Another introductory story for the Exalted Blasphemies - Fan-Made Expansion for Diemension Game's Deep Madness board game; designed for the Epic Monster: Dimension Rift. Phil Blake championed the Expansion set, and there will be another post for how to access/download/print that. For now, enjoy a short dose of horror by S.E..... get lured into Deep Madness.
Overview: Exalted Blasphemies Fan-Made Expansion for Deep Madness
Hunger Pains (for Omega Ravenous Epic Monster) Story
Dimension Sickness (for Dimension Rift Epic Monster) Story <-- You are here
Game Overview for "Dimension Sickness" (featuring Epic Monster Dimension Rift)
Pressure fluctuations
triggered alarms from the Lower Mining deck. You go to inspect for fissures
inside Shaft-1, the tube designed for transporting fluidized minerals from the
ocean floor to Kadath Facility’s underbelly. With the tube evacuated, the pressure
readings should have equilibrated, but they vary erratically. Perhaps sensors
needed replacing. Having donned protective gear, you open the inspection hatch.
Corrupt dampness wafts out, somehow infiltrating your suit. Frost spawns on your
eyebrows and noise hairs. The threshold sparkles, coated with angular crystals.
Inserting your head, you see the interior appear like a split geode.
Despite all this beauty,
you feel nauseous. Nor do you trust what you see. Kadath’s lead engineer, Edgar
Kayce, had warned you about Dimension Sickness that spawned from Dimension Rifts. All those working
the Lower Levels succumbed to hallucinations eventually. Unearthing strange minerals
from nature’s hidden depths threatened to uncover sentient earth. Edgar claimed
to have repaired invasive rifts before and created traps to ensnare the octopian
creatures responsible. You have yet to employ those. The cyclopean hoarfrost
coating this umbilical tube has you considering Edgar’s words and traps. In any
event, inspecting this channel would be treacherous. The sharp crystals
may pierce your gear. The scents toxic. Perhaps you should retrieve a trap out
of precaution.
Yet
you are pulled inside before you do so, lured into the darkness by a mysterious
attractor. You stumble into the tube. Crushing the crystals emits dissipating vapours.
Your eyes dilate as the doses of gas snake through your sinuses. By design,
this mine shaft should be linear and clear of fouling. It was twisted now,
curled like an intestine, and the crystals seemed to grow before your eyes.
Dizzy, but drawn downward, you begin crawling. Your light dims as your lighting
frosts over. Your face-shield blurs with glistening fog. You struggle to
discern the chaos in front of you.
Suddenly,
the crisp vision of a tentacled mass jolts your senses. Adrenaline races
through your veins. Your heart races. Frantically back-pedaling, constantly
relying on the walls for support, you arrive back at the hatch. Someone extends
a hand into Shaft-1 to tug you out. Curses, Edgar was right!
Slapping
sounds compel you to look back. A whipping tentacle breaching the hatch gropes
the chamber. Wherever it contacts, crystals nucleate. Some part of you wants to
help it, to pull it into the chamber as someone helped you. You crave the
comforting embrace of mystery. You long to be bejewelled in cosmic crystals.
Then, your partner grabs your shoulder and drags you to safety, and shoves one
of Edgar’s traps into your hands. Time to act.
A Dimension Rift has
occurred, threatening to engulf the whole facility, as reality itself is torn
asunder. Can you disrupt the rift long enough to slay the creature behind it or
will you all be dragged into an eternal darkness of twisted worlds? Combat the
mental sickness and utilize Edgar Kayce’s traps to repel the horror of the
deep, combat and seal the Dimension Rift.