)

The music of my youth has often played a part in my writing. Thus, the “chapter titles” are taken from the songs: Black Juju, by Alice Cooper; Rainbow Demon, by Uriah Heep; and In the Court of the Crimson King, by King Crimson. Each song has been of great inspiration to me. If you’ve read this far, then you know that zombies played a huge role in two of the tales in this book. For Black Juju, I played with the traditional, Haitian type of zombie, which I call the rakhana, and I was inspired by such films as I Walked with a Zombie and White Zombie. While my short novel, In the Court of the Crimson King, is not an actual horror story featuring zombies and vampires, I did strive to do something a little bit different with them. Thus, I played upon a connection between zombies and vampires, a connection due to both being of the Undead…

I would also be truly remiss if I neglected to mention both the late director, George Romero, as well as The Walking Dead, as inspirations for what I hope I achieved here. I hope you’ve enjoyed what I tried to do this time around . . . something a bit different. Those of you who are familiar with my work know that I always plant a few “easter eggs” in my stories and pay homage to my musical, literary and cinematic inspirations. I do this through my use of character and place names, whether reworked or not, and by nicking a line of dialogue or verse, here and there. For me, it’s all part of the fun of storytelling.

I hope you enjoyed this final volume of Mad Shadows and the saga of Dorgo the Dowser. Thank you.



MAD SHADOW SERIES - Tour Guide

Book 1: The Weird Tales of Dorgo the Dowser (2011) - winner of the 2017 Golden Book Readers’ Choice Award for Fantasy

This establishes Dorgo’s career in Valdar as he takes on cases involving sentient shadows, vengeful vampires, malevolent puppets, and a criminal underworld where souls are always up for sale . William Patrick Maynard reviewed it on Black Gate in 2012: The Coming of Dorgo the Dowser.

The six stories in Mad Shadows offer a mixture of traditional sword & sorcery necromancers and demons as well as werewolves, vampires, witches, and bizarre half-human mutations that H. P. Lovecraft would happily embrace. Dorgo, in some ways, seems like a hybrid of Conan and Robert E. Howard’s Puritan adventurer, Solomon Kane. Like many great western heroes, Dorgo is the wanderer as eternal loner, destined never to make ties or put down roots. Feared for his otherness, he ultimately wins the respect of the survivors once he has rooted out the supernatural evil at work. Dorgo is a knight errant as much as Philip Marlowe and once his work is done, he moves on for the next outpost just over the horizon in need of his aid.

Book 2: Dorgo the Dowser and the Order of the Serpent (2017)

In this installment, Dorgo falls in love with a witch, battles hellish demons to destroy a dangerous artifact called the Book of Echoes , and directly confronts the leader of a dark cult known as the Order of the Serpent to save a young girl from sinister sorcery . Fletcher Vredenburgh reviewed it for Black Gate in 2017: Mad Shadows II: Dorgo the Dowser and The Order of the Serpent by Joe Bonadonna

Dorgo Mikawber was raised in an orphanage, served in the army, and now makes his living as a magical investigator and finder of lost people. Last time out Dorgo’s adventures took him all over the continent of Aerlothia on the world of Tanyime. This time around his wanderings are more limited, starting in the countryside just beyond his home city, Valdar.

MS II is a fix-up. It’s made up of three separate tales, each linked to the other, weaving a larger story of Dorgo’s fight against the mysterious Order of the Serpent and its leader, Ophidious Garłoo.

Also, we hosted an excerpt from the book: Black Gate Online Fiction: An Excerpt from Mad Shadows II — Dorgo the Dowser and The Order of the Serpent

Book 3: The Heroes of Echo Gate (2021)

An epic gothic noir adventure that pulls Dorgo away from his usual city beats. He embarks on a perilous journey of self-discovery alongside an unforgettable cast of characters, handling grander threats while maintaining the series' signature dark grit. The Alchemist Sethelin Burg (Easter Egg call out) reviewed it for Black Gate in 2021: Fun, Fresh Fantasy: Mad Shadows: The Heroes of Echo Gate by Joe Bonadonna

As the cover implies, we have our beloved weird-fiction investigator & mercenary Dorgo (the guy front and center on the cover with the dowsing rod and sword) defending the titular portal with a band of friends (most of whom could have stared in a Ray Harryhausen movie. For the young readers take note that Harryhausen was the “Frank Frazetta” of cinema who gave life to the fantastical creatures before computer graphics were invented). There are three acts that follow the classic purposes: setup, rising tension, and an epic battle. The climax consumes a full third of the book and resonates with all the grandeur of defending Tolkien’s Helm’s Deep. The city of Soolaflan, on the island of Thavarar, is the fortress and it is situated around Echo Gate. Demons from across time want access to it. The portals across the world of Tanyime (and even across time and space) echo those from C. J. Cherryh’s Morgaine Cycle and even Raymond E. Feist’s Riftwar Saga....

The first two books are episodic weird-mystery with Dorgo taking the spotlight. The adventures are more “Crime & Sorcery” than “Sword & Sorcery.” Dorgo is not an official constable or justice keeper, but he is a hired layman with investigative skills and a magical dowsing rod. Bonadonna brands his Dorgo tales “Gothic Noir” which is fitting. Despite the weirdness of Valdar city and the threatening necromancy that abounds, we know Dorgo will survive and resolve any case as surely as Fritz Leiber’s Fafhrd and the Gray Mouser did.

Heroes of Echo Gate is simply more epic than the first two. First, the structure abandons the episodic set of stories for one epic tale. Secondly, the point of view (although maintaining a focus on Dorgo) pans back to feature a party of 6-8 heroes. Also, at 318pages, it is larger than the first two (at 270 and 233 pages). With these changes, combined with the prevalence of non-human creatures and some engagement of royalty, Heroes of Echo Gate fits a high-fantasy mold.

Books 1-3

In 2021, Andrew Paul Weston reviewed all three books at a high level: Mad Shadows: Andrew Paul Weston reviews the series

Book 4: All the Colors of Darkness (2026)

You are here! The conclusion to the quartet has Dorgo hunting bizarre supernatural threats, including zombie diamond thieves, a mutant strain of vampires, and a demon that attacks with multi-colored ectoplasm.

Joe Bonadonna

Joe Bonadonna is the author of the heroic fantasies Mad Shadows — Book One: The Weird Tales of Dorgo the Dowser (winner of the 2017 Golden Book Readers’ Choice Award for Fantasy); Mad Shadows — Book Two: The Order of the Serpent; Mad Shadows — Book Three: The Heroes of Echo Gate; the space opera, and now Mad Shadows Book Four: All the Colors of Darkness. Three Against the Stars and its sequel, the sword and planet space adventure, The MechMen of Canis-9; and the sword & sorcery pirate novel, Waters of Darkness, in collaboration with David C. Smith. With co-writer Erika M Szabo, he penned Three Ghosts in a Black Pumpkin (winner of the 2017 Golden Books Judge’s Choice Award for Children’s Fantasy), and its sequel, The Power of the Sapphire Wand.

He also has stories appearing in: Azieran: Artifacts and Relics; Savage Realms Monthly (March 2022); Griots 2: Sisters of the Spear; Heroika I: Dragon Eaters; Poets in Hell; Doctors in Hell; Pirates in Hell; Lovers in Hell; Mystics in Hell; Liars in Hell; Sinbad: The New Voyages, Volume 4; Unbreakable Ink; Poetry for Peace; the shared-world anthology Sha’Daa: Toys, in collaboration with author Shebat Legion; and with David C. Smith for the shared-universe anthology, The Lost Empire of Sol.

In addition to his fiction, Joe has written numerous articles, book reviews and author interviews for Black Gate online magazine.

 


Sethlein Burg - Alchemist in Mad Shadows 4

S.E. Lindberg is a Managing Editor at Blackgate.com, regularly reviewing books, interviewing authors on ‘Beauty & Art in Weird-Fantasy Fiction’, and running Dark Muse News. He has taken lead roles organizing the Gen Con Writers’ Symposium (2021-2023) and the Goodreads Sword & Sorcery Group; he even interned for Tales from the Magician’s Skull magazine and is an Assistant Editor for Battleborn magazine. As for crafting stories, he has contributed eight entries across Perseid Press’s Heroes in Hell and Heroika series, and has an entry in Weirdbook Annual #3: Zombies. He independently publishes novels under the banner Dyscrasia Fiction®; short stories of these have appeared in Whetstone and Swords & Sorcery online magazine, Rogues In the House Podcast’s A Book of Blades (Vol. I and Vol. II), DMR’s Terra Incognita, Tales From the Magician’s Skull, Savage Realms Magazine, and Michael Stackpole’s S&S Chain Story 2 Project.

 








Friday, August 28, 2026

Dark Muse News: Reviewing SOIL by James D. Mills

Simulcast on Black Gate: Dark Muse News: Reviewing SOIL by James D. Mills


SOIL by James D. Mills (Arcanist: Fantasy Publishing, December 2026); cover art by Henrik Karippen[/caption]

This Dark Muse News post reviews James D. Mills' soon-to-be-released, stand-alone novel SOIL (coming to BackerKit October 29, 2026; freely available for digital viewing now on Arcanist Online).  Excerpts are shared to give you a feel for the style. This article also provides a tour guide for the other books in the Dusk and Dawn series.

Just this July, we covered James D. Mills' crowdfunding Backerkit campaign Mordschlag Sword and Sorcery Magazine. Besides publishing, he writes a fair amount too. His SOIL is a folk-horror fantasy firmly rooted in the soil, or spirit, of the British Isles. Sword and Sorcery fans will enjoy the elements of melee action, direct encounters with strange gods, and exploration of mystic temples. The world and culture are fleshed out, and super-infused with intense child-bearing motifs (more on that below). With a cast of  6+ protagonists, the book is a solid, dark-fantasy epic. It is the second stand-alone entry in the Dusk and Dawn series.

In Mills' SOIL, expect the heartfelt drama of "Larkrise to Candleford" with ghost hunting, child sacrifices, werewolves, and witch trials.

Despite the Shins being desolate and dreary, the culture within the village is very homey. As I became acquainted with the characters and the village, I was reminded of family dramas struggling to survive in pioneer/frontier settings, TV series like Little House on the Prairie or Bonanza. Being based on British geographies, Larkrise to Candleford is a more appropriate comparison (at least for the general feeling of the setting). However, the Shins are plagued with all sorts of dark fantasy monstrosities and mythic curses. Indeed, in the highland village of the Shins, every child is born into a family or onto an Old God’s dinner plate. In short, readers should expect the heartfelt drama of "Larkrise to Candleford" with ghost hunting, child sacrifices, werewolves, and witch trials.

In the highland village of the Shins, every child is born into a family or onto an Old God’s dinner plate!

Heroic Characters

So who inhabits the Shins? Key players, your tour guides, are listed below. Drama between them and the Old Gods abounds. About a third of these demonstrate extreme heroism and sacrifice. Beware, and enjoy, Mills' penchant for switching viewpoints in the first-person across various chapters. This ambitious tactic/style enables readers to experience the madness while getting to know the characters intimately.

  • Snorri and Gerdur Morn: Shelka's drunken father and her mother who struggles to manage their wayward daughter
  • Shelka Morn: A resilient girl who survives a neglectful father, Snorri
  • Odhun: Snorri's drinking buddy
  • Collin: Innkeeper and de facto father-figure to the village.
  • Ignar: Collin’s young apprentice cook who seeks courtship
  • Ithica: A gardener with a preternatural gift for growing crops in winter, but struggles to become pregnant
  • Hromgir: Ithica’s husband and a former "strider" (Viking-like warrior) of the Sparrow Clan
  • Elder Hama: A village medicine woman and seer of sorts
  • Byfoged Jukil: An arrogant emissary who polices the land
  • Visitors to the village 
    • Baptiste Fournier (and Armelia): A fatherly mentor and his adopted daughter; both with mysterious pasts
    • Syr Edmund Martikov: A knight of the Black House hunting occult figures
    • Garland Musher: A dog sledder assisting Martikov

SOIL

The land itself, the titular soil, almost emerges as a character. If not independent and sentient, the soil in SOIL is spiritually infused. Hell, this land has a thumping heart whose pulsing beats call out to believers (victims?). So if you have organs, you may just be a character! With the backdrop of a Celtic landscape, the Arthurian legends of synergistic sovereign-nature landscapes are evoked. Instead of a King and Land being one, SOIL presents the connection between common folk and their gods, entangling their lack of fertility with the land's blight. On the positive side, when properly used in a ritual, earth can be used as a pregnancy test! The interconnectedness of life, divine pacts, and the physical manifestations of a spiritual curse are rampant. So if it has a heart, maybe it is a character. 

Child, and Child-bearing, Themes

There is a "child theme" that is pervasive throughout the novel, often manifesting through characters' infertility, neglect, predation, and spiritual guardianship. Children in the story seem to represent both the community’s future and a currency (food?) for the gods. All the relationships amplify this. Whether it's Snorri Morn's abusive parenting of his daughter Shelka, or Ithica's balance of her own infertility with the land's fertility (a plentiful harvest), or the Old God (Gørde), the Draugr youths haunting the landscape, or Baptiste Fournier's obsession with raising Armelia... the whole setting is brewing with issues of legacy and parenthood.

What-to-Expect Excerpts

Gory Murders to be Solved

[male character] lay splayed out in the hay in a pool of his own blood, mounted by a pile of his own innards. His clear umber eyes stared at the ceiling. Though gutted, the rest of [him] was unharmed, save for two weeping punctures upon his neck.

Ghost Children

There was also the troubling matter of the Draugr. Baptiste had chased them off over the last several nights. The spirits haunting the troupe were not the lost warriors and elder kings of ancient epics but the spirits of children, who bore the same mark as Ithica and Shelka Morn. Unobtrusive in their dreadful appearances, Baptiste thought they meant to provide warning. For what, Baptiste could only guess. Was such a warning a threat, or an act of solidarity? The spirits walked only behind or beside the troupe. Clearly, they were not bound to the limits of physicality, and if they chose to, could block their path or cause harm to the mortals in his care...

 

“Be you so enthralled by my impotence!” he howled at the indifferent Draugr. “Must you mock me so?”


Wordlessly, the ethereal children raised their arms, pointing down the slope, towards the approaching interlopers. Confused and grieved, Baptiste knew not if the Draugr offered a warning or a threat....

Child-Eating, Chthonic Monstrosities

The boy was gone in a heartbeat. The Old God’s terrible, ghostly jaw unhinged and swallowed him whole. It seemed more like walking through a doorway than slipping down the God’s gullet. Snapping shut his jaws, the earth trembled with anticipation for what was to come, and the walls shuddered, as if lungs deep in the blackest depths of the Old God’s cave breathed life after eons comatose...

The Old God sighed relief, his eldritch bipedal body quivering—which I shall never look upon willingly—displacing, then morphing into his preferred form; that of a glorious stag with jagged, gilded antlers. For all things, he looked like a stag, lush tawny fur with a belly the color of eggshells, save for his eyes, which were a man’s. Whether the Old God wore those eyes in his terrible, true form, I’ll never know.

 

Then the Old God bleated like a goat in heat, his knobby cervine legs tremulous as if in the midst of climax. Bowing his head, he gingerly pierced the earth with the sharp point of his longest antler and spun round to draw a circle, before scribbling yet more incomprehensible characters in the soil.

Mythic Melee

Hromgir and his kinsmen rose like revenants beneath the high noon. Teeth bared in a silent snarl, Hromgir lunged at the soldier and drove his dirk through both linen coif and warm flesh into the base of the wretch’s skull.

Seven others bounded past him, sliding dirks and game knives into throats and groins. Arvid coiled his bulging, tattooed arms round a man’s neck.

Hromgir’s prey slumped before him, dead even before the stream of steaming blood spouting from his neck spattered the snow. Hromgir drew the soldier’s broadsword, tossed the body aside, and charged barefoot over the hardpacked snow toward the Wystran scouts.

And More Melee!

Hromgir dashed to the side, his axe hovering overhead. Ramr snarled and lunged. Hromgir caught the blade on his shield, swung with his axe. Ramr withdrew his blade, parrying. Hromgir shifted his grip, capturing the chieftain’s blade under the beard of his axe.

Ramr roared, kicked Hromgir’s shield. Stumbling back a step, Hromgir’s eyes went wide as the beastly man pressed forward with a furious onslaught of savage swipes and cleaving cuts. Steel drummed on basswood, rang against iron. Hromgir retreated with every strike, hunched behind his shield. Fervent and monstrous, Ramr’s tongue sloughed from between his grinning teeth, and he threw back his arm for a high, killing cut...

Hromgir swung wildly at Ramr, who had recovered his sword, carving alternating sweeping arcs with every step. Ramr reeled, parrying and evading most, but also bearing the pain of a few glancing cuts. The chieftain strafed wide, sword held high. ... Ramr slung a brutal overhead slash, then pulled back, dropping the blade low, and thrust towards Hromgir’s belly...

Hromgir tackled the monstrous man, driving him viciously into the mud. They rolled and struggled, grasping and groping. Mounting his injured foe, Hromgir pinned the chieftain’s sword arm to the ground. Ramr pawed with his off-hand, searching for the dagger at his belt. Hromgir roared and smashed his forehead into Ramr’s nose.

Ramr cackled as blood sprayed, giggling as Hromgir beat him senseless, bloodying his fists against the chieftain’s jaw and cheeks and eyes. Ramr’s hands fell limp at his side, twitching with every blow — but his laughter never ceased. Hromgir struck him again. Once, twice, thrice, then he drew his dirk and drove it into the man’s throat with practiced precision.

Cover Artist: Story (Left to Right: Anaislalovi: "Evil Eye", W. Fraser Sandercombe:”A Feast for Pan”: Kim Holm: "Ashen Rider")

Tour Guide to the Dusk and Dawn Milieu

All entries are stand-alone tales. Read them in any order!

Story Chronology

  • The Evil Eye (Short Story published May 20th, 2026 as part of the Michael Stackpole Chain Story project): Gora Younger, the First Son of the Chieftain is exiled from his village in the Great Cave after vainly pursuing his betrothed, who left him to live beneath the sky. After years sealed away in the dark, Gora is summoned home to investigate a demonic presence that has taken the tribe’s best warriors and afflicted the Chieftain with a strange malady, slowly turning his flesh to stone. Diving into uncharted depths alongside a healer from a strange city, Gora must dispel a curse that has long shackled his people… and his soul.
  • Ashen Rider  (2025, Novel):  HE SAVED THE WORLD BUT DAMNED HIS FAMILY.  When her mother is claimed by Death a second time, Kateryna is forced to abandon her afterlife and descend into Pandemonium—a shattered underworld shaped by pain, memory, and buried sin. To save her mother’s soul, she must join forces with her estranged father, whose devotion to a fallen goddess set this all in motion. Hunted by Morgana, the Goddess Corrupted and her chosen griffin-riders, Kateryna must journey through the shadows and confront the reality of her own dark past—because in Pandemonium, death is only the beginning.
  • The Dragon of Ost’safir (Short Story, published in Mordschlag Issue #0; Tarmun the Roach)
  • A Feast For Pan  (Short Story published March 25, 2026 as part of the Michael Stackpole Chain Story project): Hromgir and Arvid of Clan Sparrow are on the run after a raid gone wrong. Braving the frozen wastes of the northern coast, they must reach the mountain pass to escape the Western riders close on their heels. Hiding from the riders, they take shelter in the depths of a strange cave, unearthing otherworldly horrors better left buried
  • SOIL (2026, Novel – Coming to BackerKit, September 13th, 2026. Read freely now on Arcanist Online). SOME HUNGERS CANNOT BE SATED. The Village in the Shins sits at the edge of the known world, overlooked by the tallest Guardians and protected by something older than memory. Its people are sincere, stubborn, and slowly starving, except for Ithica, whose garden blooms through the hardest winters, whose hands coax life from frozen soil. Yet her prayers for a child of her own go unanswered year after year. When strangers arrive from the south-a pallid scholar and his beautiful apprentice, both bearing a deadly secret-the village opens its doors as it always has. But something watches from the treeline. Children wander into the frigid woods and never return. An ancient power is feeding on the land, and the most unlikely soul in the village, a fierce, lonely girl who hasn't been home in days, may be the only one who sees it clearly. Overshadowed by the sorcerous presence of an old god, haunted by the ghosts of lost and frozen children, Ithica and the Shinfolk must free themselves from an insatiable hunger.
  • What Lies Below (planned for 2027, Novel)

 

James D. Mills

James D. Mills is a writer, editor, and a wanderer. He writes Dark Fantasy and Sword & Sorcery. His main goal is to be awarded "Best Dad Ever" for 18 consecutive years by the people who matter most. After that, he wants to topple that record indefinitely. He is best known for his role as Editor-in-Chief of The Arcanist: Fantasy Publishing.  His Sword & Sorcery has been featured by Michael A. Stackpole’s Chain Story 2 Project. He is author of the Dark Fantasy novels, ASHEN RIDER and SOIL, which are freely available on Arcanist Online.

 


S.E. Lindberg is a Managing Editor at Blackgate.com, regularly reviewing books, interviewing authors on ‘Beauty & Art in Weird-Fantasy Fiction’, and running Dark Muse News. He has taken lead roles organizing the Gen Con Writers’ Symposium (2021-2023) and the Goodreads Sword & Sorcery Group; he even interned for Tales from the Magician’s Skull magazine and is an Assistant Editor for Battleborn magazine. As for crafting stories, he has contributed eight entries across Perseid Press’s Heroes in Hell and Heroika series, and has an entry in Weirdbook Annual #3: Zombies. He independently publishes novels under the banner Dyscrasia Fiction®; short stories of these have appeared in Whetstone and Swords & Sorcery online magazine, Rogues In the House Podcast’s A Book of Blades (Vol. I and Vol. II), DMR’s Terra Incognita, Tales From the Magician’s Skull, Savage Realms Magazine, and Michael Stackpole’s S&S Chain Story 2 Project.

 


Saturday, April 25, 2026

Dark Muse News: There is something about Return to Silent Hill - It's Mary!

Simulcast on Black  Gate: Dark Muse News: There is something about Return to Silent Hill - It's Mary!


The movie Return to Silent Hill (2026) is an adaptation of the psychological horror Silent Hill 2 (SH2) video game that was rebooted by Konami under Bloober Team in 2024. This 'return' film is directed by Christophe Gans, who championed the original 2006 film (which loosely adapted the first video game released in 1999). With the resounding success of the Bloober SH2 video game reboot, fans of the horror series had hope that the movie would pack a 1-2 punch, but it has been received poorly. Why?


Not helping the United States release was an ill-timed blizzard that stretched across the country (Wikipedia even has an entry about the storm). I suspect if that were a fog-storm (do those exist?), then ticket sales would have skyrocketed. At this point, almost every blogger and reviewer who has seen the movie has been pissed since it did not seem to represent the core elements of the game; I was in a similar camp until I dissected the film for this article. Here’s the Deal.

James Sunderland appears to be the focus since the movie opens with him driving a car to a lookout featuring Silent Hill, as would be expected from the video games (both original and release) and the Trailer.  The truth is, the movie is really not about him. Also, you'll meet a ton of characters, and they will mirror characters in the game... except in the movie, they aren't really different people. So:

  • If you do not know the lore, you’ll take the characters at face value when introduced (different names imply different people), and you'll get confused later
  • Fans knowing the lore will watch assuming the same...and get confused... and pissed

To deliver this sucker punch approach, Gans' production delivery had to be perfect. And it was off. I had to meticulously screen capture, crop, and dissect the movie to change my mind about the work. Why reveal spoilers here?  Most of the internet already has, including Gans in his interview (links below), and, for me, the movie would have been more enjoyable knowing what I know now. What at first appears to be a big mess is actually a coherent offering. Anyway, in short, as teased by the header image, there is something about Mary.

Read on! Maybe you will enjoy the film more!

Sunday, November 10, 2024

Besting the Beast and Other Fantasy Tales: Scott Forbes Crawford’s Weirdly Accessible Adventure

2024, Oct 27, Simulcast on Black Gate: Besting the Beast and Other Fantasy Tales: Scott Forbes Crawford’s Weirdly Accessible Adventure

Besting the Beast by Scott Forbes Crawford
(2024, Kindle); Cover art by Ben Greaves

Besting the Beast is Grimm-like tales for Grimdark readers

Fantasy readers often seek escapism and encounters with the unknown, but those adventures can become too weird to be accessible. Shorter forms help. Incorporating some grounding in history or reality helps too. One of the most accessible styles is the fairy tale, and Scott Forbes Crawford delivers five remarkable fun, and easy-to-read, adventures bridging the short story and fairy tale form in Besting the Beast (Aug 2024). All are rooted in Asian history/myth and feature relatable human protagonists to lead the way.

The cover art by Ben Greaves is appropriately derived from “Recovering the Stolen Jewel from the Palace of the Dragon King” (1853) by Utagawa Kuniyoshi (1798-1861). Don't let the friendly style fool you. The beasts herein are pleasantly weird and gory. Excerpts from all the stories are below so you can get a flavor of the horrific creatures and antagonists you'll experience. Sword & Sorcery and Grimdark fiction fans will enjoy these (indeed, Besting the Beast is Grimm-like fairy tales for Grimdark readers).


The contents of Besting the Beast have all been published before (in SNAFU: Holy War, Bards and Sages, Sword and Sorcery Magazine, and more). Also, expect more of these characters in future publications since Crawford has a few acceptances brewing for other Sword & Sorcery venues. My favorites are "The Carving of a Warrior" and "Half-baked Hero" since I am fascinated with weird art and human sculptures. I am thrilled that the character Janza from "Half-Baked Hero" has more stories penned in her honor.

Crawford's blending of weird adventure and global history/myths is expressed in his other books like  Silk Road Centurion (which had an excerpt inside Besting the Beast) featuring a 53 B.C. Roman soldier Manius Titinius who is held captive by a warband of nomadic Xiongnu, and The Phoenix and the Firebird that explores a realm of magic and monsters inspired by Chinese and Slavic folklore (The Han-Xiongnu War: 133 BC–89 AD). What inspires Crawford? Well, he's been traveling the world during his life, including stints in Japan and China.

Don’t let the friendly, fairy tale style fool you. Crawford's beasts are pleasantly weird and gory

Besting the Beast: Table of Contents & Excerpts

The Carving of a Warrior (first published in Bards and Sages, 2020)

A young woman named Resh desires to be an artist when she grows up but must cross a monster-infested forest to sculpt a new destiny.

More leaves crunched. Nearer now. Before Resh’s eyes grew a hulking, barely comprehensible form. Humanoid – vaguely – its bulbous torso was a purple shade and it lumbered nearer on limbs of black chitin. Four tentacles swelled from its chest in place of arms. Two organic tubes, the hue of intestine, stemmed from its back and bent over its shoulders, belching a stream of the lavender gas. No features contoured its face; utterly flat, the head served only to host a single mammoth eye, white but for some speckles of red, like blood-spattered milk...In a hollow of her mind, Resh sensed the Imps were nothing more than phantasms born of the gas. This demon, though, was all too real as it stood before her father and wreathed him in gas. The creature’s tentacles embraced his head and chest. He dropped the spear without a fight, his empty hands savagely clawing air until they froze and he flopped beside the useless weapon, his head pulped, a rotten melon.

Heart of a Samurai, (first published in Pulp Modern 2019)

In the tradition of Japanese ghostly tales, a proud warrior, Kokoro Kenzo, learns the limits of his purity, courtesy of the cat Scrapper

...he spied a furry lump outside the first hut – what was that? He moved closer: a large, floppy-eared dog, torn into ragged, gory thirds. There, at the next hut – three more, and there, beside the well, seven bodies of cats, sworn enemies, who had in death become brothers and sisters. Loosening his katana in its scabbard, Kokoro quickened his step – and then he froze. A stack rose ahead of him, like of firewood. A stack so tidy and geometrical and perplexing, Kokoro took a moment to recognize it was made of men. Children, grandmothers, sun-browned farmers. What had happened to their chests?

A Thief’s Work (first published in The Society of Misft Stories, 2020)

A novelette of intrigue and conspiracy in a city enslaved to the magical drug Sorcel (zombie-like drug addicts are called Droolers). Can a burglar recruited into the resistance free her people?

... a gauntlet closed around her throat and lifted her. Choking, she stared at the blank eyes of the Drooler, her mind flailing for some action to take. The edges of her vision darkened. Another moment and the dark would swallow her. But an idea sparked. The Drooler hadn’t fully locked her right arm. Slowly, she reached for his wrist and with fingers made cunning by years picking pockets, she untied the lacings which fastened the gauntlet to his forearm. Her vision clouded and she felt consciousness dwindling away, but finally she undid the last lacing. The gauntlet fell and she tumbled free, rolling as the Drooler tried sweeping her up. Shaking off a woozy head, she leaped into the mill wheel, folding herself in the cramped hollow between the wheel’s blades as it swooshed her down and away.

Besting the Beast (first published in SNAFU: Holy War, 2021)

The titular tale covers the aftermath of a demonic invasion; a bandit orphan Kai is one of the few survivors of a grand melee with winged demons. He seeks revenge for his lord and family in a confrontation with the mother of evil gods.

On an impossibly long, spindly arm, a hand shot from the water, snatched a Jomon trooper from the front rank and yanked him screaming into the pool. A red cloud mottled the surface. Another arm whizzed out. Another. Long fingers raked in Guardians. Now the water swirled and frothed. A head broke the surface and swooped up on a lengthy, sinuous neck.

The whole of the chamber released a collective, ecstatic sigh. Kai reeled at what hovered above the water – a woman’s head, in some demented fashion, with strings of blue-black hair. Eyes like moons filmed in the hue of blood, a jumble of sharp teeth set in an outsized mouth. What form of body lurked beneath the surface?

Half-baked Hero (first published in Sword and Sorcery Magazine, 2019)

When the female bodyguard Janza encounters an outlandish client, she faces a choice between her past and future, vengeance and honor.

Kong parted his robe.

Waist up was immense flab, the flesh of his belly coarse, grainy, gloppy. Incongruously, his legs rippled with muscle. Kong began massaging his stomach and chanting ancient words. Cruel, bestial words Janza had never heard, yet somehow, her blood recognized them, recognized and feared them. Janza could only lie there, frozen and terrified, until the sorcerous, blood-thieving assassin had his final say.

Yet with every bead of sweat wetting Kong’s brow, more disgusted heat blasted through her body. Rage warmed her. By inches her limbs began melting free.

Kong rubbed his paunch furiously . . . and he dug his fingers in and tore away bloodless wads of paunch. These he piled on the floor.

Silk Road Centurion - Novel Excerpt (Published by Camphor Press., 2023)

The book chronicles a 53 B.C. Roman soldier making a life on the ancient Chinese frontier. However, Manius Titinius falls captive to a warband of Xiongnu, nomadic horsemen who rule the seas of grass between the Gobi Desert and the Mountains of Heaven.

Hooves pounded nearer. They were almost on top of Manius. He snatched the two pila javelins he kept on his horse, just as the enemy rounded the bend. The lead rider now was a squat man wrapped in furs, not that giant. Judging his speed, Manius drew back a pilum, coiling his muscles like a tensed spring before whipping forward and launching. The javelin arced true, striking the horseman to the dirt.

Manius readied his throw against the next man. No, only a beardless boy, unarmed. From his speeding horse he looked up at Manius and their eyes locked, the boy’s seeming to register in that split second his life had been spared. Around the bend came the giant. Manius sent his last javelin soaring up and as it arced, he knew it had its victim’s scent. The barbarian seemed to freeze, gazing stupidly at the onrushing projectile, at his end foretold. ... Mouthing a curse, Manius clawed out his gladius, dashed at his surprised foe and thrust for his ribs. In one fluid motion the giant drew his sword. There was a clang and a silvery flash as the barbarian’s curving steel batted away the short, straight Roman sword. Manius was open now to a follow-on strike and braced to receive the killing blow...



About the Author

Scott Forbes Crawford is the author of the historical novel Silk Road Centurion, the history book The Han-Xiongnu War 133 BC – 89 AD, and co-author, with his wife Alexis Kossiakoff, of the Middle-Grade historical fantasy novel The Phoenix and the Firebird. His short stories and articles have appeared in a range of magazines and anthologies. After spending many years in Beijing and Taipei, Crawford now lives in Japan with his wife and daughter. You can learn more about Scott Forbes Crawford at the author's website, his Facebook page, or his newsletter site.


S.E. Lindberg is a Managing Editor at Black Gate, regularly reviewing books and interviewing authors on the topic of “Beauty & Art in Weird-Fantasy Fiction.” He is also the lead moderator of the Goodreads Sword & Sorcery Group and an intern for Tales from the Magician’s Skull magazine. As for crafting stories, he has contributed eight entries across Perseid Press’s Heroes in Hell and Heroika series, and has an entry in Weirdbook Annual #3: Zombies. He independently publishes novels under the banner Dyscrasia Fiction; short stories of Dyscrasia Fiction have appeared in Whetstone, Swords & Sorcery online magazine, Rogues In the House Podcast’s A Book of Blades Vol I and Vol II, DMR’s Terra Incognita, and the 9th issue of Tales From the Magician’s Skull.

 

Tuesday, July 16, 2024

To Walk on Worlds - review of Matthew John's S&S Collection


To Walk on Worlds Rogues in the House Podcast, 2024, 188pages); Cover art by Mike Hoffman


Black Gate highlighted Rogues in the House (RitH) podcast in 2022, and in a few years, that crew rapidly expanded with Sword & Sorcery publications that include: A Book of  Blades (2022)  and A Book of Blades Vol. II (2023), and a collection of John R. Fultz's stories in The Revelations of Zang (2024)  This post reviews the newest collection of stories from RitH's own Matthew John released this June: To Walk on Worlds is available now in eBook and paperback. Matthew John is fascinated with adventure fiction and moonlights as a writer and game designer for Monolith in addition to his podcast responsibilities.  This post reviews To Walk on Worlds with excerpts.

If Gandalf was an a**hole, then we'd call him a "Meddler" instead of an "Istar"

The back cover indicates Lachmannon may be the protagonist of focus, and this Northman of Kaelta displays clear, Conan-like vibes while featuring in many of the stories as the key barbarian. He rocks, but the everpresent, and more unique character (anti-hero?) across the book is Maxus the Meddler. A "meddler" is a sorcerer, and Maxus gains the god-like power to move (and exploit and dominate) multiple realms; the titular phrase 'To Talk on Worlds' emphasizes that readers will experience Maxus's exploration and machinations.  Interior illustrations by Sandy Carruthers feature Maxus most, and he appears physically like Gandalf. So Maxus is phenotypically a wizard, but he is otherwise a bonafide a** hole. In the rare instances Maxus requires assistance from other beings, he does not form a fellowship. He may lure in rogue champions, like Lachmannon, to aid him but he would never consider them a partner. Maxus the Meddler is a splendid character, and it is super fun to witness him gain power and exploit other characters.

The table of contents (below) reveals eleven stories, seven of which were published in popular S&S venues.  They read even better together, with four additional stories helping flesh out the land containing the capital city of Pathra, Keal, Vescivius, Spatha, and the Burning Isle. Oddly, perhaps on purpose, every story has an abundance of grinning characters.  Matthew Johns's writing style is very accessible, moving at the fast pace one would expect from pulpy fiction.

Check out the excerpts that convey (1) weird foes, (2) desperate melee, and (3) vile sorcery!