Friday, January 1, 2021

Dark Rituals Malleus Maleficarum - Preparing the Game


Dark Rituals Malleus Maleficarum 

This recently fulfilled 2020 Kickstarter arrived right before the 2020 Holidays. It's one-versus-many game (witch vs. 1-4 heroes).  Before jumping in, I did some prework that other backers (and future buyers) may appreciate. This post clarifies some steps to make the already-great game more enjoyable. 

Watch Tutorial Videos on Youtube:

  1. Tutorial #4 / Gameplay -1
  2. Learn to Play (based on proto-type) 

Download PDF's and Instructions (ie for Solo mode):

Check out the FAQ on Board Game Geek : 

This is a fan-based FAQ, living-document that captures feedback from DGG to key questions like: 

Q. What does the ✸ symbol mean?

A. A Hit (added to the Attack Value). ("gain 1 ✸" is equivalent to adding an extra Single Hit roll roll to Attack Value... it is NOT an extra wound)

Preparing The Miniatures, Reference Guide, and Chests:

These miniatures are great... but they are all born gray! Tough to play a game of fantasy chess with all the pieces looking the same. And the size of the mini's vary even with a type, so you cannot rely on size to help. So, let's clear that up:

  1. Label each miniature with a Sharpie on its underside
  2. Color by creature type/class (based off of colors in the rule book)
    • Witch's team primed in BLACK, Hero & Villagers with WHITE
    • Witch's subclasses dry-brushed to bring out detail:
      • Witches are red (even the burning ones)
      • Minions are cyan/blue
      • Creatures to be summoned are lime-green
      • Demons are purple
      • Possessed Serfs (just black with white highlights)
  3. As per the FAQ, added an "" on the icon reference sheet (backside of manual) for a "hit"
  4. For chests, placed colored tokens to enhance contrast (otherwise they are too difficult to see"