Showing posts with label Deep Madness. Show all posts
Showing posts with label Deep Madness. Show all posts

Saturday, October 24, 2020

Deep Madness Board Game - Tour Guide of scenarios, book, campaigns

Deep Madness Scenario Chronology v7

Oct 2020; 21 total scenarios (canon) + 1 fan campaign (4 scenarios)
Seth Lindberg and Phil Blake

Starting place for Deep Madness:
·       (optional) Read the Shattered Seas novel by Byron Leavitt
o   Many key characters in the novel are colored purple in the table
·       Note: the Chronology Table below is not necessarily the suggested order of play
·       For newcomers, the suggested playthrough order of Expansions is:
o   Drowning in the Depths (tutorial scenario, provided in Faces of the Sphere/Profundum)
o   Core Box (scenarios 1-8)
o   Endless Nightmares (3 scenarios, any order) & Uncounted Horrors (1 scenario)
o   Other scenarios/campaigns

 

Chronology Table Scope:
·       The original intent of the table was to organize the chronology of the canon scenarios to further narrative gameplay.
·       We include a representative fan made campaign (led by Phil Blake and Fabio Faletti) to highlight the community involvement which included feedback/support from Diemension Game (Byron Leavitt sourced PDFs from their master files, DG gave permissions to use their art, and DG encouraged them). Check out the Facebook group, link below.
·       Fans are set on creating expansions focused on the Epic monsters (colored red in the table) that do not have scenarios. Stay tuned.

 

Versions of this will be posted in:


Chronology

Expansion

Game Title

Chapter/Scenario

Epic Monster

Person of Interest

Character Focus

(or those come with the expansion)

 Person of Interest

Prequel

Shattered Seas (complements novel of same name; requires a game tile from Uncounted Horrors)

1: Shattered Worlds

Lucas Kane (marine biologist)

Pre-Core Story

 

Rise of Dagon

1: Rite of Bile

Ward Phillips (novelist)

Regan Waite (cultist)

Meredith Waite (executive)

2: Virulent Whispers

3: Dagon Rising

Premonitions of Despair

Fan-generated campaign

1: Malfunction

Christopher Dalton (mystic)

Lisbeth Gibson (hacker)

Charles Ryan (heavy miner)

Jacob Clarke (relief expert)

Dakota Johnson (officer)

Sophie Brigman (diver)

2: Mutilation

3: Hallucination

4: Exit Wounds (Cthulhu sculpture)

Profundum/The Faces of the Sphere

1: Drowning in the Depths (tutorial)

Same as core story

Core Story

Core Box of Deep Madness

1: Crawling Asphyxia

Arthur Weyland (engineer)

Felicia Armitage (doctor)

Jared Drake (soldier)

Randi Carter (researcher)

Roman Asimov (biochemist)

Samuel Smith (captain)

 

Oracles Betrayal:

Hannah Cobb (little girl)

John Murdock (detective)

Dr. Clarence Branom (psychiatrist)

 

2: Last Shuttle to Hell

3: Bathphobia

4: Through the Looking Glass (William West)

Oracle’s Betrayal

1: Trimming Victims (William West)

2: Collecting Tissue (William West)

3: Lobotomy (William West)

Core Box of Deep Madness

5: Madness Within

6: Lost in the Mist

7: The Horror Beneath (Edgar Kayce)

8: The Substance of Terror

“True Ending”

to Core Story

Uncounted Horrors

1: Another Dawn

Core story characters, plus:

David (pilot)

Pris (secretary)

Dakota Johnson (officer)

Stephen Cooper (physicist)

Charles Ryan (heavy miner)

Jacob Clarke (relief expert)

Amanda Weaver (quartermaster)

Sophie Brigman (diver)

Jon (cat)

Post Core Story

Profundum/The Faces of the Sphere (cross-over to Dawn of Madness board game)

1: Faces of the Sphere

Same as core story + Hannah + Ward Phillips + Jacob Clarke (Visages of them!)

No fixed timeframe

 

Play at anytime

Endless Nightmares

1: Fathoms Dark (Unbound)

Christopher Dalton (mystic)

Emma Kruger (special agent)

Franklyn Christie (navigator)

Amanda Weaver (quartermaster)

Isaiah Wiesenthal (prophet)

Lisbeth Gibson (hacker)

Sophie Brigman (diver)

Scarlet Romanov (special agent)

2: Fevered Dreams (Obscure)

3: Expectant Terror (Nest)

 

Thursday, December 5, 2019

Dawn of Madness - Suggested Icon Changes

Dawn of Madness is complex, choose your own adventure/terror game by Diemension Games.

I was fortunate to check out a prototype at GenCon 2019.

The Kickstarter is going on now and draft rules posted.

This posts suggests two changes and enables image-URLs to refer to in the comments.

Since "Concepts" have gone away and many are confused by icons, I suggest the below changes:

1) Simplify Sentience Icons: Eliminate the icons-graphics sentience and just use the colors (no one in the play throughs says them by "name" and no one can read the icons when made tiny on the cards....). Best to eliminate the confusion.  Makes more sense to add a color (sentience) to a graphic to make a domain

2) Simplified Sentience Test Verbage: This can further help declutter the cards...for example the Sentience Testing. No reason to say "test x for y" …. just make the icon bigger (so you can read it) and sow the colored-domain





Monday, August 12, 2019

GenCon 2019 - Bloodborne and Dawn-of-Madness

Dawn of Madness Preview - Byron Leavitt game writer

I got sucked into Diemension Game's cooperative dungeon crawler Deep Madness.  Their follow up prequel promises to be as weird (hopefully less difficult), and a very different experience. Hints of this game 's art were shown on the Deep-Madness Kickstarter. Dawn of Madness will be Kickstarted in a few months (Fall 2019): check out the preview Kickstarter page.

Byron Leavitt, the lead writer for the game, demonstrated the prototype game via the storybook  "Emily's Realm".  I learned that this game plays more like a choose-your-own-adventure book on steroids than it does a dungeon crawler. It is a co-operative nightmare in which each player has their nightmares meshed with the others. The party is guaranteed a story ending based on decision and encounters, but the ending depends on which character is affected the most during gameplay. 

Instead of using lots of tiles to make a gameboard(like in Deep Madness) a single spider-web board with blank identifiers is reused; areas are identified/assigned locations based on the story (i.e., Emily's house). Time and actions are tracked with a ladder-like system (see Roman numeral track in below image with character chits).

Most appealing, is the way characters "level up"/devolve as they experience their mental issues. These even have various miniatures, so as Emily explores her past she may transform into some demon-like thing. There are several currencies that each represent mental parameters--I forget the specifics but recall one color being akin to anxiety, for instance.    


Image credits: Deep Madness Kickstarter update Aug 2019

Check out our preview Kickstarter page at http://bit.ly/DoMPreview! It may be a late Dawn of Madness Friday, but we're coming back with a doozy! Here is our first video in a new series diving deep into Dawn of Madness before the Kickstarter launches in mid- to late-September, describing why Dawn of Madness is not just another board game: it is, instead, a horror experience in a board game. (Sorry for the choppy editing and the questionable quality, guys: I really wanted to get this out today, so I put it together over the course of a few hours.) More to come! #Kickstarter #boardgames #horror #survivalhorror #crowdfunding #miniatures #dawnofmadness
Posted by Diemension Games on Friday, August 9, 2019


Bloodborne CMON – Michael Shinall

As fans of the Bloodborne video game (and huge fans CMON's Zombicide games), my son and I went all-in on the Bloodborne Board Game Kickstarter. 

At GenCon we listened to co-designer Michael Shinall walk through the game.  

Keen-eyed readers may spot my son,