Friday, April 1, 2022

Tales From the Magician's Skull March 2022 Round-Up 2

 


Tales From the Magician's Skull Blog  Mar 2022 Round-Up-2


 Post Links & Blurbs, Championed by Bill Ward

 

Apr 1:  Look at Henry Treece’s The Great Captains by Fletcher Vredenburgh

When Treece turned to fiction, an endeavor that would eventually put an end to his poetry writing, he found his voice in historical fiction, in particular in legendary events and characters, and in providing a realistic basis for them. Among his most notable works is the Celtic Tetralogy. Chronologically, the first, The Golden Strangers (1956) is about the conquest of Neolithic Britain by bronze-wielding invaders. The Dark Island (1952) and Red Queen, White Queen (1958) recount the doomed resistance by British leaders Caractacus and Boudicca, respectively, to Roman rule. In The Great Captains (1956), Artos and Medrodus, descendants of the invaders from The Golden Strangers, fight a doomed battle against a new race of intruders. Together the four books recreate ancient Britain, its forests haunted by spirits, portents looming in every strange occurrence. In his novels he presents events that perhaps lie at the center of the mythic heart of Britain. Alongside Paul Kingsnorth’s Buckmaster Trilogy, it’s one of the great poetic works about Britain’s history, its land, and its people

 

Mar 29:  Ballantine Adult Fantasy: William Morris

One of the most significant figures in the cultural life of Victorian England, William Morris (1834-1896) was everything from a poet, translator, and writer of medievalist fantasy, to a political activist, printer, champion of building preservation, and a renowned innovator in textile manufacturing and interior design. When Lin Carter oversaw the Ballantine Adult Fantasy line (1969-74), he brought many of Morris’ out-of-print fantasies back into print in affordable paperback editions.

 

 

Mar 25: Fueling the Fire of Fantasy Fiction: Gaming’s Influence on Today’s Writers by Brian Murphy

After taking a bit of a controversial stance last week with my piece on the possible detrimental effects of gaming on sword-and-sorcery, I will now take the opportunity to rebut … myself, and offer the opposing side a chance. And discuss the net positives that role-playing and, in particular, Dungeons and Dragons has had on fantasy fiction. As I mentioned in my prior piece, gaming can, and in many instances has, inspired gamers to take up a pen and launch successful careers as fantasy authors. Before they were writers, the likes of China Mieville (author of Perdido Street Station), Cory Doctorow (Down and Out in the Magic Kingdom), and Joe Abercrombie (First Law trilogy, The Heroes) were slinging dice at the game table. George R.R. Martin is another notable author who sings the praises of role-playing, though he had started writing in 1971, prior to the invention of D&D.

 

 

Mar 22: Classic Covers: Dragonlance

It might be fair to say that the Dragonlance series — initially a trilogy of novels written by Margaret Weis and Tracy Hickman in tandem with a group of D&D modules from TSR — is The Lord of the Rings of media tie in fiction: massively best-selling, appealing to a broader fanbase than conventional wisdom dictated, and prompting an entire industry of imitators. In Dragonlance one can see the beginnings of not only an explosion in shared worlds based on popular media, but also the genesis of Young Adult fiction as a force punching well above its weight class in publishing.

 

Mar 18: Dungeons & Dragons: Friend or Foe of Sword-and-Sorcery?   by Brian Murphy

I’m a long-time D&D fan and ex-gamer who may again pick up the dice bag. D&D is an awesome game, has given me countless hours of unadulterated joy, and I will unequivocally state that the world is a better place for it. But, I don’t think it has necessarily been a uniformly positive influence for subsequent generations of writers. Specifically, it may have played a role in the downfall of sword-and-sorcery.  Note: The following bit of speculation is not an indictment of what goes on at the table during D&D games, which at their best are cauldrons of creativity. But rather, the impact D&D may have had on sword-and-sorcery and subsequent fantasy fiction.

 


Mar 15: Where to Start With Fritz Leiber’s Fafhrd and the Gray Mouser

Aside from Conan the Cimmerian, there can be no more iconic image in all of sword-and-sorcery fiction than the dynamic duo of “the Twain.” Fafhrd, towering Northern barbarian, and Mouser, weaselly little thief, form a wonderfully visually complementary whole, and that’s even before you get to their actual personalities. Bawdy and reckless, bantering and adventurous, these two lovable rogues have traveled the length and breadth of a nowhere place called Nehwon, with many of their most memorable escapades taking place in the city of Lankhmar.