Doctor Grave Flays Ante Lysis |
Doctor Grave’s Arcane Axioms (Dyscrasia Fiction)
Literally, dyscrasia means “a bad mixture of liquids.” Historically, dyscrasia referred to any imbalance of the four medicinal humors professed by the ancient Greeks to sustain life (phlegm, blood, black and yellow bile). Artisans, anatomists, and chemists of the Renaissance expressed shared interest in the humors; accordingly, the scope of humorism evolved to include aspects of the four alchemical elements (water, air, earth and fire) and psychological temperaments (phlegmatic, sanguine, melancholic and choleric). In short, the humors are mystical media of color, energy, and emotion; Dyscrasia Fiction presents them as spiritual muses for artisans, sources of magical power, and contagions of a deadly disease; the books explore the choices humans and their gods make as a disease corrupts their souls, shared blood and creative energies.
Rule of Animating the Dead
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“Possess the blood of a corpse
to regulate its body;
control its heart
to direct its mind”
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Rule of Blood and Ether
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“Blood is the medium
bridging the physical world with the ethereal, connecting soul to body”
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Rule of Matching Hue
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“The souls of the healthy living exhibit the same
color in the
astral realm as their oxygen-enriched blood does in the corporeal realm; mismatched hues indicate
departure from homeostasis: illness”
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Rule of Muses
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“Artists are
inspired by the
emotive ether,
as they craft,
they consume that which
ignited their creativity”
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Rule of Relics
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“Souls remain
attached to their
master’s bones;
emotions of artists remain
with their art; memories adhere to their place of origin”
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Rule of Sight
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“Ethereal memories, emotions, and souls remain invisible to those
who see the
physical world
in color; those
who can see the colors
of ether, see the
tangible world in gray”
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