Showing posts with label Reviews - by S.E.. Show all posts
Showing posts with label Reviews - by S.E.. Show all posts

Wednesday, April 8, 2020

Twilight of the Gods - Review by SE

This review was published on Blackgate.com April 8th, 2020:
The Doom of “Oden”: Twilight of the Gods (Grimnir #2)


With Grimnir #2 Twilight of the Gods (TotG), Scott Oden presents a novel take on Ragnarök, the apocalypse in Norse mythology. He masterfully integrates his historical fiction expertise (i.e., from Memnon, Men of Bronze) with gritty battles reminiscent of Robert E. Howard (i.e., the creator of Conan the Barbarian; Oden recently published a serialized, pastiche novella across the Savage Sword of Conan Marvel Comic series). Few can merge the intensity of low-fantasy Sword & Sorcery with high-fantasy Epics, but Oden does here.

TotG is second in this series; Fletcher Vredenburgh reviewed Griminr #1 A Gathering of Ravens (AGoR) in 2017, and reported: “Oden tells a story that feels lifted straight from the sagas and Eddas.” This February, John O’Neill posted a Future Treasures to reveal the Jimmy Iacobelli cover art to Twilight of the Gods.

This article is a review of the story, the style, and the lore. Read on to learn about the series’ namesake, the apocalypse in this second volume, and get teasers for the third book, The Doom of Odin.

“Mark this, little bird: you can judge how high you stand in your enemy’s esteem by the weapon he draws against you.” – Grimnir



Odin Fades and the Cross Emerges

TotG blurs the line between fantasy and history.” With Odin losing power, the hymn-singers are stepping up to rule the world. The Christian commandment “Thou shalt not have strange gods before me” gave rise to much strife in real history, which even had converted Danes and Norsemen crusade for the Cross. The book opens with this conflict fueling Ragnarök (read Ch.1. online). These excerpts also capture Oden’s style, including Grimdark scenery:

Corpses sprawled atop a low hill, beneath a sky the color of old slate. They lay in their tattered war gear: mail riven, shields broken, and helmets split asunder by ferocious blows. There were scores of them, arranged not in the perfect windrows borne of clashing shield-walls, where the dead fall like grain beneath a thresher-man’s blade, but rather in heaps and mounds—as though the Tangled God himself, cunning Loki, had decided to reshape the land with the bodies of slain Northmen. Their blood mingled with other vital fluids, turning the early snow underfoot to a scarlet slurry.
A cold north wind moaned through the evergreen spruces ringing the hill. It rattled the shafts of spears that grew from bodies of the slain like corpse-flowers, their blades rooted in bellies and spines; it snapped the fabric of cast-off pennons. Some displayed a wolf’s head against a white field. Others, more numerous, bore a stark black cross. The wind faded; utter silence returned.

And… Howardian battle scenes:
Úlfrún did not flinch. She did not shy away from the whistling blade that sought to end her life. Instead, she stepped in and caught it on the knuckles of her iron fist. The sword sparked, rebounded; the clangor of impact reverberated. Far to the north, from among the cloud-wreathed peaks, came the echo of thunder as if in answer … The blade of her axe flashed in autumn’s pale light, and she rained blow after furious blow down upon the guard of her enemy. A rush of breath, a ringing crash, and the rasp and slither of steel on iron were the only sounds as she batted aside Heimdul’s clumsy riposte and very nearly took off his head. A hasty backward leap was all that saved him.

And… poetic horror:

And with a sound like the rattle of immense bones, the stranger’s cloak is borne up as by a hot breath of wind. There is only darkness, beneath. And that darkness grows and spreads, becoming monstrous wings that blot out the burning sky. The darkness crawls like a serpent across the ruin of Hrafnhaugr. It snuffs the flames and robs the air of its breath; it slays the living with a pestilence that rots the blood in their veins. It crushes and destroys. She turns to run as the darkness engulfs her. And in its hideous embrace, she opens her mouth to scream…

Via the current Goodreads Sword & Sorcery Groupread featuring this book, I learned from beta-reader Stan Wagenaar that this chapter was an intentional homage to REH’s Conan tale “Frost Giant’s Daughter” (1953, Fantasy Fiction). Between Étaín and Disa, Grimnir has sympathized with both sides of the religious war marking the end of the world (i.e., the Nailed-God versus the likes of Odin). Ultimately, he is out for his personal agenda, and there are plenty of antagonizing forces beyond human ones.
Frazetta, REH’s Frost Giant’s Daughter

Who/What is Grimnir?

In the Beowulf saga, the titular hero hints down the monstrous Grendel, then Grendel’s mother, then a dragon; the hero even becomes King of the Geats (the Geats of Scandinavia hailing from modern-day Sweden). TotG presents Grimnir as a demi-god hybrid of Beowulf & Grendel: half monster, half savior-to-be-worshipped) and king over the Raven-Geats no less! He has one working eye, but so do many suspicious characters ranging from Odin, a great wyrm, Nila, Grimnir, and the Grey Wanderer. So, you should not trust any one-eye, let alone Grimnr: he is a brutal bastard who is more out for self-preservation than for defending his human worshippers. He cares less about the threats of cross-bearing crusaders than he begrudges an ancient dragon—but more on wyrms below. TotG’s cursed crusader introduces us to Grimnir, emphasizing the various perspectives and clashes of cultures:

“Grimnir son of Bálegyr,” Konraðr said. “What a rough beast you are. You go by many names, I am told. Corpse-maker and Life-quencher, the Bringer of Night. Some claim you are the Son of the Wolf and Brother of the Serpent. The Irish called your kind fomoraig, did they not? They cursed your sire, Bálegyr, and the wolf ships that brought him to their fair isle. What did the English name you? Orcnéas? But to the Danes and the Norse your kind were always skrælingar. Accursed sons of Cain, you are …

Oden followers will note the “Orcneas” reference. The author has said: “Since young adulthood, I’ve wanted to write a book about Orcs—those foot soldiers of evil first revealed to us in The Hobbit and The Lord of the Rings by J. R. R. Tolkien. I wanted to write it from the Orcs’ point of view. And I wanted to redeem them.” Inspect the Russian cover to A Gathering of Ravens (inset) depicting Grimnir, albeit with a gratuitous beard. Oden concurs of his appearance on his blog while explicitly developing the lore: “I’ve seen that gets his hair right. Really, give him a sharper nose and there you have the last of the fabled kaunar, that blighted race of monsters who would enter popular culture centuries later as Tolkien’s Orcs.”
Russian cover art for A Gathering of Ravens, and zoomed-in depiction of Grimnir

Grimnir’s Partner, Dísa Dagrúnsdottir:

Étaín was the young female protagonist in A Gathering of Ravens. This round, Grimnir’s partner is young Dísa (a.k.a. “Little Bird”, a Raven-Geat). Whereas Étaín was a Christian, Dísa is a barbaric, maiden of war—or she dreams to become one, anyway. Motherless, her clan selects her to confer with their godly protector the “Hooded One” (Grimnir). This book is really about her coming of age while the world ends; her priestess role puts her smack-dab on the intersection of the corporeal and the supernatural. Disa is a likable, spirited character that you will be rooting for from the instant she is presented in chapter two.

[Disa], who springs from the loins of Dagrún Spear-breaker; she, who is a Daughter of the Raven, bearer of the rune Dagaz; she, who is the Day-strider, chosen of the Gods. She, who is skjaldmær, shieldmaiden.

A contemporary similar character would be Sensua from the acclaimed Ninja Theory video game series Hellblade (Sensua’s Sacrifice (2017) followed by Sensu’s Saga due out 2020). This January, S.M. Carrière posted on the sequel’s video trailer featuring the band Heilung. In short, if you like Sensua or Heilung, then you must experience Disa’s saga. The embedded video could easily be repurposed as a trailer for Dísa in TotG:


Serpents & Dragons:

In Norse mythology, Ragnarök is triggered by the world (Midgard)-wrapping serpent Jörmungandr releasing the tail from its mouth, and uncoiling. So, readers should expect some form of dragon and we are gifted the spawn of the legendary Jormungandr’s (Midgard Serpent): Malice-Striker. The combination of lore and prose reinforcing Malice-Striker’s presence evokes classic dragons, such as Beowulf’s foe or J.R.R.’s Glaurung (the Worm of Morgoth/Angband from the Children of Hurin). Malice-Striker’s character and past are revealed, and [minor spoiler] he is set up for a key role in the next installment.

John Howe depicts Tolkien’s Glaurung and Alan Lee depicts Glaurun’s eye

The Doom of Odin (Grimnir series #3)

Twilight of the Gods delivered an apocalyptic nail-biter. It can be read completely stand-alone, but certainly builds on A Gathering of Ravens. Still the battle rages on for Grimnir. Oden plans to finish the third installment, The Doom of Odin, by the end of summer 2020 (publication at St. Martin’s discretion). From the author’s website, we find the likely book blurb:

As the Black Death rampages across Europe, two creatures of the Elder World clash over the rotting corpse of Christendom. 
Sicily, 1347 AD. A ghost ship from the east washes ashore at Messina. A ship of dead men, and hidden in its belly is a doom like no other: the dragon Niðhöggr, the Malice-Striker, an ancient vessel of destruction from the Elder Days. And while it is no longer the mighty wyrm of Ragnarök, the beast’s breath still bears upon it a pestilence, a plague that will echo through the ages as the Black Death.
But the world of Men has a strange champion – another creature of the Elder World: a snarling, spitting knot of hatred, profane and blasphemous, whose ancestors were the goblins of myth and legend; he is a monster in truth, though nevertheless he stands as the last bastion between humanity and the cold silence of oblivion. He is Grimnir, and he has hunted the Malice-Striker for more than a century, from the cold wastes of the Baltic to the dank cisterns beneath Constantinople.
Now, as the plague stalks through Western Europe – and as the dread wyrm slithers through Italy, bound for Rome on its mission to devour the head of Christendom – Grimnir must contend not only with the beast’s insidious cunning, but with the iron fist of the Papal Inquisition, and the army of a vengeful Italian condottiere. Grimnir, however, is not without allies of his own. Accompanied by a Jewish witch and mystic, and aided by the fey King of the Mongrel Court, a troupe of half-blooded creatures bound for Finisterre and the World’s End, Grimnir sets the stage for a final showdown. 
For at Avignon, the papal enclave on the River Rhone, the Doom of Odin will fall, and the Elder World will finally meet its bloody end. The only question that remains is: will Miðgarðr and the world of Men survive this deadly clash of titans?

On Scott Oden

Scott is the author of five novels, two historical fiction (Men of Bronze and Memnon), three fantasy with a strong historical bent (The Lion of Cairo, A Gathering of Ravens, and Twilight of the Gods), and a collaborative novel (A Sea of Sorrow: A Novel of Odysseus). He is the author of the Robert E. Howard pastiche Conan novella “The Shadow of Vengeance”, serialized in issues #1-#12 of Marvel’s The Savage Sword of Conan, as well as the Conan short story “Conan Unconquered”, appearing in the video game of the same name. In addition, he has written a couple of short stories, and a few non-fiction articles and introductions (notably, the introduction to Del Rey’s Robert E. Howard collection, Sword Woman and Other Historical Adventures). He has been an avid tabletop role-playing gamer since 1979, beginning with Holmes-edition D&D. Scott was born in Columbus, Indiana, but was raised in rural North Alabama, near Huntsville. He currently splits his time between his home in Alabama, a Hobbit hole in Middle-earth, and some sketchy tavern in the Hyborian Age.


Monday, March 2, 2020

The Thief of Forthe and Other Stories - Review by S.E.

The Thief of Forthe and Other Stories by Clifford Ball
S.E. rating: 4 of 5 stars

Thanks to the Goodreads Sword & Sorcery group for bringing Clifford Ball's The Thief of Forthe and Other Stories, with vintage cover art by Virgil Finley, to my attention; also, thanks to DMR Dave Ritlzin for compiling great collections like this one (and others like The Sapphire Goddess: The Fantasies of Nictzin Dyalhis).

As the introduction reviews, these tales emerged in the wake of the death of S&S "father" Robert E. Howard in 1936. Clifford Ball was one author stepping up to try and fill the void in pulp magazine collections (Weird Tales). He is relatively obscure, but I speculate that these tales may have been very influential to others (like Leiber and Wagner). There are six in this collection. Conan the Barbarian Marvel Issue #264 (1993, Roy Thomas and John Watkiss) reintroduce Karlk, the evil sorcerer, as an enemy of Conan in a tribute to Clifford Ball (along with Throll, and the white apes of Sorjoon).

The Sword & Sorcery Tales (stories 1-3): These occur in kingdoms adjacent to Ygoth, called Forthe and Livia. There are explicit call-outs to Burrough's white apes from Barsoom. In all three, the protagonist(s) are held captive or in jail and escape.

(1) “Duar the Accursed” May 1937 Weird Tales. 5-star
The mysterious barbarian king Duar battles Lovecraftian horror while searching for the powerful Rose of Gaon. This was dark, fun adventure that set the stage for lots more Duar...but that never seems to have materialized. As an immortal, intelligent barbarian, Duar seems to be a precursor to Karl Edward Wagner's Kane. Duar's companion is a female spirit, Shar, who monitors him via the ether and counsels him on demons.Unlike the following stories, Duar's capture is more intense and his escape more interesting.

(2)“The Thief of Forthe” July 1937 Weird Tales3-star ...and...
(3)“The Goddess Awakes” Feb. 1938 Weird Tales.3-star
The "Thief of Forthe" introduces us to the thief Rald. Rald is contracted by Karlk, an evil wizard, since a mission requires some sort of corporeal brawn, which is simply to lift a bar from a door. The melodramatic interactions with the King and Queen are full of incongruity; they seem to like Rald despite his criminal nature. The wizard and Rald are eventually caught and tied up, and then left alone to escape!

"The Goddess Awakes" continues with Rald, this time gaining a partner. Most S&S prior had a lead protagonist (ie Conan) and a semi-serious delivery, but here we have a humorous duo featuring a barbarian thief (Rald) and a sly, philosophical mercenary (Thwaine). This screamed of a Fritz Leiber's "Fafhrd & Gray Mouser" influence (ie The Swords of Lankhmar. However, Leiber's first story of his own duo was published the following year (1939, "Two Sought Adventure" in Unknown). The end-boss had a Sphinx quality to it, but was too easily dispatched. In any event, this was slightly better than the second tale, but still too shallow for my tastes.

(4)“The Swine of Ææa” Mar. 1939 Weird Tales.5-star
Having sought out this collection for the first three, these others were just unexpected fun. This one has a slow setup, but the characters are engaging. They include an author documenting a wild story from a drunk sailor. There are echoes of statuesque end-bosses (Buddha and the Sphinx) that began in "The Goddess Awakes". The story is delivered with care and the descriptions are cool too:

The mystery island
“That’s queer shrubbery for these parts, isn’t it?” It was. I never saw such strangely shaped trees, with limbs that twisted like writhing snakes, or such oddly formed, three-cornered leaves as those growing on this island. Now that we were closer, things did not appear to be entirely green; there was a red network through some of the leaves, a patter of tiny lurid veins running wild at strange angles. No two of them seemed alike. The influence of jungle odors which we now encountered must have affected me; for the thought came into my mind that the colors of the brush were continually changing, like some lizards I had seen that were readily able to merge their outlines and coloration with their surroundings. It gave me the creeps, I tell you."


Beautiful Goddess:
"It was her eyes. They burned with a submerged fire that might have been stolen from Vulcan after he pilfered it from Olympus. I can’t tell you what color they were; they must have taken on all the tints of the rainbow, for one minute I thought them to be blue and the next I decided they were either gray or green. Another look, and I was prepared to swear her eyes were as yellow as a panther’s. You can’t describe the color of flame-tips; they keep changing too rapidly. The next best thing is to discover the source and look at the fuel. It was her eyes, not her features, that registered the “here-I-am” invitations, yet the woman, or girl, owned an aura of virginal sweetness..."


Ruins:
The whole floor of the inner courtyard was strewn with projecting rock formations which might once have been statues, but were now worn so smooth by the hands of Time and changing climates that they had lost all bold outlines a sculptor may have executed upon them. Chunks of shapeless stone, some formed groups oddly suggestive of women gossiping in the market place, or leaned toward one another as men engaged in desperate struggle. I selected one piece, in particular, which resembled a crucified man with his head thrown backward as he stared in hopeless pleading toward a silent sky. All were so worn that any carven facial contours some ancient artist may once have been proud of had been erased forever, and perhaps my impression of lines defining corded muscles and rounded limbs was a fantasy of the brain alone.

...The worn images seemed to have recovered whatever original forms they had once enjoyed; they, too, were laughing and gesticulating with queer movements. The whole courtyard was a fantastic scene, such as may have been drawn by imaginative artists depicting lost souls in Hell.


(5)“The Little Man” Aug. 1939 Weird Tales.5-star
What's this? A noir mystery with a self-confessed serial killer walking the streets? Fast and very fun. Will you understand how a thin, lithe man murders bigger men? Well...to quote the story: "Men lack faith in a thing simply because they are not able to understand it."

(6) “The Werewolf Howls” Nov. 1941 Weird Tales. 4-star
Monsieur Etienne Delacroix has a secret, and a canine-cryptid to deal with. An obvious denouement ends a short story, but the delivery was enjoyable.

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Wednesday, February 12, 2020

The Sleeping City - Review by SE

The Sleeping City by E.C. Tubb
S.E> rating: 3 of 5 stars

E.C. Tubb (1919 – 2010) was prolific, known mostly for his Sci-Fiction (i.e., his Space-1999 adaption and 33 volume Dumarest Saga. Thanks to the Goodreads Sword & Sorcery Group for having groupreads, I was able to learn about Tubbs’s two-volume heroic fantasy novels, The Chronicles of Malkar (both published in 1999):
1) Death God's Doom
2) The Sleeping City

I delved into The Sleeping City before I knew about the first volume, and there was no issue with that. This one starts with the mercenary Malkar assuming a throne for the city of Dashkit; he incidentally won the queen as a bride. Her name is Ishma, and, like the other few women in this book, are present only to offer their bosoms (excerpts below). The misogyny seems more suited to another era, but the book is unabashedly masculine. The men are at the forefront of all the characters of substance, and the few women exist as erotic decor or prizes. Two excerpts of many examples:
She stood at the rear of the ramparts dressed in a gown of flame, red silk flowing over the curves of her body, rubies adorning the waterfall of her hair. Her neck was bare, her shoulders, the upper swell of her breasts. On the naked flesh shone a jewel.

He felt the movement of her breasts, her hips, the enticing invitation of her thighs.
It reads much like Michael Moorcok’s style, or even Lin Carter’s Thongor. In fact, it goes so fast, the plot stumbles over itself. It propels the action regardless of consistency. One example (a minor spoiler but explains the title): eventually, Dashkit is held in a sleepless state under a storm-like spell; Malkar avoids the effects and goes on a random walkabout away from the city for magic to retaliate; when Malkar returns from being gone for ~1week, it is completely unclear who has been under suspension and who has not. Whereas his citizens and friends are frozen, his enemy Jalthar was free to roam around—but Jalthar did nothing to the city as it lay vulnerable, but instead waited for Malkar to return to battle for it.

Whatever. Malkar is always on the front-lines of danger, and always being saved by coincidence and luck, so never fear for his safety. In fact, he accidentally evokes a secret power three times at critical junctures, with no explanation or engagement for the reader to anticipate. In fact, his latent, convenient powers undermine the reasons & risks for his adventures. A shallow reason is offered at the end by a magician who explains that those powers (paraphrased) were fitting for a king, not a mercenary. As if Malkar was granted powers by usurping the throne… I guess? Or he earned them.

Malkar’s exposition is noteworthy, since he has “gut feels” that enables him to use scarce data to explain to his loin-clothed buddies (i.e., Hostig) what his enemies are thinking & doing, and thus allow him to lay traps and respond proactively. Likewise, the melodramatic dialogue is laughable at times. Many times I envisioned Adam West playing him (the ~1960’s Batman TV show may have inspired the drama).

Example Melodrama: call me a dog? I’ll kill you
“Dog?” The Benowinian stepped close and lashed Malkar across the face with his gemmed hand.

“You call me dog!” He grimaced, vile in his rage. “For that I shall feed you the agonies of hell! You will be staked on the sand with your eyelids removed so as to stare at the sun. You will be stripped and lashed with whips of wire so that the ants will come to drink your blood and eat your flesh. You will scream while being roasted over slow fires. I will burn out your eyes and sear your tongue! I will –”

The strengths lie in the fight scenes and poetic descriptions. I really did enjoy these.

Fight Scene example:
He chopped and mail burst, a severed head rolling from spouting shoulders, eyes wide in the amazement of death. He beat aside a swinging blade, beat again, sent the steel in a whining arc which ended on a shoulder and clove through bone and flesh to bare the naked lungs. Wrenching free the weapon he turned, smashed aside reaching steel, thrust at a snarling face. He felt irresistible, metal, flesh, bone all yielding to the fury of his attack. A machine of destruction cutting its way through a dozen men.

Poetic descriptions:
A passage led from the chamber to the Temple, the Hall of Kings where statues of previous rulers stood in double line in a wide passage of gleaming marble and malachite. The glow of votive candles touched them with dancing light, drifting glows that gave the dead eyes the semblance of watchful life, the dead lips the hint of sardonic smiles.

It was naked, hairless, the skin a sere yellow, the ears shrivelled against the creased flesh of the skull. A tall jar of black metal rose from the floor to clasp it around the scrawny throat. Ancient hieroglyphics intertwined with a serpent motive covered the surface of the jar and the head had the dried, desiccated appearance of a mummy, the mouth a thin crease, the eyes sunken beneath heavy lids.

So if you are looking for a guilty-pleasure adventure, some juvenile wish-fulfillment that can be consumed like fast food (tastes good, but isn’t really nutritious), then have a go at Malkar’s chronicles.

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Sunday, January 5, 2020

Death Dealers & Diabolists - Review by SE

Death Dealers & Diabolists by D.M. Ritzlin
My rating: 4 of 5 stars

Reading anthologies enables readers to discover new voices and authors, and since short stories launched the Sword & Sorcery genre in the ~1920's, the Goodread's S&S Group has a 2-month groupread every Jan-Feb for this purpose. This is my first DMR anthology and I am impressed. This bodes well for many others in my to-read list (like Swords of Steel Omnibus, Warlords, Warlocks & Witches, and the The Infernal Bargain and Other Stories). DMR also hosts an outstanding blog that fans of S&S adore.

I only knew of Keith Taylor from this set. Three of the four that stick with me are ones that had less forward-momentum than I normally expect, but they ended strong and surprised me. I star my favorites below. The genre may have started in the 1920's, but anthologies like this demonstrate that it still lives strong a century later.

“Q’a the Librarian” by Buzz Dixon
Many others on Goodreads enjoyed this the most. It is true to the theme of “Death Dealers and Diabolists”. You can root for the anti-heroine Q'a since the other characters are eviler than she. Involves plenty of sacrifices and murdering children, and Q’a could not care less. However, her immorality wore off on me, so I wasn't as engaged with any of her antagonists/plight. This opening entry consumes 28% of the book too, which wasn't necessary. Would definitely appeal to Grimdark readers.

“The Man With the Evil Eye” by Keith Taylor
I adore Keith Taylor's work (i.e., Servant of the Jackal God: The Tales of Kamose, Archpriest of Anubis ). This one was ok. Three crusader buddies (Palamides, Chiron, Michael) save an alleged murderer, a runaway woman, from a bunch of thugs hired by an evil magician/collector. Was hooked up to the point when the merry men met Harmatius. The ending battle/climax ended abruptly and with less reader-engagement than expected.

* “The Vault of Geigar Varakas” by Kenneth R. Gower
The tale of the thief Kral Mazan starts slow and meandering, but it ramps up nicely. He's good at cards and doesn't like cheating (stealing is alright though), and a card match with the wealthy, cheating Varakas gets him tossed into a street. There, a conniving woman, Firien, hires him to break into Varakas' treasure trove to retrieve an heirloom item for her--and seek revenge for himself. An eruption of Lovecraftian-like horror explodes on the scene which made the build-up satisfying.

* “Lord of the Wood” by Geoff Blackwell
This tells of the hunter Ville returning to a ravaged home. He tracks the death-dealers of his family considering revenge. Not much sorcery/diabolists in here. Very, very grim. Beautiful wording drew me in:
“Cold azure glitter replaced warm red glow. Skies lay naked, the moon and stars shone like pinpricks in tough fabric. Trails of teal and rich violet whipped across the firmament. He whistled into the shimmering aurora as though to beckon it closer. The sky fox danced tonight. A beautiful night to start Ville’s last hunt.”

“Ranorax, Son of Tiger” by Mark Taverna
Haukan of the Tiger Clan is a real ass and hopes to lead his clan soon. A pesky prophecy from their shaman indicates the leader will instead be a strange boy emerging from the woods. An okay entry. Not sure if Death Dealing or Diabolism motivated it.

* “Intrigue in the Unassailable City” by Carl Walmsley
Menias returns to his island city/home after sailing abroad as a mercenary for over a decade. He has a slim hope of reuniting with Carwynn, a lady of higher class who had a crush on him before he trekked off. But to find her he has to climb up the strata of the island from the poor docks. Having been sailing with a bunch of pirates hasn't helped his network. Old "friends" slow his mission to his love interest. This is the second of three tales that were a slow brew, that delivered in a satisfying way. Nice milieu and characterization.

“Three Coins of Doom” by Bryan Dyke
This has humor in it, which many like. But I am more of a curmudgeon, enjoying the humor only if there is a deeper story. Mau-Keefe is a pirate on a cryptic quest to track down an acquaintance (Naravian), while his compatriot wizard-buddy Lucrutius drinks more than he helps. Levity was nice to include to break up the grimness of the other stories, but the purple pummich's silliness overshadowed any story arc.

* “The Age of Crows—The Return of the Swarm” by Jed J. Del Rosario
A slow start sets up the epic premise of Angel vs Demon warfare. For the first third, I wasn't sure about its direction. Duryodan is the protagonist, but he is driven by a higher power (which chimes in via first-person narrative) and was summoned by a fellow angel, Vidur, to tackle a big job. Another angelic immortal, Nakula, also meddles as they battle a corrupt Emperor. Weird corpse-possessing flies/insects play a dominant role. I’m a sucker for necromancy and angelic battles like this one.

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Sunday, December 29, 2019

Offutt's BS: The Black Sorcerer of the Black Castle - Review by SE


The Black Sorcerer of the Black Castle by Andrew J. Offutt
S.E. rating: 4 of 5 stars

The Black Sorcerer of the Black Castle is Andrew J. Offutt's parody of Sword & Sorcery. The one I read has illustrations from Jim Pitts, introduction by Wayne Warfield (editor), and an afterword by andrew j. offutt (who seldom capitalized his name).

It is intentionally overwritten with excess adjectives, and offutt referred to this as "BS" (short for many things, Black Sorcerer included.) The story has the common tropes of a lone hero fighting ~3 representations of something evil capped with a final confrontation with a malicious wizard. Plenty of silly call-outs to the S&S crowd are within (i.e., the wizard is named Reh after Robert E Howard).

I heard about this via the Sword & Sorcery group on Goodreads. My goal was further to understand how the use of color was applied in pulp fiction (S&S especially).

The afterword reveals the story's evolution. More importantly, it showed how multiple readers/editors preferred a particular balance of humor and action. In fact, offutt confessed he learned via working with BS of his Great Discovery:
"pornography and heroic fantasy have something much in common: both quite for different reasons, need to create a mood and a spell, and to make it last --and neither, can be overwritten.




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Tuesday, December 3, 2019

Tales from the Magician's Skull #3 - Review by SE

S.E rating: 5 of 5 stars
"Rejoice, mortals! I have heard your pleas and returned to grant your greatest desire: More sword-and-sorcery!

Once again I will bring you tales of thrilling adventures in time-lost lands. There are swords, and there is sorcery. There are dark deeds and daring rescues..." -- The Magician's Skull speaks in Kickstarter

Should you trust a talking skull? Well, no sane person would, but I attest this skull does not lie (and I am making a habit of listening to it). Tales from the Magician's Skull (installments #1 and #2) spawned from a successful 2017 Kickstarter campaign in which Howard Andrew Jones (Sword & Sorcery guru, author, and RPGer) teamed up with Joseph Goodman (of Goodman Games, publisher of Dungeon Crawl Classics). The resulting magazine reflects this partnership, marrying great stories with corresponding RPG elements. This July 2019, the Skull resurfaced with issue #3 and promises of issues #4-6. As a backer and enthusiast of fantasy fiction, I couldn’t be more pleased.

If you missed the Kickstarters, have no worries, you "mortal dogs" (another Skull saying). Behold! Goodman Games and Amazon offer them. Future plans are as follows: "Issue #4 will release in March 2020, and others will follow bi-annually thereafter. Upon reaching issue #666, the Skull will travel to a higher plane and the magazine will end."


Quality: The print quality is great again (the artwork, editing, illustrations, tan-cardstock pulp-feel etc.). The magazine is just fun to hold.

Appendix: The last item in the Table of Contents (below) should be the first to discuss since it is iconic: The Appendix. What a great design idea! To drive home the RPG elements of the stories, Terry Olson once again created items and Dungeon Crawl Classic RPG rules related to each story. This is really cool. Read the stories...then go re-live/play them. I enjoy reading this section each time just to re-imagine the stories (without playing an RPG).

Illustrations: The cover is by master Sanjulián (Manuel Pérez Clemente). Many full-page, detailed illustrations decorate the interior by established artists: Samuel Dillon, Justine Jones, Doug Kovacs, Brad McDevitt, Russ Nicholson (an old-time favorite from Fighting Fantasy), Stefan Poag, Matthew Ray, and Chuck Whelan. There is a short contribution in which Samuel Dillon explains how he created one the frontispiece for "The Second Death of Hanuvar."

intrior illustration by Samuel Dillon

Tales #3: Contents. All six are quality Sword & Sorcery stories, and there is plenty of bonus content like flash fiction, author and illustrator notes, and the appendix of RPG-items. Most stories have some mystery or police-procedural flare; several are serials from the previous Tales magazines; others have characters appearing in other venues. For me, since I am a huge fan of Clark Ashton Smith and poetic/weird adventure (Dunsany), the last story by Sarah Newton was a true highlight.

(1) "Face That Fits His Mask" by William King. King's Kormac is available in a series of anthologies (starts with Stealer of Flesh). Kormac is a hunter of dark creatures with some supernatural abilities of his own. With the aid of a suspicious demon, he goes after a kidnapper to rescue children from an underworld full of rat-men. Even though this is not Warhammer, William King has written for the Black Library and the rat-kin resembles Skaven.

(2) "Tyrant’s Bane" by John C. Hocking. This time our King's Blade (i.e., the king's right-hand man) is sent to find a missing colleague named Viriban—well, sent after his missing corpse. The shady King Flavious wants to know what is going on in the mortuary. Benhus sets out to solve a weird necromantic tale, armed with his Nobleman's Comfort wand of freezing and his master's sword. Yes, this is the third tale of Benhus in as many Tale's magazines. It is really rewarding to see Benhus evolve. From Tales #1: “The Crystal Sickle’s Harvest. From the World of the Archivist" thieves were breaking into royal crypts, but not necessarily to steal. Why? The police-like duo of Thratos (mentor Hand of the King sorcerer) and Benhus (young mentee, warrior sorcerer) investigate. And from Tales #2, "Trial by Scarab" showcased the rapid rise of Benhus from being a dexterous student of the military arts … into something better.

(3) "Five Deaths" By James Enge: More S&S police procedurals/mysteries! I recall reading my first Morlock tale in Rogue Blade Entertainment's Return of the Sword: An Anthology of Heroic Adventure ("Red Worm's Way"). "Five Deaths" reads as two cops tracking a thief/criminal. Morlock is a thain (servant) to the older Lernaion (a summoner). Both are dwarf-like, with Morlock being a better caver and Lernaion being able to sense the demon's trail. The pair chases a murdering demon in a tale that is more Sorcery than Sword. Morlock's strange optimism balances the seriousness of the adventure well. I laughed out loud when Morlock surmised:
"The sorcerer died for a flippancy?"
Morlock's exploits are in the book Blood of Ambrose, and the first two Tales from the Magician's Skull. From Tales #1 "The Guild of Silent Men : A Story of Morlock Ambrosius", a fantasy-murder mystery fleshed out Thain Morlock's background and motivations. And from Tales #2 "Stolen Witness" the sorcerer investigator overcame his father's legacy in a compelling (pun intended) mystery regarding a stone--a device of sorts that reminded me of Robert E Howard's "The Black Stone" (1931).

(4) "The Forger’s Art" by Violette Malan. A mystery adventure regarding forged art and theft! Dhulyn (finally, a lead female protagonist) and Parno are Mercenary Brothers for hire, but in this case they are also out to avenge a fellow Brother's death. They also appeared in Tales #2: "A Soul’s Second Skin" in which the duo with telepathic skills unraveled a mystery, and accidentally caged themselves in another plane with antagonist magicians.

(5) "Second Death of Hanuvar" by Howard Andrew Jones. Twice as long as any other story herein, this one stands out. Hanuvar (a fictionalized anti-Roman general...could this be an incarnation of Hannibal Barca?) tangles with the Roman-like Dervani who have invaded his homeland. Expect espionage thriller sorties, gladiator battles, and a sorcery-saturated climax that balances all the sword fights prior. Hanuvar appears in Tales #1: "Crypt of Stars, From the Chronicles of Hanuvar Cabera."

(6) "The Wizard of Remembrance" by Sarah Newton. Wow, there are few who can roll out a tale as smoothly as Dunsany or Clark Ashton Smith, but Sarah Newton delivers this literary dose with excellence. I admit this was my first experience with her writing and couldn't be happier to discover someone "new" (to me). That's the fun of anthologies and magazines...enjoy the stories and find new authors to track down. Here is an excerpt of her voice:
"So Suven would summon the memnovores, as was his duty, and close his doors and stop his ears to the screams as the demons devoured the thoughts of his women in return for terrible gifts. Later, when the sight of their placid faces, cleansed of all care, became too much to bear, he would bow his own head and submit himself, too, to the ministrations of the memory eaters.

The Empire of Ubliax waxed mighty on the strength of its forgetting, and the savage lands of the Men of Mogor grew smaller each year. No one in the Empire knew how long its glory had endured..."
"By That Much", "Dead Wood", "The Return", and "Duel's End" by Joseph A. McCullough: These flash fiction pieces are sprinkled throughout all feature the grave digger Nick Bury. Full of whimsy and irony. Nice change of pace to complement the longer contributions.

The Appendix by Terry Olson. This is the aforementioned collection of spells, creatures, and magic items for RPG play derived from the stories.

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Sunday, December 1, 2019

Arrival - Review by SE

Arrival by Richard Lee Byers
S.E. rating: 4 of 5 stars

Richard Lee Byers's Author's Note in Arrival invites the reader to provide feedback regarding the future of The Paladins (the series that Arrival novella kicks off).

Note the book blurb (below) is an excellent synopsis. It combines Lost-World tropes with Sword & Sorcery, as a witch in an alternate realm summons six warriors (five Christian Crusaders and a Muslim/Saracen fighter) that team up to fight an evil force called the Stain.

It reads really fast. This is true to Richard Lee Byer's style who has a long bibliography of fantasy books, many associated with RPG games.

Would I buy Book Two: yes.

What would I want/expect:
- More explanation about the Stain: is it a curse on the land, or some mutagen? I hope for something to show the commonality in all its manifestations: Parchment-men, one-eyed-dogs, sentient mud, mutating children...
- Kolinda's plan (she could have used her six warriors behind enemy lines to her advantage, but she lead them to her homeland, but it is not clear how they are going to help still)
- The continuing reveal of the Muslim (Saracen) Jibril's collusion with the Christian Hospitalers (Ox, Ottoman), and escalating tension between the Hospitaler and the Crusaders (hot-blooded Pierangelo and his more empathetic companions: Gaspard, William)

The author is accessible at conventions (such as GenCon). After meeting Richard Lee Byers, I interviewed him in 2018. Check it out to learn more about his views on Art and Horror.

Official Arrival Book Blurb:
Prophecy said holy warriors would travel from another world to save the Western Kingdoms. The men who showed up were rather different.

The priestess Kolinda risked her life to travel deep into the Stained Lands and cast the summoning in the only place where the ritual could be performed. She believed the magic would bring a fellowship of paladins.

Instead it snatched six warriors from the so-called Holy Land of the Earthly Crusades: Pierangelo the fanatic, Gaspard the pragmatist, William the callow novice, Ottomar the politician, Ox the dullard, and the enigmatic Jibril.
Flawed men with no interest in helping a strange land of pagans solve its problems. Enemies who sought to kill one another only moments before.

Now, however, they must band together to escape a country blighted by the foulest sorcery and stalked by unnatural terrors like the parchment men, the One-Eyed Hounds, and the ice witch Lady Coldbreath. It’s a brittle alliance born of necessity, in danger of shattering at any moment and surely not fated to last should the company be lucky enough to reach the Western Kingdoms alive.

The Paladins: Arrival is the start of a new fantasy epic about swordplay, war, demonic magic and horrors, and, just maybe, second chances and redemption.


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Tuesday, November 12, 2019

Upon the Flight of the Once Queen - Review by SE

A Grim Take on the Holy Grail: Upon the Flight of the Queen by Howard Andrew Jones - Nov 12th 2019 Black Gate

flight-of-the-queen-larger-BGThe Ring-Sworn Trilogy

Howard Andrew Jones’s For the Killing of Kings jumpstarted the epic fantasy Ring Sworn trilogy this February 2019, and the sequel Upon the Flight of the Queen hits shelves next week (November 19th). MacMillan’s St. Martin's Press pitches the series as “The Three Musketeers presented via the style of Zelazny’s Chronicles of Amber.” The pacing is reminiscent of Zelazny since Howard Andrew Jones (HAJ) doles out action and backstory with precision. Yet there are many more than three heroes, and the milieu has more medieval flare than musketry, so it is more “King Arthur’s Knights of the Round Table” than Musketeers. For the Killing of Kings is actually a grim take on the consequences of seeking, and finding, a figurative Holy Grail (hearthstones). The Altenerai guard had been spread out over the Five Realms searching for many hearthstones that fuel magic — the enigmatic Queen Leonara deems them holy. Twice I was completely floored by plot twists, and the last third kept me from going to sleep. I haven’t had that much fun reading a book in a long time. Black Gate’s Fletcher Vredenburgh's review should likewise entice new readers.

91fi4aU2QFL#2 Upon the Flight of the Queen

Summarizing a sequel can be tough without spoiling its predecessor, but the following overview will try as it showcases why you should commit to Ring-Sworn. Upon the Flight of the Queen starts off exactly where For the Killing of Kings ends. The adventure begins in high-gear with Alten Rylin assuming his action-thriller role (~James Bond) penetrating the Naor camp disguised in magic, dragging the reader into mayhem.

The primary story arc still focuses on the coming of age of the female squire Elenai, a soldier with burgeoning magic prowess. Her rise in the Altenerai ranks is compelling. On her journey she campaigns with seasoned members who are still reeling from the previous war; their commander was killed, and their Queen Leonara decided to make temporary peace rather than annihilate the barbaric Naor enemies. War rages across the Five Realms of the Dendressi again, but now the Altenerai forces are less prepared, less numerous, and less united. By the end of this sequel, the new war with the Naor reaches a major milestone, and the Queen is confronted by the Altenerai. Upon the Flight of the Queen delivers on all the tension brewed in For the Killing of Kings, and you’ll still be left hungry for a third installment.

Cut-to-the-Chase Style

HAJ applies the same intense momentum from his Sword & Sorcery short fiction into these novels. Even though the Ring-Sworn epic spans a continent with dozens of characters, it propels without any filler. Likewise, despite there being ample political intrigue with the loyal Altenerai have been replaced with secretive Exalts of Queen, the conflict pulls no punches. HAJ simultaneously covers:
  • Remnants of the past war (readers will learn about many of the Altenerai who went MIA previously)
  • The current escalating war across three major fronts (the besieged Alantris, the corrupted Darassus; the lands about Vedessus)
  • An impending cataclysm (meddling with hearthstones unsettles the foundation of the Five Realms).

How Can so Much Ground be Covered so Fast and Smoothly?

The carefully designed milieu enables the efficient storytelling and informs everything: the magic systems, the health of the land, and every character’s motivations. The Naor, the kobalin, the Dendressi… all have cultures, and biology, intimately tied to the Five Realms and the conflicts between them. The Naor and ko’aye fight over nesting lands, the hearthstones obsessed by the Queen literally tap into the land’s substance, and as nature is reshaped, so too are the kobalin’s bodies:
[The Shifting Land] looked as though some mad deity had dropped geometric monoliths upon a distant line of irregular hills. Immense, perfectly square onyx and celadon blocks had embedded in three of the nearer ones, and the slopes were littered with smaller cubes of gray and green.
Storms pass and interact with the land and the creatures who live there—nature and beast share the same chaotic lifeforce:
…the light harshened and the dark, rocky soil under their feet transformed into white sand blazing under a tropic haze. The kobalin crooned, then they themselves began to shift…Qirock’s hands lengthened to claws and the hunched one grew hooves... the orange one thrust new elbow spikes into the soil.

Expect a Diverse Cast, with Contemporary Issues and Comic Relief

Don’t expect dwarves, elves, and such, since HAJ is always motivated to create fresh experiences. The Ring-Sworn has a unique cast of humanoid creatures, like the kobalin Ortok who provides humor as a fierce frenemy: if Ortok respects you, then he’ll challenge you to a duel to the death. Ortok’s banter and social analyses are hilarious. A few of the cast are sexually nonbinary (orientations are not a focus of the story, just low-key matters of fact). The macho Rylin certainly tries to charm more women than he deserves, but he is driven to be chivalrous and his approach to relations matures during the adventure. Gender roles even add tension amongst the masculine Naor ranks. Despite a requisite dose of masculinity (via testosterone-fueled violence), women play a dominant role in the book. In addition to Elenai’s role as lead protagonist, all the governors of the realms are female: Queen Leonara of Darassus, Verena of Vedessuus, and Feolia of Alantris.

Evil Naor

The antagonistic Naor disdain modern sensibilities and civilization. They love to coerce/enthrall dragons to fight on their behalf, they ransack nesting grounds of the ko'aye and harvest blood from hundreds of people to fuel their blood-sorcery (sacrificial “olech” ceremonies). All that just makes them really entertaining, bad guys. While the standard humans are fascinated with hearthstone magic (at the expense of the land’s health), the Naor are thrilled to practice blood magic (at the expense of life):
The rising strands of blood twisted into ropes that quickly shaped a complex framework. Over the course of a few minutes a scaffolding took shape, over which recognizable forms grew distinct: a torso, a head, a mass below that which was flowing and vaguely fishtail-like until it was revealed as the bottom of a robe… long strands of blood hung down either side of the head… Vannek looked upon a sculpture of his oldest brother.

Cover & Map & Trailer

A map was not necessary for the first book, but Upon the Flight of the Queen expands the scope of action across the Five Realms and a map appropriately complements the story. As the Lauren Saint Onge cover indicates, readers will experience aerial battles between dragons and Archaeopteryx-like ko’aye. Darian Jones, son of the author, is a skilled animator and produced the trailer. Fletcher Vredenburgh interviewed Darian Jones and revealed how the trailer was designed and made (including the music), and sheds light on a father-son relationship.

#3 The Goddess Wakes in 2020?

The trilogy is well underway. During the Feb 2019 Reddit Ask Me Anything (AMA), I inquired on the release schedule. HAJ returned: “The third book is fully outlined, and I had begun drafting…”. From subsequent correspondence, I learned the working title for Ring Sworn #3 is When the Goddess Wakes (obviously subject to change), with a targeted release in 2020.

Howard Andrew Jones

When not helping run his small family farm or spending time with his amazing wife and children, Howard Andrew Jones can be found hunched over his laptop or notebook, mumbling about flashing swords and doom-haunted towers. His novels include The Chronicles of Sword and Sand (The Desert of Souls, The Waters of Eternity, The Bones of the Old Ones) and several Pathfinders Tales. Jones has worked variously as a TV cameraman, a book editor, a recycling consultant, and a college writing instructor. He assembled and edited 8 collections of Harold Lamb's historicals for the University of Nebraska Press, and served as Managing Editor of Black Gate. He edits the Sword-and-Sorcery magazine Tales From the Magician’s Skull, and edits for the Perilous Worlds book imprint.

Sunday, October 6, 2019

Ash and Silver - Review by SE

Ash and Silver by Carol Berg
S.E. rating: 4 of 5 stars

Carol Berg is an accomplished fantasy writer, usually employing the first-person narrative with protagonists empowered with taboo-sorcery (i.e., Romy (An Illusion of Thieves in Chimera); Seyonne (Transformation in the Books of the Rai-kirah); Seri (Son of Avonar in The Bridge of D'Arnath); Lucian de Remeni here in Ash and Silver (sequel to Dust and Light in the Sanctuary Duet).

Ash and Silver (The Sanctuary Duet, #2) by Carol Berg Dust and Light (The Sanctuary Duet, #1) by Carol Berg
And these follow the Lighthouse Duet (Flesh and Spirit and Breath and Bone).
Flesh and Spirit (Lighthouse, #1) by Carol Berg Breath and Bone (Lighthouse, #2) by Carol Berg

I read this sequel without reading the first book (or prior duet), but it read fine. I got to learn about the hero as he relearned about his past/powers. As the book blurb states, this book is about Lucian de Remeni. Isolation is another of Berg's go-to themes, with her protagonists being torn from their communities either enslaved, outcasted, or exiled. Here, Lucian has undergone a sort of self-imposed amnesia from the onset. His journey transforms him into a completely new individual.

Lucian's powers drew me to this series. He is a sorcerer with "bents" toward portraiture and history. He can portray the truth others (i.e., powerful royalty) wish to conceal, and can read/work the land/architecture too. Lucian is the perfect sleuth, but now he has learned how to fight like a warrior too.

How cool is it that historians and artists can be the most powerful magicians? If they can read the truth, they also can manipulate it. Want to dig up dirt on an enemy? Have an artist portray the enemy's worst dirt. Want to save yourself from judgment? Have an artist erase those nasty details from a portrait already made.
"Creating memory patterns was art. Words, objects, faces, facts--these were lines, curves, dimensions; thick or narrow, sturdy or delicate, certainty or suggestion. Sensation and emotion were colors, blended and shaded, given depth or left vague. The memory itself was a composition, and if the artist was able to bring his bent to its creation, it would take the aspect of truth."--Lucian de Remeni
Lucian is embroiled in massively epic conflicts between blue & silver-hued Danae (elf-like fairies of another realm that also for the land), between the Danae and humans, humans and other humans (with a vacancy on the empire's thrown, three princes battle for power, and some have been banished from earth), sects of the Order and Registry of Pureblood sorcerers. The 478 pages can hardly contain all the madness. Somehow, Berg manages to continuously ramp up the intensity and connect all the myriad threads. All conflict involves Lucian somehow.

What do you seek in a good book? The same that Lucian seeks on his adventures: a good story. "What else could a historian desire?" Berg makes being an artist & historian fun and dangerous., and she makes it fun to live vicariously through a like-minded sorcerer.

The amount of pain, sleeplessness, and torture that Lucian experiences pushes the bounds of believability at times and the sheer epicness of the conflicts -- coupled with the rate of betrayals & insights-- is mind-boggling. It had me engaged, but this could easily have been expanded into several novels. I plan to be a good historian and read Dust and Light next.
'..and how pervasive is the righteous anger of a portrait artist easily seduced to murder?" Lucian de Remeni

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Sunday, September 1, 2019

The Robots of Gotham - Review by S.E.


Wearing aluminum hats won't help us anymore. Apple's Siri, Amazon's Alexa, and Google's assistant likely conspire against humanity, and no doubt will copulate and have gendered, machine children.  It's one vision of the future. 



The Robots of Gotham novel will at least make our journey toward machine domination more fun. Todd McAulty's first-person style is profoundly easy to consume. Highly recommended for everyone who has a smartphone! 

Todd McAulty's The Robots of Gotham has already received great praise from Publisher's Weekly, Booklist, the Toronto Star, Kirkus Reviews, and numerous authors. Here is another. 

What is the best way to deal with being constantly surveilled by devices? Being controlled by them? Wearing aluminum hats won't help us (put that smartphone down!), but reading well-crafted fiction allows the journey toward robot domination to be more fun... less scary.

Artificial Intelligence: I am by no means an expert in artificial intelligence, which makes my perspective even more alarming (exciting?); many readers likely share this history, and it is why you'll enjoy Todd McAulty's The Robots of Gotham.

As a teenager (1980's), I had the experience of interacting with Apple IIe and TI94 computers (when data was never stored on disk or was saved to tape) which had users game with a computer that served as a dungeon master. Digitized, text-based adventures like Zork from Infocom/Activision provided a surreal version of Choose-Your-Own-Adventure books. As a chemist for decades who chills with engineers, I've witnessed computers grow from being calculators to devices that measure, store, analyze and report data with limited human intervention.

Currently (2019) there are powerful, open-sourced codes for Deep Learning and Neural Network tasks & decision making--the accessibility and power of enabling AI is skyrocketing. Couple that with the proliferation of smartphones & the-internet-of-things and the once "speculative" concept of Batman using phones to echolocate & virtually surveil a city is near reality (from the 2008 movie The Dark Knight). I confess that in 2008 I thought echolocation was a silly concept, but not anymore.   
Batman’s machine that operated on Fox’s concept of SONAR. (Photo Credit: The Dark Knight (film) / Warner Bros. Pictures (scienceabc.com)

Can you imagine life with machines in 2083?

Fast forward another six decades, and there is a strong likelihood we humans will be dialoguing with robots as if they are independent, sentient things (cheers to any offspring of Apple's Siri, Amazon's Alexa, and Google's Assitant). Robots will serve many functions beyond soldier or policeman (Terminator or Robocop) including politics.

Todd McAulty, himself an expert in machine learning whose roots came from managing at the start-up that created Internet Explorer, provides us with a compelling vision. For over a decade he created this wonderful thriller, employing protagonist Barry Simcoe to narrate his exploits as a businessman wrapped up in a dystopic war between humans & robots (and robots vs. robots, and humans vs. humans, etc.). Robots have evolved into many classes, many are very "human." Listen in now to Barry as he summarizes his lunch date with the robot Black Winter:
"I really enjoyed our lunch. Yeah, it was a bit awkward at first. Machines don't actually eat lunch, for one thing. But before long we were chatting like old friends. 
It's tough to explain why I find Black Winter so fascinating. It's not just the novelty of talking casually to a high-end machine. I've met plenty of machines, although admittedly few of them socially. Black Winter is different. He jokes that it's because he was trained in human diplomancy, but it goes deeper than that. There is something about him. There's a sincerity to him that makes him profoundly easy to talk to."
Profoundly easy to read: Actually, McAulty's writing style is similar to talking to Black Winter. McAulty's first-person chapters are blog posts that are profoundly easy to consume.  This 670page novel was easier to read than most 200page, third-person narratives. Each chapter/post is sponsored by hilarious entrepreneurs too, but these details are easy to overlook since you will jump right into the text. 
"CanadaNET1 Encrypted, Sponsored by Hot Pupil.
Are they checking you out?  Hot Pupil monitors nearby skin temperature and pupil contraction for signs of lust. Don't be the last to know.... 100% Accurate" - The Robots of Gotham, chapter XXVI 
The first chapter starts with a literal blast and each successive post propels the thrill ride. Why are Venezuelan military forces occupying Chicago? Is Barry being followed? What the hell happened to America? Well, no spoilers here, but we can quote from the one other blog poster beside Barry, a machine journalist called Paul the Pirate, who puts all the madness into context: 
"Will any of these three [various sentient entities] -- or their shadowy allies around the world -- be brought to justice for what they've done? 
Don't hold your breath. Ain't nothing changed, my friend. Civilization on this planet has been one continuous 30,000-year saga of the rich shitting on the poor, and the new era of the Machine Gods is no different. It's not personal. It's simply about power. You got it, they'll take it from you. Period."
Title and cover: At first glance, the cover and title offer some dissonance. Gotham refers to New  York, where most robots are manufactured. However, the illustration features the Chicago skyline; this is presentative of the story's primary setting. So why are robots from the East Coast invading the Midwest? You'll have to read the book to figure that out.   

Is Bary Simcoe a virtual avatar of Todd McAulty? Barry Simcoe is Canadian, works in Chicago, works in the machine learning field, and is an expert blogger. So is Todd McAulty. But who is he really? Well, it is a fun mystery to unravel, one which author Howard Andrew Jones tackles (check out his blog).

More McAulty: The Robots of Gotham is a debut novel and is entirely self-contained. However, the history and characters presented are so fleshed out, that it screams for more. Thankfully there is. According to an interview on The Qwillery (June 20th, 2018), a sequel is in the works called: The Ghosts of Navy Pier.


Mark Robinson - cover art

Sunday, August 18, 2019

Tales from the Magician's Skull #2 - Review by SE

S.E. rating: 5 of 5 stars

"Heed me, mortal dogs!" (so sayeth the Skull) Tales from the Magician's Skull is a must-read, must subscribe, periodical aimed at fantasy adventure and role-playing fans.

Tales from the Magician's Skull #1 and Tales From the Magician's Skull #2 emerged out of a 2017 Kickstarter. Tales #1 exceeded expectations with high-quality printing, stories, and scope (the Appendix seals the deal!). A successful 2019 Kickstarter indicates subscriptions are planned up to #6.

Editor (author and Sword & Sorcery fanatic) Howard Andrew Jones teamed up with Goodman Games to bring us another eight tales with an Appendix that draws items, spells, and creatures to life (i.e., RPG descriptions to enable readers to role-play with story elements).

Cover Illustration: artist Diesel LaForce created a cartoony Lovecraftian scene that resonates with a nostalgic vibe of Margaret Brundage (Weird Tales cover illustrator ~1930’s). Inside, we are promised high-quality pulp fiction.

Interior Illustrations: monochrome decorations from many artists line the pages: Samuel Dillon, Jennell Jaquays, Cliff Kurowski, William McAusland, Brad McDevitt, Russ Nicholson, Stefan Poag, and Chuck Whelon

Contents of Tales #2: These are all excellent. I star the ones that resonated with my preferences for horror. For me, I was not familiar with Setsu Uzume or Dave Gross, and now want to seek out their work. That is one true pleasure of reading anthologies: reading authors you adore and finding new ones.

1) John C. Hocking's "Trial by Scarab": Showcases the rapid rise of Benhus from being the King’s Hand dexterous student of the military arts … into something better. That is if he can overcome betrayal, a challenge to deliver a message to shady frienemies, and a battle with an eldritch creature! John C. Hocking is on a hot streak here, with his Conan and the Emerald Lotus due to be reprinted soon along with his Conan and the Living Plague pastiche (and his novella serialized within Marvel's Conan comics).

2) James Stoddard's "Day of the Shark": A refreshing tale of adventure of mermen (and women) battling the Dread One in the depths of the ocean. This breathtaking underwater rescue has the heroes fighting a hostile tribe and a Lovecraftian leviathan.

* 3) James Enge's "Stolen Witness": This is a Morlock Ambrosius tale, a sorcerer investigator who must always overcome his father's legacy. I've read other Morlock tales that emanate noir comedy and have always enjoyed them. I recall reading my first in Rogue Blade Entertainment's Return of the Sword: An Anthology of Heroic Adventure ("Red Worm's Way"). Here the investigator has a compelling (pun intended) mystery on his hands with a stone--a device of sorts that reminded me of Robert E Howards's "The Black Stone" (1931).

4) Nathan Long "Blood of the Forest": Whereas the above had male protagonists, this one shifted gears with a female duo. Lanci and Anla are lower class thieves, and they crash a party of the elite. The first few pages are a slow burn, then the action ramps up, and then it ramps up more (almost too fast for me).

* 5) Setsu Uzume "Break them on the Drowning Stones": Wow, this was intense. Gatja, a female sorceress aligned with water, confronts her magic-linked, elemental brother Riad (stone) in an epic, dark battle. This leans heavily on Sorcery (no Swords) and is remarkably deep. Beautiful stuff. There are a few lines that really impacted me, in particular:
"They’ll chain you and call it compassion." 

6) Violette Malan' "A Soul’s Second Skin": A duo of mercenaries with telepathic skills unravel a mystery, and accidentally cage themselves in another plane with an antagonist magician.

* 7) Dave Gross "Shuhalla’s Sword": Wow, this was a blast. Another mystery is presented, this time the katana-wielding Imperial Investigator Shullala with her sword Sindel. She finds the boy Denkar surviving in a corrupted outpost. Was he responsible for the demise of the village?

* 8) Stefan Poag illustrated a version of Abraham Grace Merritt's 1918 "The People of the Pit": This was fun to devour. The drawings and selected snippets allow us to re-experience a classic horror adventure.

Appendix: Terry Olsen again takes one key feature from each story and fleshes out descriptions to enable readers to role-play with magic items, spells, and monsters. I love this. It explicitly ties the stories together and encourages readers to enjoy the stories more fully. The statistics are geared toward the Dungeon Crawl Classics Role-Playing Game.


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