Sunday, January 5, 2020

Death Dealers & Diabolists - Review by SE

Death Dealers & Diabolists by D.M. Ritzlin
My rating: 4 of 5 stars

Reading anthologies enables readers to discover new voices and authors, and since short stories launched the Sword & Sorcery genre in the ~1920's, the Goodread's S&S Group has a 2-month groupread every Jan-Feb for this purpose. This is my first DMR anthology and I am impressed. This bodes well for many others in my to-read list (like Swords of Steel Omnibus, Warlords, Warlocks & Witches, and the The Infernal Bargain and Other Stories). DMR also hosts an outstanding blog that fans of S&S adore.

I only knew of Keith Taylor from this set. Three of the four that stick with me are ones that had less forward-momentum than I normally expect, but they ended strong and surprised me. I star my favorites below. The genre may have started in the 1920's, but anthologies like this demonstrate that it still lives strong a century later.

“Q’a the Librarian” by Buzz Dixon
Many others on Goodreads enjoyed this the most. It is true to the theme of “Death Dealers and Diabolists”. You can root for the anti-heroine Q'a since the other characters are eviler than she. Involves plenty of sacrifices and murdering children, and Q’a could not care less. However, her immorality wore off on me, so I wasn't as engaged with any of her antagonists/plight. This opening entry consumes 28% of the book too, which wasn't necessary. Would definitely appeal to Grimdark readers.

“The Man With the Evil Eye” by Keith Taylor
I adore Keith Taylor's work (i.e., Servant of the Jackal God: The Tales of Kamose, Archpriest of Anubis ). This one was ok. Three crusader buddies (Palamides, Chiron, Michael) save an alleged murderer, a runaway woman, from a bunch of thugs hired by an evil magician/collector. Was hooked up to the point when the merry men met Harmatius. The ending battle/climax ended abruptly and with less reader-engagement than expected.

* “The Vault of Geigar Varakas” by Kenneth R. Gower
The tale of the thief Kral Mazan starts slow and meandering, but it ramps up nicely. He's good at cards and doesn't like cheating (stealing is alright though), and a card match with the wealthy, cheating Varakas gets him tossed into a street. There, a conniving woman, Firien, hires him to break into Varakas' treasure trove to retrieve an heirloom item for her--and seek revenge for himself. An eruption of Lovecraftian-like horror explodes on the scene which made the build-up satisfying.

* “Lord of the Wood” by Geoff Blackwell
This tells of the hunter Ville returning to a ravaged home. He tracks the death-dealers of his family considering revenge. Not much sorcery/diabolists in here. Very, very grim. Beautiful wording drew me in:
“Cold azure glitter replaced warm red glow. Skies lay naked, the moon and stars shone like pinpricks in tough fabric. Trails of teal and rich violet whipped across the firmament. He whistled into the shimmering aurora as though to beckon it closer. The sky fox danced tonight. A beautiful night to start Ville’s last hunt.”

“Ranorax, Son of Tiger” by Mark Taverna
Haukan of the Tiger Clan is a real ass and hopes to lead his clan soon. A pesky prophecy from their shaman indicates the leader will instead be a strange boy emerging from the woods. An okay entry. Not sure if Death Dealing or Diabolism motivated it.

* “Intrigue in the Unassailable City” by Carl Walmsley
Menias returns to his island city/home after sailing abroad as a mercenary for over a decade. He has a slim hope of reuniting with Carwynn, a lady of higher class who had a crush on him before he trekked off. But to find her he has to climb up the strata of the island from the poor docks. Having been sailing with a bunch of pirates hasn't helped his network. Old "friends" slow his mission to his love interest. This is the second of three tales that were a slow brew, that delivered in a satisfying way. Nice milieu and characterization.

“Three Coins of Doom” by Bryan Dyke
This has humor in it, which many like. But I am more of a curmudgeon, enjoying the humor only if there is a deeper story. Mau-Keefe is a pirate on a cryptic quest to track down an acquaintance (Naravian), while his compatriot wizard-buddy Lucrutius drinks more than he helps. Levity was nice to include to break up the grimness of the other stories, but the purple pummich's silliness overshadowed any story arc.

* “The Age of Crows—The Return of the Swarm” by Jed J. Del Rosario
A slow start sets up the epic premise of Angel vs Demon warfare. For the first third, I wasn't sure about its direction. Duryodan is the protagonist, but he is driven by a higher power (which chimes in via first-person narrative) and was summoned by a fellow angel, Vidur, to tackle a big job. Another angelic immortal, Nakula, also meddles as they battle a corrupt Emperor. Weird corpse-possessing flies/insects play a dominant role. I’m a sucker for necromancy and angelic battles like this one.

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Sunday, December 29, 2019

Offutt's BS: The Black Sorcerer of the Black Castle - Review by SE


The Black Sorcerer of the Black Castle by Andrew J. Offutt
S.E. rating: 4 of 5 stars

The Black Sorcerer of the Black Castle is Andrew J. Offutt's parody of Sword & Sorcery. The one I read has illustrations from Jim Pitts, introduction by Wayne Warfield (editor), and an afterword by andrew j. offutt (who seldom capitalized his name).

It is intentionally overwritten with excess adjectives, and offutt referred to this as "BS" (short for many things, Black Sorcerer included.) The story has the common tropes of a lone hero fighting ~3 representations of something evil capped with a final confrontation with a malicious wizard. Plenty of silly call-outs to the S&S crowd are within (i.e., the wizard is named Reh after Robert E Howard).

I heard about this via the Sword & Sorcery group on Goodreads. My goal was further to understand how the use of color was applied in pulp fiction (S&S especially).

The afterword reveals the story's evolution. More importantly, it showed how multiple readers/editors preferred a particular balance of humor and action. In fact, offutt confessed he learned via working with BS of his Great Discovery:
"pornography and heroic fantasy have something much in common: both quite for different reasons, need to create a mood and a spell, and to make it last --and neither, can be overwritten.




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Thursday, December 26, 2019

Anthology Groupread 2020 - Jan Feb on S&S - Goodreads

Sword & Sorcery Group on Goodreads


Happy Yuletide, Xmas, etc... and especially Happy New Year.

The next two months are slotted for Anthology reading, the foundation of the S&S genre is formed from short stories... and plenty of new collections are out there. Classic or new, grab one from your TBR pile and join in.

The Jan-Feb 2020 Anthology discussion folder (link)

"What anthologies are people reading?", a list (disguised as a Poll): Link to list/poll, feel welcome to add your vote (or write one in)

The inspirational Image Banner credits (L-R)

Sunday, December 22, 2019

Deep Madness Scenario Guide - Chronology


I just submitted an updated Word file (version 3) in the BGG Files for Deep Madness (Dec 22, 2019) to accommodate the Faces of the Sphere expansion.

I assume it will be approved soon by the admins.I think Version #3 will appear in place of #2 will appear here: https://boardgamegeek.com/filepage/178525/deep-madness-scenario-guide

And the Deep Madness Facebook crew (thanks Phil) actually has a Files section (I just learned) and it has a similar guide: https://www.facebook.com/groups/DeepMadnessFans/

 updated Oct-23-2020, Version 5

Deep Madness Scenario Guide and Chronology

Chronology

Expansion/Game

Title

Chapter/Scenario

Character Focus

Prequel

Shattered Seas (complements book, requires a game tile from Uncounted Horrors)

1: Shattered Worlds

Lucas Kane (marine biologist)

Pre-Core Story

 

Rise of Dagon

1: Rite of Bile

Ward Phillips (novelist)

Regan Waite (cultist)

Meredith Waite(executive)

2: Virulent Whispers

3: Dagon Rising

Profundum PDF/The Faces of the Sphere

1: Drowning in the Depths (tutorial)

Same as core story

Core Story

Core Box of Deep Madness

1: Crawling Asphyxia

Arthur Weyland (engineer),

Felicia Armitage (doctor0,

Jared Drake (soldier),

Randi Carter (researcher),

Roman Asimov (biochemist),

Samuel Smith (captain)

2: Last Shuttle to Hell

3: Bathphobia

4: Through the Looking Glass

5: Madness Within

6: Lost in the Mist

7: The Horror Beneath

8: The Substance of Terror

Middle of Core Story

Oracle’s Betrayal

1: Trimming Virtues

Hannah Cobb (little girl)

John Murdock (detective)

Dr. Clarence Branom (psychiatrist)

Dr. William West

2: Collecting Tissue

3: Lobotomy

“True Ending”

to Core Story

Uncounted Horrors

1: Another Dawn

David (pilot),

Pris (secretary),

Dakota Johnson (officer),

Stephen Cooper (physicist),

 Charles Ryan (heavy miner),

Jacob Clarke (relief expert),

Amanda Weaver (quartermaster),

 Sophie Brigman (diver)

Jon (cat)

Post Core Story

Profundum PDF/The Faces of the Sphere

1: Faces of the Sphere

Same as core story + Hannah + Ward Phillips + Jacob Clarke (but evolved!)

 

?

Endless Nightmares

1: Fathoms Dark

Christopher Dalton (mystic),

 Emma Kruger (special agent),

 Franklyn Christie (navigator),

Amanda Weaver (quartermaster)

 Isaiah Wiesenthal (prophet),

 Lisbeth Gibson (hacker),

Sophie Brigman (diver),

Scarelt Romanov (special agent)

2: Fevered Dreams

3: Expectant Terror

 

Thursday, December 5, 2019

Dawn of Madness - Suggested Icon Changes

Dawn of Madness is complex, choose your own adventure/terror game by Diemension Games.

I was fortunate to check out a prototype at GenCon 2019.

The Kickstarter is going on now and draft rules posted.

This posts suggests two changes and enables image-URLs to refer to in the comments.

Since "Concepts" have gone away and many are confused by icons, I suggest the below changes:

1) Simplify Sentience Icons: Eliminate the icons-graphics sentience and just use the colors (no one in the play throughs says them by "name" and no one can read the icons when made tiny on the cards....). Best to eliminate the confusion.  Makes more sense to add a color (sentience) to a graphic to make a domain

2) Simplified Sentience Test Verbage: This can further help declutter the cards...for example the Sentience Testing. No reason to say "test x for y" …. just make the icon bigger (so you can read it) and sow the colored-domain





Tuesday, December 3, 2019

Tales from the Magician's Skull #3 - Review by SE

S.E rating: 5 of 5 stars
"Rejoice, mortals! I have heard your pleas and returned to grant your greatest desire: More sword-and-sorcery!

Once again I will bring you tales of thrilling adventures in time-lost lands. There are swords, and there is sorcery. There are dark deeds and daring rescues..." -- The Magician's Skull speaks in Kickstarter

Should you trust a talking skull? Well, no sane person would, but I attest this skull does not lie (and I am making a habit of listening to it). Tales from the Magician's Skull (installments #1 and #2) spawned from a successful 2017 Kickstarter campaign in which Howard Andrew Jones (Sword & Sorcery guru, author, and RPGer) teamed up with Joseph Goodman (of Goodman Games, publisher of Dungeon Crawl Classics). The resulting magazine reflects this partnership, marrying great stories with corresponding RPG elements. This July 2019, the Skull resurfaced with issue #3 and promises of issues #4-6. As a backer and enthusiast of fantasy fiction, I couldn’t be more pleased.

If you missed the Kickstarters, have no worries, you "mortal dogs" (another Skull saying). Behold! Goodman Games and Amazon offer them. Future plans are as follows: "Issue #4 will release in March 2020, and others will follow bi-annually thereafter. Upon reaching issue #666, the Skull will travel to a higher plane and the magazine will end."


Quality: The print quality is great again (the artwork, editing, illustrations, tan-cardstock pulp-feel etc.). The magazine is just fun to hold.

Appendix: The last item in the Table of Contents (below) should be the first to discuss since it is iconic: The Appendix. What a great design idea! To drive home the RPG elements of the stories, Terry Olson once again created items and Dungeon Crawl Classic RPG rules related to each story. This is really cool. Read the stories...then go re-live/play them. I enjoy reading this section each time just to re-imagine the stories (without playing an RPG).

Illustrations: The cover is by master Sanjulián (Manuel Pérez Clemente). Many full-page, detailed illustrations decorate the interior by established artists: Samuel Dillon, Justine Jones, Doug Kovacs, Brad McDevitt, Russ Nicholson (an old-time favorite from Fighting Fantasy), Stefan Poag, Matthew Ray, and Chuck Whelan. There is a short contribution in which Samuel Dillon explains how he created one the frontispiece for "The Second Death of Hanuvar."

intrior illustration by Samuel Dillon

Tales #3: Contents. All six are quality Sword & Sorcery stories, and there is plenty of bonus content like flash fiction, author and illustrator notes, and the appendix of RPG-items. Most stories have some mystery or police-procedural flare; several are serials from the previous Tales magazines; others have characters appearing in other venues. For me, since I am a huge fan of Clark Ashton Smith and poetic/weird adventure (Dunsany), the last story by Sarah Newton was a true highlight.

(1) "Face That Fits His Mask" by William King. King's Kormac is available in a series of anthologies (starts with Stealer of Flesh). Kormac is a hunter of dark creatures with some supernatural abilities of his own. With the aid of a suspicious demon, he goes after a kidnapper to rescue children from an underworld full of rat-men. Even though this is not Warhammer, William King has written for the Black Library and the rat-kin resembles Skaven.

(2) "Tyrant’s Bane" by John C. Hocking. This time our King's Blade (i.e., the king's right-hand man) is sent to find a missing colleague named Viriban—well, sent after his missing corpse. The shady King Flavious wants to know what is going on in the mortuary. Benhus sets out to solve a weird necromantic tale, armed with his Nobleman's Comfort wand of freezing and his master's sword. Yes, this is the third tale of Benhus in as many Tale's magazines. It is really rewarding to see Benhus evolve. From Tales #1: “The Crystal Sickle’s Harvest. From the World of the Archivist" thieves were breaking into royal crypts, but not necessarily to steal. Why? The police-like duo of Thratos (mentor Hand of the King sorcerer) and Benhus (young mentee, warrior sorcerer) investigate. And from Tales #2, "Trial by Scarab" showcased the rapid rise of Benhus from being a dexterous student of the military arts … into something better.

(3) "Five Deaths" By James Enge: More S&S police procedurals/mysteries! I recall reading my first Morlock tale in Rogue Blade Entertainment's Return of the Sword: An Anthology of Heroic Adventure ("Red Worm's Way"). "Five Deaths" reads as two cops tracking a thief/criminal. Morlock is a thain (servant) to the older Lernaion (a summoner). Both are dwarf-like, with Morlock being a better caver and Lernaion being able to sense the demon's trail. The pair chases a murdering demon in a tale that is more Sorcery than Sword. Morlock's strange optimism balances the seriousness of the adventure well. I laughed out loud when Morlock surmised:
"The sorcerer died for a flippancy?"
Morlock's exploits are in the book Blood of Ambrose, and the first two Tales from the Magician's Skull. From Tales #1 "The Guild of Silent Men : A Story of Morlock Ambrosius", a fantasy-murder mystery fleshed out Thain Morlock's background and motivations. And from Tales #2 "Stolen Witness" the sorcerer investigator overcame his father's legacy in a compelling (pun intended) mystery regarding a stone--a device of sorts that reminded me of Robert E Howard's "The Black Stone" (1931).

(4) "The Forger’s Art" by Violette Malan. A mystery adventure regarding forged art and theft! Dhulyn (finally, a lead female protagonist) and Parno are Mercenary Brothers for hire, but in this case they are also out to avenge a fellow Brother's death. They also appeared in Tales #2: "A Soul’s Second Skin" in which the duo with telepathic skills unraveled a mystery, and accidentally caged themselves in another plane with antagonist magicians.

(5) "Second Death of Hanuvar" by Howard Andrew Jones. Twice as long as any other story herein, this one stands out. Hanuvar (a fictionalized anti-Roman general...could this be an incarnation of Hannibal Barca?) tangles with the Roman-like Dervani who have invaded his homeland. Expect espionage thriller sorties, gladiator battles, and a sorcery-saturated climax that balances all the sword fights prior. Hanuvar appears in Tales #1: "Crypt of Stars, From the Chronicles of Hanuvar Cabera."

(6) "The Wizard of Remembrance" by Sarah Newton. Wow, there are few who can roll out a tale as smoothly as Dunsany or Clark Ashton Smith, but Sarah Newton delivers this literary dose with excellence. I admit this was my first experience with her writing and couldn't be happier to discover someone "new" (to me). That's the fun of anthologies and magazines...enjoy the stories and find new authors to track down. Here is an excerpt of her voice:
"So Suven would summon the memnovores, as was his duty, and close his doors and stop his ears to the screams as the demons devoured the thoughts of his women in return for terrible gifts. Later, when the sight of their placid faces, cleansed of all care, became too much to bear, he would bow his own head and submit himself, too, to the ministrations of the memory eaters.

The Empire of Ubliax waxed mighty on the strength of its forgetting, and the savage lands of the Men of Mogor grew smaller each year. No one in the Empire knew how long its glory had endured..."
"By That Much", "Dead Wood", "The Return", and "Duel's End" by Joseph A. McCullough: These flash fiction pieces are sprinkled throughout all feature the grave digger Nick Bury. Full of whimsy and irony. Nice change of pace to complement the longer contributions.

The Appendix by Terry Olson. This is the aforementioned collection of spells, creatures, and magic items for RPG play derived from the stories.

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