Showing posts with label Tour Guide. Show all posts
Showing posts with label Tour Guide. Show all posts

Sunday, September 22, 2024

Archiving the King’s Blade Champion: An Interview with John C. Hocking

 Archiving the King’s Blade Champion: An Interview with John C. Hocking

Originally posted Feb 4, 2022 on Goodman-Games website

Written by S.E. Lindberg


Archiving the King’s Blade Champion: An Interview with John C. Hocking  by Seth Lindberg

John C. Hocking is a nigh-obsessed reader and writer of lurid pulp fiction, the author of Conan and the Emerald Lotus, “Black Starlight” serial, and their time-lost companion, Conan and the Living Plague, as well as an obedient thrall of Tales From the Magician’s Skull. Recently Black Gate reviewed John C. Hocking’s Conan Pastiche; then they cornered him to learn more about his pastiche and weird fiction muses in an interview. That post is a companion with this interview and we hope you’ll brave the Black Gate and check it out.

Here we focus on Hocking’s original Archivist and King’s Blade series — now to the interview!


You’ve had six [now seven! — ed.] Benhus tales (The King’s Blade series) that appeared in each of the Tales From the Magician Skull magazines. The first one appeared in 2019, and is called “The Crystal Sickle’s Harvest: From the World of the Archivist.”. Tell us more about the Archivist series and how it informs the King’s Blade.

John C. Hocking: The Archivist stories take place in the same world, the same city, as those about Benhus. They just occur 12 or 15 years later. The Archivist sprang from my desire to keep writing sword and sorcery but step away from using a mythic warrior character like Conan.

Hocking’s King’s Blade Series in Tales From the Magician’s Skull by issue number:

  • I. “The Crystal Sickle’s Harvest”
  • II. “Trial by Scarab”
  • III. Tyrant’s Bane”
  • IV. “Guardian of the Broken Gem”
  • V. “In the Corridors of the Crow” *read the preview*
  • VI. “Calicask’s Woman”
  • VII. “The Gift of a Poison Necklace” *read the preview*

The Archivist series these seem difficult to track down. Any comment about readers with OCD/completionism that desire to read these?

JCH: Right now, there are 8 stories about the Archivist and his friend Lucella:

  1. ‘A Night in the Archives’ appeared in the Flashing Swords ezine Vol1-#2. available online
  2. ‘Web of Pale Venom’ appeared in Flashing Swords #3 and was recently reprinted in Goodman Games ‘Cubicles of the Skull’. available online
  3. ‘The Lost Path Between the Worlds’ appeared in the Flashing Swords ezine #4 . available online
  4. ‘A River Through Darkness & Light’ appeared in Black Gate #15 (last print issue of BG).
  5. ‘Vestments of Pestilence’ was featured, and available for reading on Black Gate.
  6. ‘Pawns in a House of Ghosts’ appeared in Skelos #3.
  7. ‘With a Poet’s Eyes’ appeared in Weirdbook #38.
  8. “From a Prison of Blackened Bone’ is awaiting publication by Weirdbook.

I imagine I’ll eventually try to assemble a collection of all the Archivist yarns. I’d like to add a few more entries before then, though. I outlined a novel about the character but can’t say if I’ll ever write it.

Can you compare/contrast the Archivist with Lucella & Benhus?

JCH: The Archivist is an unlikely hero, a more cerebral and self-absorbed character than most you’d see in Sword & Sorcery. His ability to fill a heroic role in the dangerous environment of a S&S tale is boosted by his connection to the lady soldier, Lucella. Although the Archivist is unselfconsciously brave when the occasion calls for it and can throw a mean dagger, Lucella is the real fighter of the two. Odd as it may sound, Lucella’s attitude toward violence, and how fighting affects her, are as realistic as anything in my work, as I patterned it after the only people I’ve known who really, truly loved a serious fight. The Archivist is wry and often pre-occupied, but a thoroughly decent fellow with a strong sense of justice. Lucella is more pragmatic but tends to follow his lead. I find the relationship between the Archivist and Lucella more satisfying than much of my work. The two basically combine to form one functional hero.

The Benhus character is an attempt to create a Sword & Sorcery character in the mold of hardboiled crime fiction. He lacks the experience, knowledge, skill set and sense of justice that the Archivist and Lucella bring to the table. Benhus is very young, but tough, determined and possessed of few scruples, especially when it comes to self-preservation. His occasionally callous behavior can be alienating to readers not expecting it. The fact that the guy is in so far over his head, is so isolated from any substantial assistance or understanding, that he is surrounded by people vastly more powerful and better informed than he is, that he must watch his every step to avoid losing his position or his life—I hope all this leads readers to identify with the guy, even if they might find him a less than delightful dinner companion.

Juxtaposing the Archivist and Lucella with Benhus was great fun. For anyone who might care to know, the Archivist encounters an older and more seasoned Benhus in ‘Pawns in a House of Ghosts’.

Let’s focus on Benhus now. In the TFTMS 2021 Kickstarter updates & interviews, you revealed that his name was a tribute to Ben Haas. He was a writer who wrote westerns under several pseudonyms [(1926 – 1977) aka John Benteen, Thorne Douglas, Richard Meade)]. Please expand on Ben Haas, and how Benhus may embody some aspect of his writing/characters?

JCH: I admire the work of Benjamin Leopold Haas as one of the most polished and seemingly effortless pulp writers of the 1970’s. He spun formula men’s adventure fiction into gold over and over and over again. If I’ve tried to adopt anything from his writing style it would be a ceaseless forward movement and a steady, zero-padding approach to storytelling. But one of the things I admire most about his work is the one I will never even be able to approach—his remarkable coupling of prolificity and solid, satisfying storytelling.



Each of the TFTMS issues come with illustrations. Can you comment on these depictions?

  • I. Jennel Jaquays: I wrote a whole essay for the first Tales from the Magician’s Skull Kickstarter about how happy I was to have Jaquays illustrate one of my stories. That is one elegant image.
  • II. Russ Nicholson: This one explodes off the page. One of the most spectacular single page monster images I’ve seen, and I was delighted to have it attached to my story.
  • III. Matthew Ray: I loved the tight depiction of the three main characters (four if you include their undead foe). That’s a particularly good King Numar Flavius right there.
  • IV. Samuel Dillon: Lushly detailed, almost pointillist, illustration captures a good likeness of Benhus.
  • V. Doug Kovacs: This one startled me because it’s such a serious attempt to illustrate a specific scene from the story and do so with as much accurate detail as possible. The artist even gets Zehra’s tattered hand restraints.
  • VI. Jennel Jaquays: Lucky me—a second Jaquays illustration. I worked hard to make the creatures in the Wall of Demons as nasty as I could. The artist made them nastier than I imagined. That white eel/serpent horror is ingeniously disgusting.

And each story, true to TFTMS form, comes with DCC stats (thanks to Terry Olson). What are your thoughts on gamifying your world? Have you had the pleasure of reenacting a story?

  • I. Crystal Sickle Wraith (creature) & Nobleman’s Comfort (wand)
  • II. Great mud scarab…knockout powder, message vial= (magic item)
  • III. Blind sight (spell), nobleman’s comfort (more wand abilities), Silver risen (a spell?), Tyrantsbane dagger (weapon)
  • IV. Nobleman’s Comfort (wand, even more abilities) and Scimitar Nemesis (creature weapon)
  • V. Carapaced Mauler (creature)
  • VI. Gray Umbra Guardian (creature)

JCH: I haven’t been in a real RPG in 20 years, so I’m not really qualified to comment intelligently on the stats. But I’m delighted with the idea that fragments of the stories appearing in The Skull might find their way into gamers’ adventures. I wish the Skull had a space where anyone who saw any of our statted creations showing up in a game could tell us how it went.

Generally, S&S spawned in the short story form, and characters did not necessarily develop (i.e., as much as they may in a novel). The Benhus short stories are stand-alone episodes, but there is definite progression of character (especially with the titular “king” of the King’s Blade branding, issues #3 and #5 ramped up the relationship). Do you have a long-term vision for a collection/novel?

JCH: Yes and no. I want to keep telling an unspooling, chronological series of stories about Benhus. I have plenty of ideas for what happens to the character and how it affects him and those around him. In his near future I’ve plotted a story that could probably be presented as a novel but will more likely be broken into shorter narratives that I’ll submit piecemeal to Tales From the Magician’s Skull. Writing a novel is such a difficult, sustained and uncertain effort that I’m more comfortable wrestling with short fiction these days.


Be sure to check out the companion interview on Black Gate to learn more about Hocking’s Conan pastiche and weird fiction influences. And for the the latest story in the King’s Blade series, be sure to pre-order a copy of (the soon to be released) Tales From the Magician’s Skull Issue 7!

Tuesday, June 25, 2024

Hocking Understand this S&S kind of Stuff - City of the Dead released

 Most of this content was simulcast on Black Gate June 25, 2024: 

CONAN: CITY OF THE DEAD, JOHN C. HOCKING’S LIVING PLAGUE IS ALIVE INSIDE

 
CONAN City of the Dead, by John C. Hocking (2024, Titan Books. 507p)[/caption]

It’s June of 2024, and Titan Books has just delivered John C. Hocking’s City of the Dead which contains both Conan and the Emerald Lotus (1995, TOR) and its follow-up Conan and the Living Plaguea book lost in the limbo of publishing craziness for ~two decades! Hocking also wrote a bridging novella set in between these two novels called “Black Starlight” (serialized across Conan comics in 2019, and provided assembled as an eBook in 2023 as Conan: Black Starlight: The Heroic Legends Series). Since Titan Books & Heroic Signatures had the rights to publish and print “Black Starlight” separately, it seems like a lost opportunity to have it absent from  City of the Dead, but fans are just glad to finally see the Living Plague in print, it is tough to whine about that.

Conan fans will be purchasing City of the Dead in a frenzy since they are familiar with Hocking’s style and its heroic journey

Want to know what the fuss is all about? This post is all about John C. Hocking’s Conan pastiche. It consolidates my reviews from Emerald Lotus and Black Starlight and highlights from my interview-with-Hocking and pre-review of Living Plague (that post contained informational, but distanced comments, about the book since the manuscript was still not available to all… at the time, I was blessed with one of the sacred Perilous World copies by Hocking to read). Read this and you'll have all the excerpts and context needed to lure you into the City of the Dead.

Sunday, April 10, 2022

Sorcery Against Ceaser (and Scroll of Thoth byt Ricjard L. Tierney ; Review by S.E.

RICHARD L. TIERNEY’S SORCERY AGAINST CAESER; REVIEW AND TOUR GUIDE OF SIMON OF GITTA’S SICA & SORCERY!

 Original Post: Sunday, April 10, 2022  SELindberg on Black Gate


Sorcery Against Caesar: The Complete Simon of Gitta Short Stories
 (cover art by Steven Gilberts) Pickman’s Press, 2020, 405pages.

Greg Mele recently paid tribute to Richard L. Tierney at Black Gate. That memorial post covers the author’s life and bibliography very well, so check that out; Tierney co-authored books with David C. Smith will be echoed here. The Goodreads S&S group is hosting a two-month group read of his work presently (March-April 2022), which spurred me to read Scroll of Thoth; Simon Magus and the Great Old Ones.

That book lingered way too long on my shelf. It was packaged as horror influenced by history, with a mage protagonist; however, having read it now, I argue that it is more Fantasy than Horror or Historical Fiction. If assigning genre categories floats your boat, then Sword & Sorcery is more accurate.

As the post title indicates with “Sica and Sorcery,” Simon often fights with a Thracian long-dagger/short-sword called a sica, and evil sorcery abounds. With cover art by H. E. Fassel (below), Scroll of Thoth has all twelve Tierney-written, short stories tracking Simon of Gitta with comprehensive essays from Robert M Price for each; he covers both the actual history drawn from, as well as the Lovecraftian and Howardian (REH) mythos call-outs. The collection was published by Chaosium in 1997 and inspired (or augmented) their Call of Cthulhu role-playing game; in 2009, the Cthulhu Invictus campaign (6th ed) released, and that, in turn, spawned a 2015 collection of similar “Sica and Sorcery” (Tierney did not contribute, but Robert M. Price did).

With Sorcery Against Caesar: The Complete Simon of Gitta Short Stories (cover art above by Steven Gilberts, Pickman’s Press 2020), readers are treated to all 12 stories and essays in Scroll of Thoth (with an abridged version of the introduction), plus 4 more tales that are pastiche or co-authored tales (also with contextual essays). Pickman’s Press also released a novel-length Simon of Gitta adventure penned by Tierney called Drums of Chaos (originally published in 2008, available now with cover art by Zach McCain, published 2021), which would have been too big to include with the short stories. In short, both Sorcery Against Caesar and Drums of Chaos are available in print and electronic form. This review covers the short stories, but Drums of Chaos is included in the tour guide below.  According to the essays by Price, even more Simon of Gitta stories were planned but, unfortunately, are left in limbo.

Sorcery Against Caesar: The Complete Simon of Gitta Short Stories, official blurb:

A REBEL AGAINST ROME.

Simon of Gitta, an escaped slave turned magician, roves the Roman Empire battling dark magic and demons, all the while pursued by Caesar’s soldiers. Join Simon as he flees across the ancient world evading cultists and Legionaries, outwitting sorcerers and Centurions, and fighting gladiators and gods, even the deities of the Cthulhu Mythos. Yet all these foes cannot prepare him for his greatest challenge: the pursuit of his lost soul-mate Helen, a love so deep even death can’t stand in its way for long.

Who is Simon of Gitta?

For the non-history and non-religious folk, Simon is actually a biblical character. The Christian Bible’s Acts of the Apostle presents him as a Samaritan magus. Tierney presents Simon similarly, a mage hailing from Tyre (modern-day Lebanon), but has his heroic origins emerge from being an enslaved gladiator. Essentially, Tierney rebranded Simon as genuinely as Karl Edward Wagner did the biblical Cain (with his Kane tales); in fact, Tierney emphasized this by having the characters meet in the “The Blade of the Slayer” story.

Having excelled at fighting, Tierney’s Simon is skilled at the sica and hand-to-hand combat. The first tale “The Sword of Spartacus” has him escaping the pits and starting his studies as a mage. Frankly, he casts few spells himself.  He does ally with many other active mages (his mentors), and he applies his knowledge of the arts frequently (low-level actions like casting illusions and enhancing disguises, letting his companions do the heavy spellcasting). Even though a mage describes his character well, he is much more of a rogue gladiator/fighter. Simon’s companions are more sorcery-focused and include the mages Dositheus and Menophar, and even a raven named Carbo.

“…I studied the arts of the mages at Persepolis, but before that I was trained as a gladiator — sold into the profession by the Romans, who slew my parents in Samaria because they could not pay the taxes imposed on them by a corrupt regime. I escaped, after two years of fighting for my life — of spilling blood for the Roman mob —!”  The character Simon explains

Simon is completely fascinated with two goals: (1) seeking revenge against Rome, and (2) seeking out his love named Helen. The villains are usually Roman Emperors like Tiberius, Claudius, and Gaius (aka Caligula), or they are subordinates or Senators seeking more power. The antagonists are constantly summoning eldritch gods with grand rituals that are completely over the top, and wonderful (we are talking’ coliseums full of sacrifices’ and ‘mating rituals with Star Gods’!). As Simon ventures, he learns his True Spirit has existed beyond/before his current life and that he is always paired with the same female companion who also pervades time; this approach reminded me of Michael Moorcock’s Eternal Champion with a love interest. Even though each short story is stand-alone, these two themes persist across all.

Style

Sorcery Against Caesar really is a splendid mashup of history from Ancient Roman times, with lore from Judaism, Zoroastrianism, polytheistic Etruscan & Egyptian religions, and more… all equally weighted with Lovecraftian Mythos, Robert E, Howard’s Hyborian Age history, and even lore from David C. Smith’s Attluma cycle. For most readers, there will be instances in which determining which gods are based on historical deities or fictional ones will be difficult (for me it started right away with the summoning of Tuchulcha in the first story; that daemon is based on Etruscan myths, not a Lovecraftian Elder). Like Lovecraft, Tierney reinforces a pseudo-real mythos by referencing faux books like the Necronomicon with reverence; here we have the Sapientia Magorum written by Ostanes, the titular Scroll of Thoth, and the Tomb Texts of Ani.

For the Howard fans, you will enjoy entire stories that build on Conan’s first story “The Phoenix on the Sword.” Both the Ring of Set mentioned therein as well as the Phoenix on the Sword get full stories; also for the Kull of Atlantis fans, delight in the “The Dragons of Mons Fractus” tale that features Pontius Pilate exhibiting Vlad the Impaler vibes along with Valusian serpent people. “The Scroll of Thoth” reinforces the Pain Lords from the Red Sonja Books (co-authored by Tierney and David C. Smith).

Even though there is a ton of sorcery, most of it is redirected toward evil Emperors, Simon usually is not the sorcerer. He is a fighter who hangs out with friendly sorcerers while taking down the evil ones. The fight scenes and action reminded me of Howard’s action-packed Sword & Sorcery. Anyway, don’t expect dry history or old-style, meandering pre-pulp gothic horror. Expect (a) bloody melee, (b) fantastical sorcery, and (c) links to Howardian and other fictional mythos. Excerpts below the Tour Guide reinforce these.

Roman-inspired adventure by Chaosium and related Call of Cthulhu content

 


Table of Contents (and Chronological Tour Guide of Simon’s Tales)

* content in Sorcery Against Ceaser (i.e., not in Scroll of Thoth). All stories by Richard L. Tierney unless noted.

  1. “Sword of the Avatar” Introduction (by Robert M. Price); the unabridged version is in The Scroll of Thoth.
  2. “The Sword of Spartacus” first published in Swords Against Darkness #3 (Zebra Books, 1978).
  3. “The Fire of Mazda” first published in Orion’s Child #1 (May-June 1984).
  4. “The Seed of the Star-God” first published in Crypt of Cthulhu #24 (Lammas 1984).
  5. “The Blade of the Slayer first published in Pulse-Pounding Adventure Stories #1 (December 1986).
  6. * “The Throne of Achamoth” by Richard L. Tierney & Robert M. Price, first published in Weirdbook #21 (Autumn 1985).

Drums of Chaos is a separate novel-length, Simon of Gitta adventure by Tierney (originally published in 2008, available now via Pickman’s Press 2021, 415pages) that occurs chronologically after “The Throne of Achamoth.” Here’s the blurb (cover below):

CAN A HANDFUL OF HEROES STOP AN APOCALYPSE CENTURIES IN THE MAKING?

Escaped gladiator-slave Simon of Gitta returns to Judea — during the ministry of Jesus of Nazareth — on a mission to avenge the deaths of his parents, seeking revenge in blood against the Roman officials who committed the murders and sold Simon into slavery.  But as Simon travels the Holy Lands with his mentor Dositheus and their students Menander and llione, they gradually become entangled in a complex occult plot designed to call down a monstrous alien entity to herald a new aeon on Earth. The mysterious time traveler John Taggart (from Tierney’s The Winds of Zarr) also becomes involved with Simon as their separate quests converge toward a common goal of saving all life on Earth from extinction.

But can a handful of travelers really thwart a covert scheme backed by the power of the Roman Empire? As the apocalyptic supernatural events slowly unfold, Simon and his allies are in a race against time to prevent the devastation of the world. Using mystery cults and early Christian Gnosticism as his vehicle, with meticulously researched Roman history and Biblical scholarship, this is author Richard Tierney’s magnum opus: an epic Lovecraftian alternate history dark fantasy novel that features Tierney’s most famous characters, Simon of Gitta and John Taggart. This novel will appeal to fans of historical fantasy and sword & sorcery fiction in the vein of Robert E. Howard, and the elements of cosmic horror and the Cthulhu Mythos will satisfy many fans of H.P. Lovecraft.

  1. * “The Emerald Tablet” by Robert M. Price; first published in Strange Sorcery #24, Rainfall Books (August 2017).
  2. “The Soul of Kephri” first published in Space & Time #66 (Summer 1984).
  3. “The Ring of Set” first published in Swords Against Darkness #1 (Zebra Books, 1977).
  4. “The Worm of Urakhu” first published in Weirdbook #23 (December 1988).
  5. “The Curse of the Crocodile” first published in Crypt of Cthulhu #47 (Roodmas 1987).
  6. “The Treasure of Horemkhu” first published in Pulse-Pounding Adventure Stories #2 (December 1987).
  7. * “The Secret of Nephren-Ka” by Robert Price, published first in The Mighty Warriors (Ulthar Press, 2018).
  8. “The Scroll of Thoth” first published in Swords Against Darkness #2 (Zebra Books, 1977).
  9. “The Dragons of Mons Fractus” first published in Weirdbook #19 (Spring 1984).
  10. * “The Wedding of Sheila-Na-Gog” by Richard L. Tierney & Glenn Rahman, first published in Crypt of Cthulhu #29 (Candlemas 1985).
  11.  “The Pillars of Melkarth Vengeance Quest” first published in Space & Time #78 (Summer 1990).
  12. * “Vengeance Quest” poem, originally published in The Cimmerian #7 (October 2004).

More Simon of Gitta from Tierney?

Robert M. Price writes in the essay for “The Pillars of Melkarth” this context hinting at an unpublished, but already written, novel, and several other tales that likely were never finished:

Readers may notice a large time lapse between the events of “The Pillars of Melkarth” (spring equinox, A.D. 50) and those of the previous story set in A.D. 42. This is because those years were taken up with the events of the novels Path of the Dragon (forthcoming from Pickman’s Press) in A.D. 42 and The Gardens of Lucullus (Sidecar Preservation Society, 2001) in A.D. 48. Other stories were planned during this time period as well. Richard Tierney intended some German adventures in A.D. 46 – 47, as well as entertaining another collaboration with Glenn Rahman on a pair of novels set on the western Roman frontier, one centered on the Claudian invasion of Britain, the other involving the Picts in Scotland. Sadly, none of these stories were ever written — yet.

Drums of Chaos (cover art by Zach McCain) Pickman’s Press, 2021

 


Excerpts. Expect:

A) Lots of “Sick” Sica Melee

Simon roared and struck out; his fist cracked sharply against the face of the nearest guard, who flopped to the cobbles without a cry. Quick as a panther he crouched and whirled, barely in time to avoid a murderous blow from a second guard’s staff; his sharp-bladed sica, already in hand, shore through the guard’s neck as Simon completed his whirl, and the man went down with a dying gurgle.

and…

The door was only large enough for two abreast and Simon met the first two with steel, expertly parrying, slashing, stabbing. One collapsed mortally wounded from a sword-thrust in the guts; the other leaped back, suddenly fearful, but was pushed forward again by the surging mob — to die instantly on the point of the sica. Simon howled with mad rage, swinging and thrusting; a bludgeon glanced heavily off his left shoulder and a knife-point nicked his flank, but three more of his enemies went down with blood gushing. A pike ripped his tunic and gashed the side of his ribcage; he roared and smote in return, cleaving a snarling face with his sword. Fierce exultation suddenly filled him; if he must die, this was how he preferred it, fighting and slaying Romans to the very end —

 

B) Unraveling Emperor Plans to Meddle with Cosmic Sorcery

“I think I know what you learned. Tiberius’ purge of his enemies is no secret, and Carbo recently brought me another message from Senator Junius, who has been recalled from exile in Lesbos to house arrest in Rome. The senator told me about Prodikos and his daughters, and I have learned much more here in Ephesos.”

Simon stopped eating. “What have you learned of Prodikos?”

“Much, Simon, but mainly that in this city renowned for its sorcerers, he is the most powerful and feared of them all.”

A serving-girl entered with an amphora of wine, and Dositheus ceased speaking. When she had gone Simon filled his goblet. “Go on,” he said.

“Prodikos had several children by various slave women, but all were sons save Helen and Ilione. These sons he long ago sold into slavery, but his daughters he kept — for an evil purpose, as it turns out. Simon, it is no mere incestuous lust that drives Prodikos. He means to force Ilione to join with him in a monstrous ritual that shall release forces this world has not seen since it emerged from the last great darkness of the All-Night.”…

… “The rite of the Impregnation and the Slaying — an act of sympathetic magic that shall cause the seed of the Star-god to unite with the Great Mother, thereby generating a horrendous spawn that will overwhelm this world.”

Simon gripped his goblet tensely. His scalp tingled as he recalled reading of just such a black ritual in the Sapientia Magorum of the ancient Persian magus Ostanes. “Gods of Hades! How could the girl’s own father even think of such perverse madness —?”

Dositheus drew a deep breath. ‘‘He may no longer be her true father, Simon. Have you not read of Sakkuth, King of Night, and his evil Master?”

Simon felt the tingling extend down his spine. Sakkuth the King, servitor of Kaiwan the Star-god — both evil beings cursed by the ancient prophets yet still furtively worshipped by sorcerers in his own native Samaria…

“The wizards of Acheron and Stygia and even older civilization cycles knew them by other names,” Dositheus went on. “To the nations of primal Attluma they were Kossuth and Assatur. It is said that every thousand years Sakkuth attempts to destroy civilization, and that he succeeds unless powerful magic is used to stop him. It was he who plunged the world into the All-Night after the Atlantean and Hyborian cataclysms. And to initiate such times, his master Kaiwan, who dwells amid the stars near the Eye of Taurus, sends to earth his seed to unite with the Great Mother, thereby enabling her to spawn the Thousand Abominations that will overwhelm the world.”

 

C) An Abundance of R.E. Howard Hyborian Age References

Instantly the sword hilt in his hands shrilled with a supernatural energy, and a blade of golden light sprang forth — a blade that must, Simon somehow knew, be equal in length to the sword blade when it was first wielded ages ago by the Aquilonian King!

“The Phoenix!” gasped Nephere, falling to his knees. “The soul of civilization — the hope of mankind…”

The great bird — if bird it was — had wheeled about and was now settling down, flapping its wide and glittering pinions, coming to rest atop the ancient pyramidal stone behind the flaming altar. It perched there and folded its wings, gazing down upon the flames where — so Nephere had said — its parent had just been cremated.

Simon could only stare in awe. He suddenly realized that he had never known true beauty before. He had seen vast mountain landscapes that had taken his breath away, and many fire-emblazoned sunsets, and had known a number of beautiful women — even one that had shared with him and the fallen gods his own soul-nature. But never, until now, had he felt the presence of the very Soul of Beauty.

Yet, despite the mood that was upon him, despite the lingering chords of celestial music in his heart, he could still see actual, objective features of the being. It was about the size and shape of a large eagle, and this fact had doubtless formed the basis of the legends that had surrounded it. But it was no bird, Simon knew — nor any creature of earth or its environs. Those scales or feathers, gleaming like a thousand luminous gems, only slightly resembled the scales or feathers of earthly creatures; that gently curved bill, glowing like translucent pearl, only resembled something between the beaks of ibis and eagle; the golden spray of filaments about its head and throat only resembled the inferior crowns and gorgets of earthly kings and queens. And the great eyes, round and limpid and swirling with obscure colors, bright with transcendent life and supermundane intelligence — these resembled nothing he had ever seen…

 

 

Richard L. Tierney

Richard L. Tierney (1936 – 2022) was a poet, author, and editor of adventure fiction, mainly in the realm of dark fantasy. Since his mid-teens, he had been both a fan and scholar of H.P. Lovecraft, Robert E. Howard, Clark Ashton Smith, and other great names from the pulp fiction era. In 2010, he was nominated for the Science Fiction Poetry Association’s Grandmaster Award. In 1961, Tierney earned a degree in Entomology (Iowa State College) and served for many years with the U.S. Forest Service in several of the western states and Alaska. A haunter of archaeological ruins by instinct, he had traveled widely, especially in Mexico, Central, and South America. Many of the ideas and images that he employed in his stories were inspired by his extensive travels. His major works include Collected Poems (1981, Arkham House), The House of the Toad (1993, Fedogan and Bremer), Sorcery Against Caesar: The Complete Simon of Gitta Short Stories (Pickman’s Press, 2020), The Drums of Chaos (2008, Mythos Books, 2021 Pickman’s Press), and Savage Menace and Other Poems of Horror (2010, reprint 2021, P’rea Press).

 

Friday, February 4, 2022

Tour Guide of John C. Hocking's Archivist Series

Originally posted on the Tales of the Magician's Skull Blog: Archiving the King’s Blade Champion: An interview with John C. Hocking


Saved here for redundant archiving!

John C. Hocking is a nigh-obsessed reader and writer of lurid pulp fiction, the author of Conan and the Emerald Lotus, “Black Starlight” serial, and their time-lost companion, Conan and the Living Plague, as well as an obedient thrall of Tales From the Magician’s Skull. Recently Black Gate reviewed John C. Hocking’s Conan Pastiche; then they cornered him to learn more about his pastiche and weird fiction muses in an interview. That post is a companion with this interview and we hope you’ll brave the Black Gate and check it out.

Here we focus on Hocking’s original Archivist and King’s Blade series — now to the interview!


You’ve had six [now seven! — ed.] Benhus tales (The King’s Blade series) that appeared in each of the Tales From the Magician Skull magazines. The first one appeared in 2019, and is called “The Crystal Sickle’s Harvest: From the World of the Archivist.”. Tell us more about the Archivist series and how it informs the King’s Blade.

John C. Hocking: The Archivist stories take place in the same world, the same city, as those about Benhus. They just occur 12 or 15 years later. The Archivist sprang from my desire to keep writing sword and sorcery but step away from using a mythic warrior character like Conan.

Hocking’s King’s Blade Series in Tales From the Magician’s Skull by issue number:

  • I. “The Crystal Sickle’s Harvest”
  • II. “Trial by Scarab”
  • III. Tyrant’s Bane”
  • IV. “Guardian of the Broken Gem”
  • V. “In the Corridors of the Crow” *read the preview*
  • VI. “Calicask’s Woman”
  • VII. “The Gift of a Poison Necklace” *read the preview*

The Archivist series seem difficult to track down. Any comment about readers with OCD/completionism that desire to read these?

JCH: Right now, there are 8 stories about the Archivist and his friend Lucella:

  1. ‘A Night in the Archives’ appeared in the Flashing Swords ezine Vol1-#2. available online
  2. ‘Web of Pale Venom’ appeared in Flashing Swords #3 and was recently reprinted in Goodman Games ‘Cubicles of the Skull’. available online
  3. ‘The Lost Path Between the Worlds’ appeared in the Flashing Swords ezine #4 . available online
  4. ‘A River Through Darkness & Light’ appeared in Black Gate #15 (last print issue of BG).
  5. ‘Vestments of Pestilence’ was featured, and available for reading on Black Gate.
  6. ‘Pawns in a House of Ghosts’ appeared in Skelos #3.
  7. ‘With a Poet’s Eyes’ appeared in Weirdbook #38.
  8. “From a Prison of Blackened Bone’ is awaiting publication by Weirdbook.

I imagine I’ll eventually try to assemble a collection of all the Archivist yarns. I’d like to add a few more entries before then, though. I outlined a novel about the character but can’t say if I’ll ever write it.

Can you compare/contrast the Archivist with Lucella & Benhus?

JCH: The Archivist is an unlikely hero, a more cerebral and self-absorbed character than most you’d see in Sword & Sorcery. His ability to fill a heroic role in the dangerous environment of a S&S tale is boosted by his connection to the lady soldier, Lucella. Although the Archivist is unselfconsciously brave when the occasion calls for it and can throw a mean dagger, Lucella is the real fighter of the two. Odd as it may sound, Lucella’s attitude toward violence, and how fighting affects her, are as realistic as anything in my work, as I patterned it after the only people I’ve known who really, truly loved a serious fight. The Archivist is wry and often pre-occupied, but a thoroughly decent fellow with a strong sense of justice. Lucella is more pragmatic but tends to follow his lead. I find the relationship between the Archivist and Lucella more satisfying than much of my work. The two basically combine to form one functional hero.

The Benhus character is an attempt to create a Sword & Sorcery character in the mold of hardboiled crime fiction. He lacks the experience, knowledge, skill set and sense of justice that the Archivist and Lucella bring to the table. Benhus is very young, but tough, determined and possessed of few scruples, especially when it comes to self-preservation. His occasionally callous behavior can be alienating to readers not expecting it. The fact that the guy is in so far over his head, is so isolated from any substantial assistance or understanding, that he is surrounded by people vastly more powerful and better informed than he is, that he must watch his every step to avoid losing his position or his life—I hope all this leads readers to identify with the guy, even if they might find him a less than delightful dinner companion.

Juxtaposing the Archivist and Lucella with Benhus was great fun. For anyone who might care to know, the Archivist encounters an older and more seasoned Benhus in ‘Pawns in a House of Ghosts’.

Let’s focus on Benhus now. In the TFTMS 2021 Kickstarter updates & interviews, you revealed that his name was a tribute to Ben Haas. He was a writer who wrote westerns under several pseudonyms [(1926 – 1977) aka John Benteen, Thorne Douglas, Richard Meade)]. Please expand on Ben Haas, and how Benhus may embody some aspect of his writing/characters?

JCH: I admire the work of Benjamin Leopold Haas as one of the most polished and seemingly effortless pulp writers of the 1970’s. He spun formula men’s adventure fiction into gold over and over and over again. If I’ve tried to adopt anything from his writing style it would be a ceaseless forward movement and a steady, zero-padding approach to storytelling. But one of the things I admire most about his work is the one I will never even be able to approach—his remarkable coupling of prolificity and solid, satisfying storytelling.


Each of the TFTMS issues come with illustrations. Can you comment on these depictions?

  • I. Jennel Jaquays: I wrote a whole essay for the first Tales from the Magician’s Skull Kickstarter about how happy I was to have Jaquays illustrate one of my stories. That is one elegant image.
  • II. Russ Nicholson: This one explodes off the page. One of the most spectacular single page monster images I’ve seen, and I was delighted to have it attached to my story.
  • III. Matthew Ray: I loved the tight depiction of the three main characters (four if you include their undead foe). That’s a particularly good King Numar Flavius right there.
  • IV. Samuel Dillon: Lushly detailed, almost pointillist, illustration captures a good likeness of Benhus.
  • V. Doug Kovacs: This one startled me because it’s such a serious attempt to illustrate a specific scene from the story and do so with as much accurate detail as possible. The artist even gets Zehra’s tattered hand restraints.
  • VI. Jennel Jaquays: Lucky me—a second Jaquays illustration. I worked hard to make the creatures in the Wall of Demons as nasty as I could. The artist made them nastier than I imagined. That white eel/serpent horror is ingeniously disgusting.

And each story, true to TFTMS form, comes with DCC stats (thanks to Terry Olson). What are your thoughts on gamifying your world? Have you had the pleasure of reenacting a story?

  • I. Crystal Sickle Wraith (creature) & Nobleman’s Comfort (wand)
  • II. Great mud scarab…knockout powder, message vial= (magic item)
  • III. Blind sight (spell), nobleman’s comfort (more wand abilities), Silver risen (a spell?), Tyrantsbane dagger (weapon)
  • IV. Nobleman’s Comfort (wand, even more abilities) and Scimitar Nemesis (creature weapon)
  • V. Carapaced Mauler (creature)
  • VI. Gray Umbra Guardian (creature)

JCH: I haven’t been in a real RPG in 20 years, so I’m not really qualified to comment intelligently on the stats. But I’m delighted with the idea that fragments of the stories appearing in The Skull might find their way into gamers’ adventures. I wish the Skull had a space where anyone who saw any of our statted creations showing up in a game could tell us how it went.

Generally, S&S spawned in the short story form, and characters did not necessarily develop (i.e., as much as they may in a novel). The Benhus short stories are stand-alone episodes, but there is definite progression of character (especially with the titular “king” of the King’s Blade branding, issues #3 and #5 ramped up the relationship). Do you have a long-term vision for a collection/novel?

JCH: Yes and no. I want to keep telling an unspooling, chronological series of stories about Benhus. I have plenty of ideas for what happens to the character and how it affects him and those around him. In his near future I’ve plotted a story that could probably be presented as a novel but will more likely be broken into shorter narratives that I’ll submit piecemeal to Tales From the Magician’s Skull. Writing a novel is such a difficult, sustained and uncertain effort that I’m more comfortable wrestling with short fiction these days.


Be sure to check out the companion interview on Black Gate to learn more about Hocking’s Conan pastiche and weird fiction influences. And for the the latest story in the King’s Blade series, be sure to pre-order a copy of (the soon to be released) Tales From the Magician’s Skull Issue 7!

 



Wednesday, December 9, 2020

Tour Guide - Imaro Series by Saunders

This was posted originally on Black Gate


Masthead 2020 Nov Dec Saunders Soul B

“Who am I? Who is my father? Where is my mother? Why do death and demons follow me wherever I go?” – Imaro in The Quest for Cush
Charles R. Saunders, the originator of Sword & Soul, passed away May this year (2020, Greg Mele covered a tribute for Black Gate). Saunders is most known for his Imaro tales chronicling an African-inspired “Conan the Barbarian” on the fictional continent of Nyumbani. Saunders also wrote of a heroine named Dossouye (separate series), amongst other characters. Over the years, Black Gate has reviewed the entire Imaro series and the book of associated stories called Nyumabi Tales (see list). The Goodreads Sword and Sorcery group honored his memory with a groupread, catalyzing this post. If you are looking for some buddies to share experiences while you read, then please join in (formally the Saunders group read goes through Dec., but discussions will continue beyond). This post serves as a tour guide for the series, clarifying transition from Book#1 to #2 per edition, provides Saunder's own voice (excerpts) to capture the essence of Imaro's Nyumbani, and reviews book availability.

Imaro Series Publication History:

The publication history also follows Imaro's chronology as well. Links to Black Gate reviews included.
  1. Imaro: DAW 1981, Nightshade reprinted 2006 with story changes; Lulu 2014; 2008 Review by Howard Andrew Jones
  2. Imaro II: The Quest for Cush:  DAW 1984, Nightshade reprinted 2006 with story changes; 2008 Review by Ryan Harvey
  3. The Trail of Bohu:  DAW 1985 & Lulu 2009; 2009 Review by Bill Ward
  4. Naama War: Lulu 20102010 Review by Ryan Harvey War  and 2009 coverage Howard Andrew Jones & John O'Neill
  5. Nyumbani Tales: Mvmedia, LLC  2018;  2017 by Fletcher Vredenburgh
  • The Warrior’s Way: unpublished collection mentioned in the 2017 introduction to Nyumbani Tales penned by Saunders (more on this below).

Sunday, November 29, 2020

Shattered Seas Review AND Deep Madness Tour Guide - Review by S.E.

This post was simulcast on Black Gate.com on Nov-28-2020

BG_SS_cover
Cover art by Christopher Shy / Cover design by Byron Leavitt.

Shattered Seas is a toxic dose of Lovecraftian mythos, psychedelic team-exploration (reminiscent of Stark Trek voyages), and survival-horror melee (mutant creatures replacing zombies). It’s a maelstrom of fun if you enjoy horror adventure, losing your mind, and drowning.

Ever want to crack open the gateway into an Otherworld with a few friends? Perhaps you are ambitious and naively want to gain dominion of cosmic powers. Will you be comfortable with mutating forces transforming you into a tentacled mass? Start the madness by searching for the mystical Sphere buried in the ocean near the submerged Kadath Mining facility. Lucas Kane, a marine biologist, is one of your tour guides. Here he observes Kadath, a mining facility with organic qualities (excerpt):

Kadath lit up below them drew his attention and caught his breath. The facility sprawled across the seabed like a sunken metropolis from another world, its illuminated structures pushing defiantly upward into the inky abyss. The station’s domes and towers seemed like the last bastions of light and reason still standing in an endless Stygian wasteland. It was hypnotic, dreamlike, and yet somehow inexplicably solid. Lucas could make out the shuttle tubes running between the three main domes, as well as to the smaller, squarer outposts and middle structures. He could even see the primary enclosed drilling site not far off from the main facility, connected to Dome Three by long, spacious tubes.

This novel was inspired by Diemension Games' Deep Madness, a cooperative sci-fi/horror board game. The novel serves as a stand-alone book as much as it does a gateway into the game narrative. Non-gamers will enjoy it all the same since the key protagonists (Lucas Kane and Connor Durham) are freshly introduced, plus the story is a prequel to the story presented in the game. At the end of this article, there is an embedded movie overviewing the board game. 

Friday, July 24, 2020

Tales of Attluma - Review by SE and Oron Guide



Tales of Attluma by David C. Smith
S.E. rating: 5 of 5 stars

David C. Smith crafts his own flavor of adventure-horror with his Tales of Attluma, heavily influenced by Robert E. Howard (REH, Conan creator) and his contemporary Pulp Fiction writer Clark Ashton Smith (CAS). Attluma is an island continent akin to the mysterious Atlantis, and these 16 tales cover its dark history and doomed end. These stories are fantastically dark and exciting, a true blend of REH’s action and CAS’s dreaded atmosphere. On Attluma, ancient gods live in mountain temples and underground; humans struggle to survive, and seem to be intruding on land made for, and by, demons.
“These tales and a dozen more by fantasy and adventure author David C. Smith appear in this unique collection. Out of print for more than 40 years, these stories were first published in the days of limited-circulation fanzines—the only avenue for new work created by the generation of writers who grew up in the shadow of the pulp magazines. The paperback reprints of those pulp stories in the late 1960s and early 1970s encouraged an entire generation of young writers to enlarge on that tradition of popular American storytelling. Now they are in print once more for a new generation of fantasy fiction enthusiasts.” -- Official book blurb

Interestingly, there are no Oron tales, Oron being the warrior protagonist that the original Zebra series was named after. Yet he is not needed here. Attluma is saturated with lore and conflict, armies of ghosts, lost loves seeking retribution, and hungry demons just looking for some attention. The last several stories ramp up the demonic uprising (or retaking) of the island/continent. “The End of Days” finale is epic in scope, a sprawling battle with loads of mayhem and militant sorcery. The collection fits the Sword & Sorcery label, with an emphasis on Sorcery (specifically necromancy and demon summoning). Excerpts are the best way to share the poetic, dark conflict readers should expect:

EXCERPTS:
“Dressed in scarlet wounds and running with blood, here was my mother, her face beseeching mercy, gashes across her face and body. There came my father, hobbling on a split foot and one arm gone, strings of meat and tendon trembling from the open shoulder. Here was my brother, once a strong and handsome man, now in death a broken thing with no legs, pulling himself forward with his arms, his wife beside him, on her belly and kicking her feet as her head rolled beside her.”—from “The Last Words of Imatus Istum”

And there was Yadis, The All Mother, the hag with one eye and triple teats whose spittle had made the stars and whose defecation made the earth. Her mad singing had awakened humans to life; we crawled from the muck and ever since wondered about the dark heart of life.” —from "Dark Goddess”

“Silene observed the sorcerers as they met and fought in the field. She saw the air turn colors between these people and watched as they moved their arms in gesticulations, or with daggers drew designs in the air. One or the other of these mysterious people would die, pulled into the sky to be torn invisibly into pieces, raining blood, or drawn into the earth to suffocate, or simply fall, breathless and unmoving, wrapped beneath sheets of glowing color.” —from ”The End of Days”

Several of the attacking sorcerers made signs toward Edric’s fighters and dropped them. These men and women fell onto their backs and caught fire from their chests. They screamed as they died, but the unnatural fire consumed them swiftly, turning the men and women as black as charred wood. From the burnt corpses rose pieces of them, bits of black, which moved high into the air and, at the command of the attacking sorcerers, dropped like hurled missiles into the lines of Edric’s men, the bits of black pushing through faces and armor. …“Souls,” Hame told her. “They remove the charred souls from the burned bodies to use as weapons.” —from ”The End of Days”

GUIDE: Tales of Attluma is splendid by itself, but it serves as a foundation for the other works in the same world. Read this and you’ll want to jump into the novels and other short stories. A guide is needed since the publication history is complicated by title changes and, like most fantasy, publication order does not match the chronological order of the fictional world. Thanks to a group-read in the Goodreads Sword & Sorcery group we were able to communicate with the author and clarify the chronological & publication history of the Attluma Cycle (coined that with the tacit approval of the author). As of 2020, there are 25 stories and novelettes; 3 Oron novels; 1 Akram novel.

For newcomers, I recommend starting with Tales of Attluma since it fleshes out the world and prepares readers to jump into various arcs, such as the primary barbarian Oron set (many start with the 1978 book that introduced the character to the world named simply Oron), or the cursed sorcerer Akram novel The Sorcerer's Shadow). To learn more about David C. Smith, check out recent interviews by DMR and BlackGate.


ATTLUMA CYCLE

Chronological Story-Order / Key Characters / Publication date

Tales of Attluma by David C. Smith Azieran Adventures Presents Artifacts and Relics Extreme Sorcery by Christopher Heath Warlords, Warlocks & Witches by D.M. Ritzlin Oron Mosutha's Magic by David C. Smith Oron No. 4 The Valley of Ogrum by David C. Smith Oron 5 The Ghost Army by David C. Smith Oron by David C. Smith The Mighty Warriors by Robert M. Price The Sorcerer's Shadow by David C. Smith Engor's Sword Arm by David C. Smith

0) Tales of Attluma: Collection (2 Akram tales, 1 Dathien, no Oron); 16 Short stories, 2020 by Pulp Hero Press: Listed mostly in chronological order, mostly pre-Oron, with the last several being the “End” of Attluma (see below)

1) “Shadow-born Shadow-taken” in Azieran Adventures Presents Artifacts and Relics: Extreme Sorcery Pre-Oron novelette (featuring Dathien from Tales of Attluma’s “Dark of Heart”), 2013

2) “Twin Scars” in Warlords, Warlocks & Witches Pre-Oron, “(standalone Kellen tale), 2019

3) Oron: Mosutha's Magic Oron Novel 1/3: Zebra #3 1982 (original title: Reign, Sorcery!)

4) Oron No. 4: The Valley of Ogrum Oron Novel 2/3: - Zebra’s #4 1982 (original title: Deathwolf)

5) Oron 5: The Ghost Army 5 short stories with Oron: - Zebra #5, 1983 (original title: Death in Asakad and Other Tales)

6) “The Shadow of Dia-Sust” Oron short story appears in The Mighty Warriors, 2018, … also available online at Blackgate.com

7) Oron, the original Oron Novel 3/3: Zebra #1, 1978

8) Sometime Lofty Towers, Pulp Hero Press, 2021

9) The Sorcerer's Shadow an Akram Novel: Zebra #2, 1982 (original title: The Shadow of Sorcery)

10) Engor's Sword Arm novella, Forgotten Ages ~1991

11) Several stories from Tales of Attluma including two Akram tales (“Come Death” and “The Return to Hell”) and the grand finale “The End of Days”


CONTENTS of TALES of ATTLUMA (summary notes with spoilers)

1. “Descales’ Skull”: Three men collect as many parts of Descales’ skull and resurrect his soul….he grants them each a wish (Clamus:Gold, Sumi Dan power over slavery; Bordogas: partnering with a woman). All get their wish… with nasty, ironic deaths.

2. “The Generosity of the Gods”: Obroc of Kurstikan and his buddy Cedes are fishermen who decide to test the power of the two gods [they should remain nameless!]. The pair blaspheme to determine if the gods are real. The consequences of so terrifying, really really terrible, but at least the friends survive in some way, together. This is so dark, it is funny.

3. “Feasting Shadows”: Pel and Jenta are a young couple seeking ancient temples in the caves, and come across more than ruined ritual spaces. They experience the Song, Dance, and Culmination of the Feast.

4. “Dark of Heart”: Captain Dathien gets a second chance of freedom. Princess Amyra is missing in Midriga (his place of origin) and Prince Eam seeks to save her. What ensues is a mad mission into the mountainous region of Midriga, involving body horror, bleak fates for all.

5. “The Last Words of Imatus Istum”: The depressing story of Imatus Kad Istum, of the civilized city Mograd which was overrun by the barbaric Kunashtu. Loss of knowledge, slavery, eating of former citizens, raising the dead on a mass scale.

6. “Aliastra the Sorceress”: Count Holos, a homeless roaming royal who deals with failing his father; he had been taught that 'he owned his own future through the choices/actions he made'. This is mostly a story of the love between the sorceress Aliastra and her long-dead lover Ormenidu….which Holos gets embroiled in.

7. “Ithtidzik”: The titular student was arrogant enough to seek power from around his wise mentor; he seeks out an ancient tome from a demon and gains more insight than his single head can hold! Sharing knowledge with enthralled, sustained corpses helps for a time… doesn’t end well for the protagonist, of course.

8. “Rhasjud’s Destiny”: A mercenary warlord of the title returns to the site of where he murdered his brother, who haunts him; wolves and ghosts roam everywhere.

9. “Blood Ransom”: Androm the pretty boy, gets tied up with Tsathsimus and Ishrid in a plot to kidnap the princess Asri; beware bloody red gems that are actually alive. Asri and Lady Liprosa let Androm go since he redeems himself.

10. “Dark Goddess”: Jutom and the Nthgali warriors ransack the city of Coroth which includes the raping of a priestess of Yasid. The product of rape and torture will haunt Jutom.

11. “Come, Death”: Akram is introduced as a cursed immortal sorcerer strolling through plagued ruins. He pities a child amongst a plague and saves it.

12. “The Return to Hell” Akram appears again in a very trippy story. Akram amasses mercenaries to sacrifice them to the Witch/Sorcerer pair (Nidyis, Narathkor) that made him immortal. He wishes to die, but he has a young female fan Tharis who wants to be like him. He tries to spare her even as he leads hundreds to slaughter….

13. “The Passing of the Sorcerer”: A love story of the sorcerer Camses with royal princess Porissa of Karhum, with hints of reincarnation and celestial life. A demonic scourge plagues the town, and the King. Apparently, humans took too much from the demons without sacrifice or honor, or belief…

14. “Patience Serves”: A dose of vengeance for a “wronged love” between Lady Tristania and Lord Mors.

15. “The Sounding of the Gong”: Another bizarre love story. Seft and Oma (sorcerer aged, and younger sorceress) are the last few humans worth stealing from. A trap is set for these thieves to sacrifice. This continues the theme of weird-love and eternal life between pairs of sorcerers.

16. “The End of Days”: Meet the poet Nour, his pregnant wife Silene, and her brother Edric, as they race toward the Surkad Capital city. It is the last stand for humans on Attluma. The demon Serenthal seeks to reclaim all the territory and eliminate everything. It is over the top epic and dark…a great end to the book.

Monday, June 20, 2016

Andrzej Sapkowski's The Last Wish is a must read

The Last Wish (The Witcher, #1)
Update ~2020, this review had been posted on Amazon and has garnered ~490 helpful votes since Netflix released the Witcher TV series in 2019, sending new readers toward the books.






The Last Wish by Andrzej Sapkowski
S.E. rating: 4 of 5 stars

Andrzej Sapkowski's The Last Wish is a must read for sword-and-sorcery aficionados.
• The Last Wish and most of the series were published in the 1990’s
• They spawned from Poland, not the United States of United Kingdom
• Inspired the Witcher game series a decade later (2007-ongoing)
• More to come, the author and series continue

Andrzej Sapkowski’s Geralt of Rivia is a “Witcher,” a superhuman trained to defeat monsters. After hundreds of years killing creatures, there are fewer threats and witchers. Actually there is less hunting monsters than Geralt sleuthing mysterious altercations. Sapkowski’s stories have conflicts that are not lone-Witcher-in-the-wild vs. monster conflict; they are more humans/vs strange forces in which Geralt referees (and usually kills). His investigative methods are a bit rougher than Sherlock Holmes. Each story was as if Conan was dumped into the Grimm's Fairy tales. But all is not grim. Lots of humor present is reminiscent of Fritz Leiber’s Fafhrd and the Gray Mouser series. Humans tend to persecute or shun the weird witchers; sustaining future witchers is addressed as the seeds of an apprenticeship are sown.

Geralt has dialogue with antagonists often. Lengthy interrogation stand offs are common. This approach allows for funny banter, philosophizing, and entertaining information-dumps. This makes for a fast, entertaining read. Sapkowski stands out as a leading non-English writer. No map, table of contents (TOC), or glossary were featured in the paperback translation. I provide the TOC below. The structure reveals the over-arching narrative of “the Voice of Reason” which attempts to connect all the others. This works pretty well, but is not always smooth. This was designed as an introduction to the series. I was impressed enough to order the Sword of Destiny when I was only half way through. It is not until the third book does a dedicated novel emerge. The series and the games continue to this day with books 7 and 8 awaiting English translation (as of 2016).

The Last Wish Table of Contents
1- Voice of Reason #1
2- The Witcher
3 - Voice of Reason #2
4- A Grain of Truth
5- Voice of Reason #3
6-The Lesser Evil
7-Voice of Reason #4
8-A Question of Price
9-Voice of Reason #5
10-The Edge of The World
11- Voice of Reason #6
12- The Last Wish
11- Voice of Reason #7

Andrzej Sapkowski Blood of Elves saga:
1. The Last Wish; Short Stories 1992 , translated from Polish to English 2007 when the first Witcher Video Game was released
2. Sword of Destiny Short Stories 1992 translated 2015
3. Blood of Elves 1994 Novel translated 2014
4. The Time of Contempt 1995 Novel translated 2015
5. Baptism of Fire 1996 Novel translated 2016
6. The Tower of Swallows 1997  Novel translated 2016
7. Lady of the Lake (1999…Novel being translated for a 2017 release in US)
8. Season of Storms (Sezon burz) Novel written 2013, set between the short stories in the first book in the series, The Last Wish. English edition TBD

Games
2007 Witcher PC
2011 Witcher 2 (Assassins of Kings) PC, Xbox, Mac OS
2015 Witcher 3 (Wild Hunt), PC, PS4, Xbox


View all my reviews

Tuesday, December 30, 2014

Gonji: The Soul Within the Steel (Deathwind 2)

Gonji: The Soul Within the SteelGonji: The Soul Within the Steel by T.C. Rypel
S.E. Lindberg rating: 5 of 5 stars

Gonji: The Soul Within the Steel, Book 2: The Deathwind trilogy was really one book cut into three parts: so the story arc is spread out accordingly. I enjoyed Part-1 (Red Blade From the East) but was left wondering about character motivations; also my mind struggled to contain a geographic scope that seemed to only grow. The second installment pleasantly explored all the characters and mysteries posited in the first; geographically, it focused on one location essentially (Vedun city and the adjacent Castle Lenska). It delivered on every aspect I hoped, and the conflict/story leapt forward every chapter; it unveiled truths behind several key secrets & motivations behind the characters, and ramped up the adventure (which was at a high level anyway). Great adventure fantasy that is more dark & pulpy than it is historical. I like the content in Book-1 more now, and I can’t see how any reader could not stop at the end of Book-2. Take home message: if you decide to follow Gonji, just plan on reading the whole trilogy. I’m on to Book-3 to learn more about the mysterious Deathwind….

I copy/paste my review of the first book for completeness below; after I read the third portion, I’ll work to consolidate all into one review.

Gonji’s Deathwind (Book 1)– The Godzilla of Sword & Sorcery?
Some splendid reviews already exist for Gonji: Red Blade from the East, in particular Fletcher Vredenburgh’s January 21st 2014 Post on Blackgate is extremely thorough. This provides another summary, and some more complementary information.

Gongi Is A Unique, Entertaining Mashup: Gongi is a wandering, displaced warrior--a Ronin (master-less samurai) roaming 16th century Europe. This is not historical fiction, however. This is Sword & Sorcery in vein of R.E. Howard’s Conan…but it is a solidly unique take on the genre. Firstly, Gonji is a cross-breed of a Japanese warlord and Viking sword-maiden; rather than the Hyperborean continent of REH, Gonji explores a realistic version of Europe’s geography (Ottoman–Habsburg times). Plenty of creatures and magic infuse compelling fight scenes. I half expected Godzilla to emerge on multiple occasions!

Gonji is a mysterious, intelligent character. Stretching plausibility, he knows many languages (Japanese, Spanish, Italian, German, English, more?) sufficiently to converse with everyone. He is a bit moody too, which is ostensibly related to his mixed heritage (disciplined father, wild mother). His allegiances are difficult to predict, sometimes joining mercenary bands, sometimes rescuing weak townspeople. Generally, the blend of cultures and Gonji’s mysterious motivations are engaging.

By the end of this first installment, we know only that he is seeking the “Deathwind,” and we know he gets closer to this goal when he reached the city of Vedun, but otherwise the core of his quest is unclear. There is parallel conflict with some apparently evil occupiers of Vedun; but their motives are not clear by the end either, at times brutally dominating folk and at times letting them live in peace. I would have enjoyed a bit more clarification; the demarcation between the first and second book may just be due to the publication history.

Series: The initial Zebra books of the 1980’s essential split one long novel into a trilogy (I suspect the split was arbitrary). T.C. Rypel’s 1980 series has been released in a more complete forms (more books, eBooks, audiobooks). The newer releases from Borgo Press seem to have maintained this split. I’ll need to read the second and third books to confirm that, and I plan to do that. Actually, Rypel has a lot more Gonji in mind, and has books 4 and 5 available now. Books 1-3 are the original trilogy:
1) Gonji: Red Blade from the East: The Deathwind Trilogy, Book One
2) Gonji: The Soul Within the Steel
3) Gonji: Deathwind of Vedun: The Deathwind Triology, Book Three
4) Gonji: Fortress of Lost Worlds
5) Gonji: A Hungering of Wolves
Gonji  Red Blade from the East  The Deathwind Trilogy, Book One by T.C. Rypel Gonji  The Soul Within the Steel by T.C. Rypel Gonji  Deathwind of Vedun  The Deathwind Triology, Book Three by T.C. Rypel Gonji  Fortress of Lost Worlds by T.C. Rypel Gonji  A Hungering of Wolves by T.C. Rypel

Social Media, Cover Art, and Maps: T.C. Rypel is very accessible via Facebook(Gonji Page) and the Goodreads Sword and Sorcery Group. If you check those websites you can (a) communicate with him and (b) just read/learn fascinating tidbits. For instance, from these I learned the artwork of Serbian illustrator Dusan Kostic graces most of the new releases, which seem more appropriate than the 1980’s covers that seem to mirror the James Clavell books (contemporary for 1980’s works, but of different genre). Also, The Kindle editions of the Deathwind Trilogy books do not include artist Joseph Rutt's 1982 Maps that appear in the front of the print editions. Note that Joe Rutt also drew covers for Ted Rypels 1970's Outer Limits books.



Ohio Rocks: Incidentally, T.C. Rypel has Ohio roots, as do many Sword and Sorcery authors; in fact, 20% of the original Swordsmen and Sorcerers' Guild of America (SAGA, 1960-80s) came from my home state OH. The unassuming state of OH has ties to many relevant authors including including: David C. Smith, Andre Norton, Stephen Donaldson, John Jakes, Richard Lee Byers, Roger Zelazny, Dennis L. McKiernan, Steve Goble, and more.


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